In Reality Composer, it is possible to create child components and manipulate them within the hierarchy of a ModelEntity. Is there a way to create child components in other 3D modeling programs, such as Blender?
Is there a way to create child components in 3D modeling programs, such as Blender?
It is possible to create models in other 3D modeling programs and load them into Reality Composer Pro or load them using code as a RealityKit Entity
. Both approaches support USD (Universal Scene Description) files. See the following links for more information.
- Start with Meet Reality Composer Pro - I recommend watching the entire talk, but the link takes you to the part that explains how to add external assets (like a USD file exported from Blender) to your Reality Composer Pro project.
- Related forum post
- Loading entities from a file
- Creating USD files for Apple devices