Hello everyone!
I'm having a problem with TestFlight builds in my Unity project. The game works well on Android devices and in iOS test builds (distributed by Firebase App Distribution). However, when an internal tester tries to download the game from TestFlight, it crashes instantly upon opening, generating the log below:
While searching for the exception provided in the logs, I found out that it could be a memory error. However, I have already deleted all files in my project and built an empty game with just an image, and the result was the same. I couldn't find any useful information in Xcode analyzer either.
I've double-checked my profiles, certificates and identifiers, but couldn't find any problem.
Currently, I am using Unity 2021.3.14f and Xcode 14.2.
Any tips would be very helpful.