TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

TestFlight Documentation

Posts under TestFlight tag

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My banking apps was crashing when i installed IOS 16 public beta 1, is this issue fixed in ios 16 public beta 2. I seriously want to hands on ios 16 but cant do with this bug. Can you tell me is this issue fixed in public beta 2
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Hi, I made a Xamarin.Forms app and now I want upload the iOS version of this app to Apple TestFlight (eventually to the App Store). I'm doing this from Visual Studio in Windows, but I'm connected to a mac. However, as soon as I click on Distribute - App Store, I get the following error: Failed to codesign 'bin/iPhone/Debug/Frontend.iOS.app': Warning: unable to build chain to self-signed root for signer "Apple Distribution: BV (38A746H35J)" This also happens when I build the project. According to Visual Studio, both the certificate and provisioning profile are valid. However, the certificates that are installed on the mac show by default an "certificate not trusted" error. This goes away when I double click the certificate and set it to "Always Trust" What can I do to fix this problem? Thanks in advance! A few things I tried: Manually instaling the WWDR Certificate on the mac. Manually removing and adding the certificates Setting all certificates to "Always trust" Setting all certificates to "Use System Defaults" Update xcode
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by mbruil.
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I added widgets to my app and now it is crashing on launch when installed via TestFlight. The crashlog only shows ??? and the address 0x0 (see screenshot). Has someone of you seen something like this already and has an idea how to fix it? Some parameters: Very old project (started in 2009) some ObjC, some Swift, some SwiftUI Added an intent handler extension and a widget extension added base internationalisation the project has localisations that are marked as deprecated. When I delete them, App Store connect tells me that the binary is invalid. If you need more information, please let me know. crashlog-D727A673-E3C1-405C-B002-F7581A78DA09.crash
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by dasdom.
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I try adding people as Sandbox Testers to my App, but Apple keeps saying that they already exist on the team, even though they're not. It always show "A user with this email address already exists on the team" It keeps happening with every address I try.
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Hey! I'm looking for a solution to be able to check if the current running app was installed from TestFlight or not. I have found a working solution for iOS but now that TestFlight is supporting macOS as well, the same trick is not working on macOS. Do you have a good solution on macOS? Thanks!
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Hi All, When using my app from Test Flight, I have to make In App Purchases with my own Apple ID. As far as I know there is no way to use a Sandbox account unless is a debug build from Xcode. Given that circumstance, I can't find a way to cancel a purchase done via Test Flight with my Apple ID. I would like to re-test the same scenario without having to use another Apple ID. Is there any option on iOS or anywhere to cancel IAP in that case? Thanks.
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Hi There, I have issue with mistaken filled Build number field with version number field with build number. And uploaded the app to testflight. So what happen now on my testflight is I have previous version 2.9.920 and the new one version 920. expectation: uploading the version 2.9.930. But the upload keep failed because the latest version on testflight is 920. Is there any solution to remove the version 920. Because this is really important for my company to keep the version with small number. Please help me :)
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by natasya45.
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HiI need to perform an app transfer from one account to other and I was wondering if after the transfer the FlighTest will work in the same way it woks now.Currently I use the FlightTest to update the app in my device to 'simulate an AppStore update', because I think this is the closest that we can have from an user updating from the store. But after transferring the app I know it will be a diffent account, with different Team ID and etc, so I don't know if I will be able to update the current app (downloaded from AppStore and still under old account) with the FlightTest app, that is under the new account.In a perfect situation I'd expect this:1) Install the app from AppStore (under old account)2) Transfer the app to the new account (the app in AppStore remains under old account until an update come)3) Upload new build and put to TestFlight4) Update the app in device using the TestFlight and realize that all Data, UserDefaults, etc remains untouched*Can someone confirm that?*I know that some things will not be accessible, like KeyChain, App purchase and all the other things mentioned in the docs.Thanks
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by mrdc10.
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Hello people, I'm trying to publish my app to TestFlight for testing... But I'm getting some problems, and I hope any of you can help me. In a previous version the app was launching fine, but now it's not launching. I managed to upload to TestFlight the newest version, but it's not launching, just a message "App Failed. Want to share the information with developer" pops up. I tried in an iPad and in an iPhone, both are the same problem. I tried to launch from Xcode but the screen just keeps a white screen, and on emulator it works just fine. Can anybody help with this? What can I do to know exactly what is happening that's causing this? Where can I find the 'Information' the was shared from user's device?
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Hello!I would like to initiate an App transfer for one of my Apps. When I click the "Transfer App" button I get a message telling me that one criteria is not met: “You must turn off TestFlight beta testing for the app that you want to transfer”. I turned off Testflight by checking the checkbox "Not Available for Testing" for Internal and External testers. Unfortunately I still get the same critertia not met message.After a google search I found out that I might have encountered this bug:http://stackoverflow.com/questions/32906771/itunesconnect-cannot-transfer-app-because-of-you-must-turn-off-testflight-beta/32909981#32909981Does anybody have a solution for this? Since the discussion was started already on Oct 2nd and there is still no real workaround/answer for it I am not sure if I didn't miss something else when turning off Testflight.Is there anything else to do besides setting Internal and External testing to "Not Available for Testing" or is this indeed a bug in iTunes Connect which hasn't been fixed for over 2 months now?Thanks!
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by domhof.
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Hello, I'm developing an application that makes use of App Clips, but I don't intend to submit it right now, I'd like the test team to test it in TestFlight first. I already have all the settings in the app and the Domain links defined and the Apple-App-Site-Association (AASA) file configured in the domain, and where in TestFlight it says it is valid. I can also create Advanced Experiences, with different extensions of addresses and banners. However, whenever test users try to point to the generated QRcodes, the following message appears: "this app clip is not currently available in your country or region" sometimes without banner, other times the banner appears. Can't test Qrcode or NFC Tag situations without the application being submitted to the Store for all users? Are there testing limitations with the Clips and TestFlight app? or to test an app clip with TestFlight do you have to use local experiences on devices, or just manually open the app clips in TestFlight?
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by axcs.
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Hi, We have been facing this issue while uploading the new version of the app to TestFlight. ITMS-90338: Non-public API usage - The app references non-public selectors in Infinity.iOS: checkFocusGroupTreeForEnvironment:, commissioningComplete:, connectionTypesMask, determineAppInstallationAttributionWithCompletionHandler:, lookupAdConversionDetails:, pairDevice:address:port:discriminator:setupPINCode:error:, setConnectionTypesMask:, setListenPort:, sharedController, sleep:, test:, toggle:. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/ We have tried everything from other posts and help but nothing worked for us. We are using Xamarin Forms platform for our app.
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Hi there, when users of our testflight app use the 'Share beta feedback' feature, I do not receive an email notification on each submission, though it is configured under Test Information -> as the Feedback Email. I've checked my spam etc and event tried a different email address. It doesn't work. I do however receive the regular testflight update emails.
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Hi all, I submitted an app for review yesterday. Emails about the review process have been sent to an entirely inappropriate email address; that of a team member who left many months ago. They were not sent to me, the app owner, or to the email address associated with my Apple ID. Fortunately I have a catch-all on the domain and saw the emails. I have searched through every setting I can find, and the only place I saw the email address was among the Test Flight users. Is there any explanation for this, and is there any way I can see all the emails associated with my developer account? Thanks in advance, Rob
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by rlkeith.
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Hello, how long have I to wait for the beta test? Its my first time and I want to know if that normal and how long is the regular waiting time. The current status is: "Warten auf Prüfung", in English it should be "Waiting for Review"
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For iOS it's typical to make ad hoc builds and then install the IPA via Apple Configurator 2, Xcode, a custom OTA website, etc. It's possible right now to export an independent watch app with an ad hoc provisioning profile, receiving an IPA with an app containing a "watchkitapp" bundle identifier. When trying to install the app to a phone, I get errors like "devices does not support this app" instead of proxying it to the watch like it does with a companion app. Is there any flow for installing an ad hoc independent/standalone watch app?
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by michaelda.
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We published an update on an already published iOS app and one non-consummable IAP we added was approved, works fine in testflight, but not in release. Details below: We are working on an app that is a game developed in Unity. We already integrated consummable in-app purchases before and they work fine since. Recently we had to add one non-consummable IAP. It worked fine in testflight. At first the IAP was rejected when we published the update because of a faulty screenshot, but we corrected that since, re-pushed the IAP for review (as well as another version of the app for other reasons) and since the IAP has been approved (its status is "approved" in the app store connect and it is cleared for sales). In testflights everything is still OK. But in release the IAP just seems to not be loaded or initialized. The others purchases continues to be loaded and work fine. The UI supposed to manage the thing, and that worked in testflight never initialize the IAP. Tbh we are not used to debug things on iOS. Do you have an idea were it could come from and otherwise how would we go about debugging this one ? Thanks :)
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Is there any way to enable the External Groups option in Test Flight? For some reason, on the last app added to connect, the option is not available -- not in the Connect iOS app or web interface. It's an iot app and controls a device. Could it be that the reviewer couldn't allow external testing because they app doesn't do much other than search for zeroconf/bonjour devices on the local network? Not sure how to proceed here and can't figure it out.
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by apson.
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