I'm just trying to display an image that is stored in the local filesystem, but the more I dig into this the more confused I get.
So previously I used this code (it's simplified):
func findImage(name: String) -> UIImage? {
do {
let url = try FileManager.default.url(for: .applicationSupportDirectory,
in: .userDomainMask,
appropriateFor: nil,
create: false)
.appendingPathComponent("MyFolder")
.appendingPathComponent("\(name).png")
guard let image = UIImage(contentsOfFile: url.path) else {
return nil
}
return image
} catch {
print(error.localizedDescription)
}
return nil
}
Notice I create the URL with just .appendingPathComponent()
and turning URL to path
via url.path
.
It works! So what's the question?
-
In Improving performance and stability when accessing the file system I've read that you better use the new
appendingPathComponent(_:isDirectory:)
, that's good, will do. -
Also
url.path
is deprecated in iOS18. Should I useurl.path(percentEncoded:)
instead? What should be the value ofpercentEncoded
when accessing the local filesystem?
In this adjacent thread I've read:
Don't use UIImage(contentsOfFile:) either, because it's a path-based API. There's no URL-based equivalent, which is an Apple clue that should be doing something else.
Is this true? Then how should I store and load my images?
Just FYI, I create images like this:
private func generateThumbnail(name: String) {
guard let drawingWidth = canvasGeo?.size.width,
let drawingHeight = canvasGeo?.size.height else { return }
let thumbnailRect = CGRect(x: 0, y: 0, width: drawingWidth, height: drawingHeight)
Task {
UITraitCollection(userInterfaceStyle: .light).performAsCurrent {
let image = self.canvasView.drawing.image(from: thumbnailRect, scale: UIScreen.main.scale)
guard let data = image.pngData() else { return } // -- HERE
do {
try FileManager.default.createDirectory(at: try FileManager.default.url(for: .applicationSupportDirectory,
in: .userDomainMask,
appropriateFor: nil,
create: true)
.appendingPathComponent("MyFolder"),
withIntermediateDirectories: true,
attributes: nil)
let filename = "\(name).png"
let url = try FileManager.default.url(for: .applicationSupportDirectory,
in: .userDomainMask,
appropriateFor: nil,
create: true)
.appendingPathComponent("MyFolder")
.appendingPathComponent(filename)
try data.write(to: url, options: .atomic) // -- and HERE
} catch {
print(error.localizedDescription)
}
}
}
}
My usecase — just save the user's PencilKit Canvas as an image and display it back to him on a different View. I'm on SwiftUI and iOS 16+.
Would be happy to learn the correct way, thanks!