TextureResource.DrawableQueue supported?

I see the documentation says visionOS, but when I run the code it return nil on nextDrawable()

Hi, yes it should be supported, please file a bug on feedback assistant with a sample project. Thanks!

works for iOS but not on visionOS just did file a bug! :) thanks

Hi! Has there been any progress on fixing this?

Is there any other way to supply a texture that gets updated to materials in vision OS?

TextureResource.DrawableQueue supported?
 
 
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