Hello,
On iOS 16 when I'm retrieving an existing material from a model entity and update it's blending property to .transparent(opacity: …) the color or baseColor texture get's removed after reassigning the updated material.
My usecase is that I want to fade in a ModelEntity through a CustomSystem and therefore need to repeatedly reassign the opacity value. I've tested this with UnlitMaterial and PhysicallyBasedMaterial – both suffer from this issue.
On iOS 15 this works as expected. Please let me know if there is any workaround, as this seems to me like a major regression and ideally I need this to work once iOS 16 gets released to the public.
The radar number including a sample project is: FB11420976
Thank you!