iOS 16 - Testflight game instantly crashing

Greetings developers,

I am a Unity developer and this is my first iOS crash report, but otherwise let me explain.

iOS 16+ has issues with loading the game and it instantly crashes with UIKitCore but I am unable to find anything on it. All iOS 15 and below run it just fine. Crash report is below, any assistance is welcome and I will inform you when this is fixed.

Incident Identifier: 3B8272F6-02D1-415E-AD43-34917A5F17CC
Hardware Model:      iPhone14,3
Process:             QuarterbackChallenge [20717]
Path:                /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/QuarterbackChallenge
Identifier:          io.xreps.qbchallenge.ios
Version:             0.83 (1)
AppStoreTools:       14B44
AppVariant:          1:iPhone14,3:16
Beta:                YES
Code Type:           ARM-64 (Native)
Role:                Foreground
Parent Process:      launchd [1]
Coalition:           io.xreps.qbchallenge.ios [4052]

Date/Time:           2022-11-11 15:33:11.1130 -0600
Launch Time:         2022-11-11 15:33:10.8712 -0600
OS Version:          iPhone OS 16.0.2 (20A380)
Release Type:        User
Baseband Version:    2.09.01
Report Version:      104

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Triggered by Thread:  0

Last Exception Backtrace:
0   CoreFoundation                	0x1b472e248 __exceptionPreprocess + 164 (NSException.m:202)
1   libobjc.A.dylib               	0x1adaf3a68 objc_exception_throw + 60 (objc-exception.mm:356)
2   Foundation                    	0x1af0b281c -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 188 (NSException.m:242)
3   UIKitCore                     	0x1b693f814 -[UIView dealloc] + 1104 (UIView.m:4628)
4   libobjc.A.dylib               	0x1adadd5d8 AutoreleasePoolPage::releaseUntil(objc_object**) + 196 (NSObject.mm:938)
5   libobjc.A.dylib               	0x1adae0f40 objc_autoreleasePoolPop + 256 (NSObject.mm:1208)
6   FrontBoardServices            	0x1ca09daec -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 176 (FBSWorkspace.m:360)
7   FrontBoardServices            	0x1ca0d8d3c __92-[FBSWorkspaceScenesClient createSceneWithIdentity:parameters:transitionContext:completion:]_block_invoke + 360 (FBSWorkspaceScenesClient.m:378)
8   libdispatch.dylib             	0x1bbba9fdc _dispatch_client_callout + 20 (object.m:560)
9   libdispatch.dylib             	0x1bbbada5c _dispatch_block_invoke_direct + 264 (queue.c:496)
10  FrontBoardServices            	0x1ca0a7f2c __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 52 (FBSSerialQueue.m:157)
11  FrontBoardServices            	0x1ca0a7ac8 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181)
12  FrontBoardServices            	0x1ca0aa2a8 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194)
13  CoreFoundation                	0x1b47fa22c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1974)
14  CoreFoundation                	0x1b4806614 __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2018)
15  CoreFoundation                	0x1b478a57c __CFRunLoopDoSources0 + 340 (CFRunLoop.c:2063)
16  CoreFoundation                	0x1b479feb8 __CFRunLoopRun + 836 (CFRunLoop.c:2970)
17  CoreFoundation                	0x1b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390)
18  GraphicsServices              	0x1ed5c5368 GSEventRunModal + 164 (GSEvent.c:2196)
19  UIKitCore                     	0x1b6c54d88 -[UIApplication _run] + 888 (UIApplication.m:3726)
20  UIKitCore                     	0x1b6c549ec UIApplicationMain + 340 (UIApplication.m:5316)
21  UnityFramework                	0x10e15330c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 92 (main.mm:96)
22  QuarterbackChallenge          	0x1008ebc20 main + 60 (main.mm:26)
23  dyld                          	0x1d2ac9948 start + 2504 (dyldMain.cpp:1168)

Thread 0 name:
Thread 0 Crashed:
0   libsystem_kernel.dylib        	0x00000001f0e16200 __pthread_kill + 8 (:-1)
1   libsystem_pthread.dylib       	0x00000002010531ac pthread_kill + 268 (pthread.c:1670)
2   libsystem_c.dylib             	0x00000001bbc0dca0 abort + 180 (abort.c:118)
3   UnityFramework                	0x000000010f192aa0 uncaught_exception_handler.cold.1 + 28 (PLCrashReporter.m:369)
4   UnityFramework                	0x000000010f0f9ae4 uncaught_exception_handler + 44 (PLCrashReporter.m:366)
5   UnityFramework                	0x000000010e15748c UncaughtExceptionHandler(NSException*) + 148 (CrashReporter.mm:89)
6   CoreFoundation                	0x00000001b4839020 __handleUncaughtException + 636 (NSException.m:273)
7   libobjc.A.dylib               	0x00000001adaf9ee0 _objc_terminate() + 132 (objc-exception.mm:497)
8   libc++abi.dylib               	0x0000000200f94f28 std::__terminate(void (*)()) + 20 (cxa_handlers.cpp:59)
9   libc++abi.dylib               	0x0000000200f94ec4 std::terminate() + 56 (cxa_handlers.cpp:88)
10  libdispatch.dylib             	0x00000001bbba9ff0 _dispatch_client_callout + 40 (object.m:563)
11  libdispatch.dylib             	0x00000001bbbada5c _dispatch_block_invoke_direct + 264 (queue.c:496)
12  FrontBoardServices            	0x00000001ca0a7f2c __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 52 (FBSSerialQueue.m:157)
13  FrontBoardServices            	0x00000001ca0a7ac8 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181)
14  FrontBoardServices            	0x00000001ca0aa2a8 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194)
15  CoreFoundation                	0x00000001b47fa22c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1974)
16  CoreFoundation                	0x00000001b4806614 __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2018)
17  CoreFoundation                	0x00000001b478a57c __CFRunLoopDoSources0 + 340 (CFRunLoop.c:2063)
18  CoreFoundation                	0x00000001b479feb8 __CFRunLoopRun + 836 (CFRunLoop.c:2970)
19  CoreFoundation                	0x00000001b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390)
20  GraphicsServices              	0x00000001ed5c5368 GSEventRunModal + 164 (GSEvent.c:2196)
21  UIKitCore                     	0x00000001b6c54d88 -[UIApplication _run] + 888 (UIApplication.m:3726)
22  UIKitCore                     	0x00000001b6c549ec UIApplicationMain + 340 (UIApplication.m:5316)
23  UnityFramework                	0x000000010e15330c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 92 (main.mm:96)
24  QuarterbackChallenge          	0x00000001008ebc20 main + 60 (main.mm:26)
25  dyld                          	0x00000001d2ac9948 start + 2504 (dyldMain.cpp:1168)

Thread 1:
0   libsystem_pthread.dylib       	0x000000020104cb90 start_wqthread + 0 (:-1)

Thread 2:
0   libsystem_pthread.dylib       	0x000000020104cb90 start_wqthread + 0 (:-1)

Thread 3:
0   libsystem_pthread.dylib       	0x000000020104cb90 start_wqthread + 0 (:-1)

Thread 4:
0   libsystem_pthread.dylib       	0x000000020104cb90 start_wqthread + 0 (:-1)

Thread 5 name:
Thread 5:
0   libsystem_kernel.dylib        	0x00000001f0e10680 __ulock_wait + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa9cc _dlock_wait + 56 (lock.c:326)
2   libdispatch.dylib             	0x00000001bbbaa780 _dispatch_thread_event_wait_slow + 56 (lock.c:368)
3   libdispatch.dylib             	0x00000001bbbb9860 __DISPATCH_WAIT_FOR_QUEUE__ + 368 (lock.h:330)
4   libdispatch.dylib             	0x00000001bbbb940c _dispatch_sync_f_slow + 144 (queue.c:1769)
5   UIKitCore                     	0x00000001b6c5505c __37-[_UIRemoteKeyboards startConnection]_block_invoke_3 + 156 (_UIRemoteKeyboards.m:1088)
6   CoreFoundation                	0x00000001b4798a14 __invoking___ + 148 (:-1)
7   CoreFoundation                	0x00000001b4744f2c -[NSInvocation invoke] + 428 (NSForwarding.m:3377)
8   Foundation                    	0x00000001aec0cd38 __NSXPCCONNECTION_IS_CALLING_OUT_TO_REPLY_BLOCK__ + 16 (NSXPCConnection.m:170)
9   Foundation                    	0x00000001aebde2fc -[NSXPCConnection _decodeAndInvokeReplyBlockWithEvent:sequence:replyInfo:] + 520 (NSXPCConnection.m:316)
10  Foundation                    	0x00000001af1b8f44 __88-[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:]_block_invoke_5 + 188 (NSXPCConnection.m:1662)
11  libxpc.dylib                  	0x00000002010ad3e4 _xpc_connection_reply_callout + 124 (serializer.c:119)
12  libxpc.dylib                  	0x00000002010a047c _xpc_connection_call_reply_async + 88 (connection.c:857)
13  libdispatch.dylib             	0x00000001bbbaa05c _dispatch_client_callout3 + 20 (object.m:586)
14  libdispatch.dylib             	0x00000001bbbc7f58 _dispatch_mach_msg_async_reply_invoke + 344 (mach.c:2462)
15  libdispatch.dylib             	0x00000001bbbb156c _dispatch_lane_serial_drain + 376 (inline_internal.h:0)
16  libdispatch.dylib             	0x00000001bbbb2214 _dispatch_lane_invoke + 436 (queue.c:3940)
17  libdispatch.dylib             	0x00000001bbbbce10 _dispatch_workloop_worker_thread + 652 (queue.c:6846)
18  libsystem_pthread.dylib       	0x000000020104cdf8 _pthread_wqthread + 288 (pthread.c:2618)
19  libsystem_pthread.dylib       	0x000000020104cb98 start_wqthread + 8 (:-1)

Thread 6:
0   libsystem_pthread.dylib       	0x000000020104cb90 start_wqthread + 0 (:-1)

Thread 7 name:
Thread 7:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23)
8   UnityFramework                	0x000000010e57f358 profiling::Dispatcher::Run() + 156 (Dispatcher.cpp:240)
9   UnityFramework                	0x000000010e57ebfc profiling::Dispatcher::ThreadFunc(void*) + 56 (Dispatcher.cpp:199)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 8 name:
Thread 8:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33)
8   UnityFramework                	0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254)
9   UnityFramework                	0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 9 name:
Thread 9:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33)
8   UnityFramework                	0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254)
9   UnityFramework                	0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 10 name:
Thread 10:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33)
8   UnityFramework                	0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254)
9   UnityFramework                	0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 11 name:
Thread 11:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33)
8   UnityFramework                	0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254)
9   UnityFramework                	0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 12 name:
Thread 12:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e4620b4 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010e4620b4 WaitForSignalNoProfile + 8 (Semaphore.h:33)
8   UnityFramework                	0x000000010e4620b4 AGCThread::Run() + 120 (GarbageCollectSharedAssets.cpp:254)
9   UnityFramework                	0x000000010e46cc60 AGCThread::RunThread(void*) + 12 (GarbageCollectSharedAssets.cpp:231)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 13 name:
Thread 13:
0   libsystem_kernel.dylib        	0x00000001f0e0fb48 mach_msg2_trap + 8 (:-1)
1   libsystem_kernel.dylib        	0x00000001f0e22008 mach_msg2_internal + 80 (mach_msg.c:201)
2   libsystem_kernel.dylib        	0x00000001f0e22248 mach_msg_overwrite + 388 (mach_msg.c:0)
3   libsystem_kernel.dylib        	0x00000001f0e1008c mach_msg + 24 (mach_msg.c:323)
4   CoreFoundation                	0x00000001b479ee00 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2639)
5   CoreFoundation                	0x00000001b47a0044 __CFRunLoopRun + 1232 (CFRunLoop.c:3022)
6   CoreFoundation                	0x00000001b47a51e4 CFRunLoopRunSpecific + 612 (CFRunLoop.c:3390)
7   Foundation                    	0x00000001aebad818 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 (NSRunLoop.m:373)
8   Foundation                    	0x00000001aebad700 -[NSRunLoop(NSRunLoop) runUntilDate:] + 64 (NSRunLoop.m:420)
9   UIKitCore                     	0x00000001b6d8988c -[UIEventFetcher threadMain] + 436 (UIEventFetcher.m:1212)
10  Foundation                    	0x00000001aebc6ce8 __NSThread__start__ + 716 (NSThread.m:968)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 14 name:
Thread 14:
0   libsystem_kernel.dylib        	0x00000001f0e1041c __psynch_cvwait + 8 (:-1)
1   libsystem_pthread.dylib       	0x000000020105406c _pthread_cond_wait + 1232 (pthread_cond.c:636)
2   JavaScriptCore                	0x00000001c7b17c70 scavenger_thread_main + 1364 (pas_scavenger.c:145)
3   libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
4   libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 15 name:
Thread 15:
0   libsystem_kernel.dylib        	0x00000001f0e1041c __psynch_cvwait + 8 (:-1)
1   libsystem_pthread.dylib       	0x000000020105406c _pthread_cond_wait + 1232 (pthread_cond.c:636)
2   UnityFramework                	0x000000010f13c6e0 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 396 (PosixWaitObject.cpp:119)
3   UnityFramework                	0x000000010f1180d0 il2cpp::gc::FinalizerThread(void*) + 104 (GarbageCollector.cpp:102)
4   UnityFramework                	0x000000010f137bf8 il2cpp::os::Thread::RunWrapper(void*) + 88 (Thread.cpp:201)
5   UnityFramework                	0x000000010f139e5c il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 40 (ThreadImpl.cpp:125)
6   libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
7   libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 16 name:
Thread 16:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 17 name:
Thread 17:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 18 name:
Thread 18:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 19 name:
Thread 19:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 20 name:
Thread 20:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 21 name:
Thread 21:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 22 name:
Thread 22:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 23 name:
Thread 23:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 24 name:
Thread 24:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 25 name:
Thread 25:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 26 name:
Thread 26:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 27 name:
Thread 27:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 28 name:
Thread 28:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 29 name:
Thread 29:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 30 name:
Thread 30:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 31 name:
Thread 31:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 32 name:
Thread 32:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 33 name:
Thread 33:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 34 name:
Thread 34:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 35 name:
Thread 35:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 36 name:
Thread 36:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010e44a71c Baselib_CappedSemaphore_Acquire + 8 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:38)
7   UnityFramework                	0x000000010e44a71c WaitForSignalNoProfile + 8 (CappedSemaphore.h:35)
8   UnityFramework                	0x000000010e44a71c WaitForSignal + 8 (WorkerController.h:19)
9   UnityFramework                	0x000000010e44a71c JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 396 (JobQueue.cpp:976)
10  UnityFramework                	0x000000010e449938 JobQueue::WorkLoop(void*) + 276 (JobQueue.cpp:1030)
11  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
12  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
13  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 37 name:
Thread 37:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23)
8   UnityFramework                	0x000000010e568e4c ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::DataOffsets) + 320 (ThreadedStreamBuffer.cpp:311)
9   UnityFramework                	0x000000010e45245c BatchDeleteStep2Threaded(void*) + 60 (BatchDeleteObjects.cpp:93)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)

Thread 38 name:
Thread 38:
0   libsystem_kernel.dylib        	0x00000001f0e0fac4 semaphore_wait_trap + 8 (:-1)
1   libdispatch.dylib             	0x00000001bbbaa578 _dispatch_sema4_wait + 28 (lock.c:139)
2   libdispatch.dylib             	0x00000001bbbaac2c _dispatch_semaphore_wait_slow + 132 (semaphore.c:132)
3   UnityFramework                	0x000000010ed87bb8 DarwinApi::detail::Acquire(UnityClassic::Baselib_SystemSemaphore_Handle, unsigned long long) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4   UnityFramework                	0x000000010ed87bb8 DarwinApi::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 12 (Baselib_SystemSemaphore_DarwinApi.inl.h:62)
5   UnityFramework                	0x000000010ed87bb8 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 28 (Baselib_SystemSemaphore_CProxy.inl.h:19)
6   UnityFramework                	0x000000010ed85320 Baselib_Semaphore_Acquire + 8 (Baselib_Semaphore_SemaphoreBased.inl.h:47)
7   UnityFramework                	0x000000010ed85320 Semaphore::WaitForSignal(int) + 228 (Semaphore.h:23)
8   UnityFramework                	0x000000010e39ac38 AsyncReadManagerThreaded::ThreadEntry() + 240 (AsyncReadManagerThreaded.cpp:307)
9   UnityFramework                	0x000000010e39a458 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 12 (AsyncReadManagerThreaded.cpp:115)
10  UnityFramework                	0x000000010e566d08 Thread::RunThreadWrapper(void*) + 700 (Thread.cpp:82)
11  libsystem_pthread.dylib       	0x000000020104d6cc _pthread_start + 148 (pthread.c:893)
12  libsystem_pthread.dylib       	0x000000020104cba4 thread_start + 8 (:-1)


Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000000000000   x1: 0x0000000000000000   x2: 0x0000000000000000   x3: 0x0000000000000000
    x4: 0x0000000000000010   x5: 0x0000000000000020   x6: 0x00000002829d6490   x7: 0xffffffff00002c00
    x8: 0x4320debeebaf3283   x9: 0x4320debce13f5b43  x10: 0x00000002a6fccdb7  x11: 0x003f0001038eca00
   x12: 0x0000000000000009  x13: 0x00000001038eca80  x14: 0x040000020a915901  x15: 0x000000020a915900
   x16: 0x0000000000000148  x17: 0x000000020a9069c0  x18: 0x0000000000000000  x19: 0x0000000000000006
   x20: 0x0000000000000103  x21: 0x000000020a906aa0  x22: 0x0000000281c98b70  x23: 0x000000020bcb63a0
   x24: 0x0000000000000018  x25: 0x00000001b4a67edf  x26: 0x000000020b203518  x27: 0x0000000209814000
   x28: 0x0000000000000001   fp: 0x000000016f51a3f0   lr: 0x00000002010531ac
    sp: 0x000000016f51a3d0   pc: 0x00000001f0e16200 cpsr: 0x40001000
   esr: 0x56000080  Address size fault


Binary Images:
0x1008e4000 - 0x1008ebfff QuarterbackChallenge arm64   /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/QuarterbackChallenge
0x10e13c000 - 0x110477fff UnityFramework arm64  <791c83ce44d93605a7350a9e81394c8b> /private/var/containers/Bundle/Application/BE9E9E69-1B6F-4424-B8D4-BC58ACCB989B/QuarterbackChallenge.app/Frameworks/UnityFramework.framework/UnityFramework
0x1adadc000 - 0x1adb1fc3f libobjc.A.dylib arm64e   /usr/lib/libobjc.A.dylib
0x1aeb6c000 - 0x1af4b6fff Foundation arm64e   /System/Library/Frameworks/Foundation.framework/Foundation
0x1b4724000 - 0x1b4b08fff CoreFoundation arm64e  <42c5c91704473995b50fde4d132c2435> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
0x1b68b2000 - 0x1b8078fff UIKitCore arm64e  <7b942fa4cb7633759972f58c14492fb4> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
0x1bbba6000 - 0x1bbbecfff libdispatch.dylib arm64e   /usr/lib/system/libdispatch.dylib
0x1bbbed000 - 0x1bbc6cfff libsystem_c.dylib arm64e  <82c0f938e2773165a61470151c651798> /usr/lib/system/libsystem_c.dylib
0x1c7a24000 - 0x1c8efbfff JavaScriptCore arm64e  <9f4a8d8984473fa5a2e388d3c7ba1684> /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore
0x1ca097000 - 0x1ca13cfff FrontBoardServices arm64e  <8e15b35ea6143142b34d2c3cbbc13a8b> /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices
0x1d2ab4000 - 0x1d2b36e4f dyld arm64e  <341bbf646034357e8aa6e1e4b988e03c> /usr/lib/dyld
0x1ed5c4000 - 0x1ed5ccfff GraphicsServices arm64e  <03732ba5113235b4b09d8dd49807d246> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices
0x1f0e0f000 - 0x1f0e45ffb libsystem_kernel.dylib arm64e   /usr/lib/system/libsystem_kernel.dylib
0x200f84000 - 0x200f9bffb libc++abi.dylib arm64e   /usr/lib/libc++abi.dylib
0x20104c000 - 0x201057fff libsystem_pthread.dylib arm64e   /usr/lib/system/libsystem_pthread.dylib
0x201090000 - 0x2010cffff libxpc.dylib arm64e  <30ec91deda9035e184036402e6559bae> /usr/lib/system/libxpc.dylib

EOF
Answered by JoelStephens in 737040022

If anyone could also point me in the right way of attempting to read this as this is my first time, that would be helpful. I am really unsure of why it crashes but its only on iOS 16+ and my iOS 15 device works fine w/o issues.

Accepted Answer

If anyone could also point me in the right way of attempting to read this as this is my first time, that would be helpful. I am really unsure of why it crashes but its only on iOS 16+ and my iOS 15 device works fine w/o issues.

iOS 16 - Testflight game instantly crashing
 
 
Q