Greetings developers,
I am a Unity developer and this is my first iOS crash report, but otherwise let me explain.
iOS 16+ has issues with loading the game and it instantly crashes with UIKitCore but I am unable to find anything on it. All iOS 15 and below run it just fine. Crash report is below, any assistance is welcome and I will inform you when this is fixed.
Incident Identifier: 3B8272F6-02D1-415E-AD43-34917A5F17CC Hardware Model: iPhone14,3 Process: QuarterbackChallenge [20717] Path: /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/QuarterbackChallenge Identifier: io.xreps.qbchallenge.ios Version: 0.83 (1) AppStoreTools: 14B44 AppVariant: 1:iPhone14,3:16 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: io.xreps.qbchallenge.ios [4052] Date/Time: 2022-11-11 15:33:11.1130 -0600 Launch Time: 2022-11-11 15:33:10.8712 -0600 OS Version: iPhone OS 16.0.2 (20A380) Release Type: User Baseband Version: 2.09.01 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1b472e248 __exceptionPreprocess + 164 (NSException.m:202) 1 libobjc.A.dylib 0x1adaf3a68 objc_exception_throw + 60 (objc-exception.mm:356) 2 Foundation 0x1af0b281c -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 188 (NSException.m:242) 3 UIKitCore 0x1b693f814 -[UIView dealloc] + 1104 (UIView.m:4628) 4 libobjc.A.dylib 0x1adadd5d8 AutoreleasePoolPage::releaseUntil(objc_object**) + 196 (NSObject.mm:938) 5 libobjc.A.dylib 0x1adae0f40 objc_autoreleasePoolPop + 256 (NSObject.mm:1208) 6 FrontBoardServices 0x1ca09daec -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 176 (FBSWorkspace.m:360) 7 FrontBoardServices 0x1ca0d8d3c __92-[FBSWorkspaceScenesClient createSceneWithIdentity:parameters:transitionContext:completion:]_block_invoke + 360 (FBSWorkspaceScenesClient.m:378) 8 libdispatch.dylib 0x1bbba9fdc _dispatch_client_callout + 20 (object.m:560) 9 libdispatch.dylib 0x1bbbada5c _dispatch_block_invoke_direct + 264 (queue.c:496) 10 FrontBoardServices 0x1ca0a7f2c __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 52 (FBSSerialQueue.m:157) 11 FrontBoardServices 0x1ca0a7ac8 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181) 12 FrontBoardServices 0x1ca0aa2a8 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194) 13 CoreFoundation 0x1b47fa22c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1974) 14 CoreFoundation 0x1b4806614 __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2018) 15 CoreFoundation 0x1b478a57c __CFRunLoopDoSources0 + 340 (CFRunLoop.c:2063) 16 CoreFoundation 0x1b479feb8 __CFRunLoopRun + 836 (CFRunLoop.c:2970) 17 CoreFoundation 0x1b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390) 18 GraphicsServices 0x1ed5c5368 GSEventRunModal + 164 (GSEvent.c:2196) 19 UIKitCore 0x1b6c54d88 -[UIApplication _run] + 888 (UIApplication.m:3726) 20 UIKitCore 0x1b6c549ec UIApplicationMain + 340 (UIApplication.m:5316) 21 UnityFramework 0x10e15330c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 92 (main.mm:96) 22 QuarterbackChallenge 0x1008ebc20 main + 60 (main.mm:26) 23 dyld 0x1d2ac9948 start + 2504 (dyldMain.cpp:1168) Thread 0 name: Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001f0e16200 __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000002010531ac pthread_kill + 268 (pthread.c:1670) 2 libsystem_c.dylib 0x00000001bbc0dca0 abort + 180 (abort.c:118) 3 UnityFramework 0x000000010f192aa0 uncaught_exception_handler.cold.1 + 28 (PLCrashReporter.m:369) 4 UnityFramework 0x000000010f0f9ae4 uncaught_exception_handler + 44 (PLCrashReporter.m:366) 5 UnityFramework 0x000000010e15748c UncaughtExceptionHandler(NSException*) + 148 (CrashReporter.mm:89) 6 CoreFoundation 0x00000001b4839020 __handleUncaughtException + 636 (NSException.m:273) 7 libobjc.A.dylib 0x00000001adaf9ee0 _objc_terminate() + 132 (objc-exception.mm:497) 8 libc++abi.dylib 0x0000000200f94f28 std::__terminate(void (*)()) + 20 (cxa_handlers.cpp:59) 9 libc++abi.dylib 0x0000000200f94ec4 std::terminate() + 56 (cxa_handlers.cpp:88) 10 libdispatch.dylib 0x00000001bbba9ff0 _dispatch_client_callout + 40 (object.m:563) 11 libdispatch.dylib 0x00000001bbbada5c _dispatch_block_invoke_direct + 264 (queue.c:496) 12 FrontBoardServices 0x00000001ca0a7f2c __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 52 (FBSSerialQueue.m:157) 13 FrontBoardServices 0x00000001ca0a7ac8 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181) 14 FrontBoardServices 0x00000001ca0aa2a8 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194) 15 CoreFoundation 0x00000001b47fa22c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1974) 16 CoreFoundation 0x00000001b4806614 __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2018) 17 CoreFoundation 0x00000001b478a57c __CFRunLoopDoSources0 + 340 (CFRunLoop.c:2063) 18 CoreFoundation 0x00000001b479feb8 __CFRunLoopRun + 836 (CFRunLoop.c:2970) 19 CoreFoundation 0x00000001b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390) 20 GraphicsServices 0x00000001ed5c5368 GSEventRunModal + 164 (GSEvent.c:2196) 21 UIKitCore 0x00000001b6c54d88 -[UIApplication _run] + 888 (UIApplication.m:3726) 22 UIKitCore 0x00000001b6c549ec UIApplicationMain + 340 (UIApplication.m:5316) 23 UnityFramework 0x000000010e15330c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 92 (main.mm:96) 24 QuarterbackChallenge 0x00000001008ebc20 main + 60 (main.mm:26) 25 dyld 0x00000001d2ac9948 start + 2504 (dyldMain.cpp:1168) Thread 1: 0 libsystem_pthread.dylib 0x000000020104cb90 start_wqthread + 0 (:-1) Thread 2: 0 libsystem_pthread.dylib 0x000000020104cb90 start_wqthread + 0 (:-1) Thread 3: 0 libsystem_pthread.dylib 0x000000020104cb90 start_wqthread + 0 (:-1) Thread 4: 0 libsystem_pthread.dylib 0x000000020104cb90 start_wqthread + 0 (:-1) Thread 5 name: Thread 5: 0 libsystem_kernel.dylib 0x00000001f0e10680 __ulock_wait + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa9cc _dlock_wait + 56 (lock.c:326) 2 libdispatch.dylib 0x00000001bbbaa780 _dispatch_thread_event_wait_slow + 56 (lock.c:368) 3 libdispatch.dylib 0x00000001bbbb9860 __DISPATCH_WAIT_FOR_QUEUE__ + 368 (lock.h:330) 4 libdispatch.dylib 0x00000001bbbb940c _dispatch_sync_f_slow + 144 (queue.c:1769) 5 UIKitCore 0x00000001b6c5505c __37-[_UIRemoteKeyboards startConnection]_block_invoke_3 + 156 (_UIRemoteKeyboards.m:1088) 6 CoreFoundation 0x00000001b4798a14 __invoking___ + 148 (:-1) 7 CoreFoundation 0x00000001b4744f2c -[NSInvocation invoke] + 428 (NSForwarding.m:3377) 8 Foundation 0x00000001aec0cd38 __NSXPCCONNECTION_IS_CALLING_OUT_TO_REPLY_BLOCK__ + 16 (NSXPCConnection.m:170) 9 Foundation 0x00000001aebde2fc -[NSXPCConnection _decodeAndInvokeReplyBlockWithEvent:sequence:replyInfo:] + 520 (NSXPCConnection.m:316) 10 Foundation 0x00000001af1b8f44 __88-[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:]_block_invoke_5 + 188 (NSXPCConnection.m:1662) 11 libxpc.dylib 0x00000002010ad3e4 _xpc_connection_reply_callout + 124 (serializer.c:119) 12 libxpc.dylib 0x00000002010a047c _xpc_connection_call_reply_async + 88 (connection.c:857) 13 libdispatch.dylib 0x00000001bbbaa05c _dispatch_client_callout3 + 20 (object.m:586) 14 libdispatch.dylib 0x00000001bbbc7f58 _dispatch_mach_msg_async_reply_invoke + 344 (mach.c:2462) 15 libdispatch.dylib 0x00000001bbbb156c _dispatch_lane_serial_drain + 376 (inline_internal.h:0) 16 libdispatch.dylib 0x00000001bbbb2214 _dispatch_lane_invoke + 436 (queue.c:3940) 17 libdispatch.dylib 0x00000001bbbbce10 _dispatch_workloop_worker_thread + 652 (queue.c:6846) 18 libsystem_pthread.dylib 0x000000020104cdf8 _pthread_wqthread + 288 (pthread.c:2618) 19 libsystem_pthread.dylib 0x000000020104cb98 start_wqthread + 8 (:-1) Thread 6: 0 libsystem_pthread.dylib 0x000000020104cb90 start_wqthread + 0 (:-1) Thread 7 name: Thread 7: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23) 8 UnityFramework 0x000000010e57f358 profiling::Dispatcher::Run() + 156 (Dispatcher.cpp:240) 9 UnityFramework 0x000000010e57ebfc profiling::Dispatcher::ThreadFunc(void*) + 56 (Dispatcher.cpp:199) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 8 name: Thread 8: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33) 8 UnityFramework 0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254) 9 UnityFramework 0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 9 name: Thread 9: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33) 8 UnityFramework 0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254) 9 UnityFramework 0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 10 name: Thread 10: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33) 8 UnityFramework 0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254) 9 UnityFramework 0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 11 name: Thread 11: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33) 8 UnityFramework 0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254) 9 UnityFramework 0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 12 name: Thread 12: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33) 8 UnityFramework 0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254) 9 UnityFramework 0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 13 name: Thread 13: 0 libsystem_kernel.dylib 0x00000001f0e0fb48 mach_msg2_trap + 8 (:-1) 1 libsystem_kernel.dylib 0x00000001f0e22008 mach_msg2_internal + 80 (mach_msg.c:201) 2 libsystem_kernel.dylib 0x00000001f0e22248 mach_msg_overwrite + 388 (mach_msg.c:0) 3 libsystem_kernel.dylib 0x00000001f0e1008c mach_msg + 24 (mach_msg.c:323) 4 CoreFoundation 0x00000001b479ee00 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2639) 5 CoreFoundation 0x00000001b47a0044 __CFRunLoopRun + 1232 (CFRunLoop.c:3022) 6 CoreFoundation 0x00000001b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390) 7 Foundation 0x00000001aebad818 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 (NSRunLoop.m:373) 8 Foundation 0x00000001aebad700 -[NSRunLoop(NSRunLoop) runUntilDate:] + 64 (NSRunLoop.m:420) 9 UIKitCore 0x00000001b6d8988c -[UIEventFetcher threadMain] + 436 (UIEventFetcher.m:1212) 10 Foundation 0x00000001aebc6ce8 __NSThread__start__ + 716 (NSThread.m:968) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 14 name: Thread 14: 0 libsystem_kernel.dylib 0x00000001f0e1041c __psynch_cvwait + 8 (:-1) 1 libsystem_pthread.dylib 0x000000020105406c _pthread_cond_wait + 1232 (pthread_cond.c:636) 2 JavaScriptCore 0x00000001c7b17c70 scavenger_thread_main + 1364 (pas_scavenger.c:145) 3 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 4 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 15 name: Thread 15: 0 libsystem_kernel.dylib 0x00000001f0e1041c __psynch_cvwait + 8 (:-1) 1 libsystem_pthread.dylib 0x000000020105406c _pthread_cond_wait + 1232 (pthread_cond.c:636) 2 UnityFramework 0x000000010f13c6e0 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 396 (PosixWaitObject.cpp:119) 3 UnityFramework 0x000000010f1180d0 il2cpp::gc::FinalizerThread(void*) + 104 (GarbageCollector.cpp:102) 4 UnityFramework 0x000000010f137bf8 il2cpp::os::Thread::RunWrapper(void*) + 88 (Thread.cpp:201) 5 UnityFramework 0x000000010f139e5c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 40 (ThreadImpl.cpp:125) 6 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 7 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 16 name: Thread 16: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 17 name: Thread 17: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 18 name: Thread 18: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 19 name: Thread 19: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 20 name: Thread 20: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 21 name: Thread 21: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 22 name: Thread 22: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 23 name: Thread 23: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 24 name: Thread 24: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 25 name: Thread 25: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 26 name: Thread 26: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 27 name: Thread 27: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 28 name: Thread 28: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 29 name: Thread 29: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 30 name: Thread 30: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 31 name: Thread 31: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 32 name: Thread 32: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 33 name: Thread 33: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 34 name: Thread 34: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 35 name: Thread 35: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 36 name: Thread 36: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38) 7 UnityFramework 0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35) 8 UnityFramework 0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19) 9 UnityFramework 0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976) 10 UnityFramework 0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030) 11 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 12 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 13 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 37 name: Thread 37: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23) 8 UnityFramework 0x000000010e568e4c ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 320 (ThreadedStreamBuffer.cpp:311) 9 UnityFramework 0x000000010e45245c BatchDeleteStep2Threaded(void*) + 60 (BatchDeleteObjects.cpp:93) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 38 name: Thread 38: 0 libsystem_kernel.dylib 0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1) 1 libdispatch.dylib 0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139) 2 libdispatch.dylib 0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132) 3 UnityFramework 0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36) 4 UnityFramework 0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62) 5 UnityFramework 0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19) 6 UnityFramework 0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47) 7 UnityFramework 0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23) 8 UnityFramework 0x000000010e39ac38 AsyncReadManagerThreaded::ThreadEntry() + 240 (AsyncReadManagerThreaded.cpp:307) 9 UnityFramework 0x000000010e39a458 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 12 (AsyncReadManagerThreaded.cpp:115) 10 UnityFramework 0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82) 11 libsystem_pthread.dylib 0x000000020104d6cc _pthread_start + 148 (pthread.c:893) 12 libsystem_pthread.dylib 0x000000020104cba4 thread_start + 8 (:-1) Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000010 x5: 0x0000000000000020 x6: 0x00000002829d6490 x7: 0xffffffff00002c00 x8: 0x4320debeebaf3283 x9: 0x4320debce13f5b43 x10: 0x00000002a6fccdb7 x11: 0x003f0001038eca00 x12: 0x0000000000000009 x13: 0x00000001038eca80 x14: 0x040000020a915901 x15: 0x000000020a915900 x16: 0x0000000000000148 x17: 0x000000020a9069c0 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x000000020a906aa0 x22: 0x0000000281c98b70 x23: 0x000000020bcb63a0 x24: 0x0000000000000018 x25: 0x00000001b4a67edf x26: 0x000000020b203518 x27: 0x0000000209814000 x28: 0x0000000000000001 fp: 0x000000016f51a3f0 lr: 0x00000002010531ac sp: 0x000000016f51a3d0 pc: 0x00000001f0e16200 cpsr: 0x40001000 esr: 0x56000080 Address size fault Binary Images: 0x1008e4000 - 0x1008ebfff QuarterbackChallenge arm64 /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/QuarterbackChallenge 0x10e13c000 - 0x110477fff UnityFramework arm64 <791c83ce44d93605a7350a9e81394c8b> /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/Frameworks/UnityFramework.framework/UnityFramework 0x1adadc000 - 0x1adb1fc3f libobjc.A.dylib arm64e /usr/lib/libobjc.A.dylib 0x1aeb6c000 - 0x1af4b6fff Foundation arm64e /System/Library/Frameworks/Foundation.framework/Foundation 0x1b4724000 - 0x1b4b08fff CoreFoundation arm64e <42c5c91704473995b50fde4d132c2435> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x1b68b2000 - 0x1b8078fff UIKitCore arm64e <7b942fa4cb7633759972f58c14492fb4> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore 0x1bbba6000 - 0x1bbbecfff libdispatch.dylib arm64e /usr/lib/system/libdispatch.dylib 0x1bbbed000 - 0x1bbc6cfff libsystem_c.dylib arm64e <82c0f938e2773165a61470151c651798> /usr/lib/system/libsystem_c.dylib 0x1c7a24000 - 0x1c8efbfff JavaScriptCore arm64e <9f4a8d8984473fa5a2e388d3c7ba1684> /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore 0x1ca097000 - 0x1ca13cfff FrontBoardServices arm64e <8e15b35ea6143142b34d2c3cbbc13a8b> /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices 0x1d2ab4000 - 0x1d2b36e4f dyld arm64e <341bbf646034357e8aa6e1e4b988e03c> /usr/lib/dyld 0x1ed5c4000 - 0x1ed5ccfff GraphicsServices arm64e <03732ba5113235b4b09d8dd49807d246> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1f0e0f000 - 0x1f0e45ffb libsystem_kernel.dylib arm64e /usr/lib/system/libsystem_kernel.dylib 0x200f84000 - 0x200f9bffb libc++abi.dylib arm64e /usr/lib/libc++abi.dylib 0x20104c000 - 0x201057fff libsystem_pthread.dylib arm64e /usr/lib/system/libsystem_pthread.dylib 0x201090000 - 0x2010cffff libxpc.dylib arm64e <30ec91deda9035e184036402e6559bae> /usr/lib/system/libxpc.dylib EOF
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