Assigning ManipulationComponent to Entity triggers SceneEvents.WillRemoveEntity

When assigning a ManipulationComponent to an Entity SceneEvents.WillRemoveEntity will be called for that Entity.

Expected Behavior: the Entity is not (even if temporarily) removed from the Scene and no SceneEvents will be triggered as a result of assigning a ManipulationComponent.

FB20872220

Assigning ManipulationComponent to Entity triggers SceneEvents.WillRemoveEntity
 
 
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