Hey, I am having issues getting my Material X shaders to work properly in Reality Composer Pro that I've authored in Houdini.
The shader is very simple. It starts with a tiled image node that is written to the diffuse color of the preview surface node. This node is called mtxltileimage2.
When I create a tiled image node in RCP and configure it to have the same parameter values I get the texture to show up correctly. This node is called TiledImage.
One difference I can identify is that the second node has a grey icon whereas the first node has a blue icon. Could this be related to this issue?
Here is the USD viewer output for the two variants of the tiled image node.
Any pointers, misconceptions and help would be greatly appreciated. My goal is to be able and author these shaders in Houdini and import them into RCP. Trying to figure out the right pipeline for this workflow.