How to speed up build time when placing large USDZ files in RCP scenes

I’m currently developing a visionOS app that includes an RCP scene with a large USDZ file (around 2GB). Each time I make adjustments to the CG model in Blender, I export it as USDZ again, place it in the RCP scene, and then build the app using Xcode.

However, because the USDZ file is quite large, the build process takes a long time, significantly slowing down my development speed.

For example, I’d like to know if there are any effective ways to:

Improve overall build performance

Reduce the time between updating the USDZ file and completing the build

Any advice or best practices for optimizing this workflow would be greatly appreciated.

Best regards,
Sadao

How to speed up build time when placing large USDZ files in RCP scenes
 
 
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