Is this normal while developing an app on the watch?

I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app.

Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get:

Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters.

Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous).

I tried Gemini and it gave me the following explanation:

This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture.

Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots.

The Technical "Why"

This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer.

The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery.

The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out.

The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries.

Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately.

Unfortunately, the solutions it gives me are:

  1. The "Wired Proxy" Method (Most Reliable)

This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it.

Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID.

Plug your iPhone into the Mac via USB.

Ensure the Watch is paired to that iPhone.

Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point.

Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile?

Thanks for any help! Bryan

This is such a ridiculous saga. I have spent the entire day trying to get this to work.

First, I tried unpairing the watch and that was a big mistake. It took me an hour to finally get it paired, but now 100% of the time the device will not connect.

I am moments away from returning this watch and iPhone and just giving up. Whatever engineers at Apple are responsible for this should be ashamed of themselves. I have worked on embedded systems a lot and this is just as bad, if not worse.

When you say you unpaired the Watch, do you mean you actually unpaired it from the iPhone or unpaired it in the Devices & Simulators window in Xcode?

I recently had a bunch of those errors, and the fix for me was to do the following. Note, this took about 12 hours overnight for it to "self-heal," so you may also have to try again in the morning.

  • Unpair the Watch in Xcode, in the Devices & Simulators window.
  • Click the + button in the bottom-left of that window. Your Watch will not be listed.
  • Close the windows and quit Xcode.
  • Re-launch Xcode.
  • Re-open the Devices & Simulators window.
  • If your Watch is not automatically listed as a disconnected device, click the + button again.
  • If your device is listed and available to set up, click Next to do so. Your Watch should now work normally with Xcode.
  • If your device is not listed, quit Xcode, wait about 12 hours, and try again.

I don't know why it took so long, but I was sitting there trying to add it again for at least an hour, quitting Xcode and retrying, rebooting the Mac and retrying, to no avail. But the next morning, it just worked.

I have now spent about 12 hours on this. I have pretty much tried everything now, including trying to completely uninstall Xcode and reinstall it as well as unpairing the watch from the phone.

Where I am now is that I can get the phone to be seen by xcode but when it pairs and connects, when I click on the phone, it DOES NOT show that the watch is paired with the phone.

Name             Hostname                         Identifier                             State         Model
--------------   ------------------------------   ------------------------------------   -----------   --------------------------
Bryan's iPhone   Bryans-iPhone.coredevice.local   9E04C304-C46E-5719-B97A-5FE176AA60B7   connected     iPhone 17 Pro (iPhone18,1)
Bryan’s iPad     Bryans-iPad.coredevice.local     2B7A9ED0-E1E5-5C0B-9BD7-9BADC752CED4   unavailable   iPad (A16) (iPad15,7)

What is also the problem is that because I re-paired my watch, there is no developer mode available. So caught in some sort of nefarious loop.

I will try waiting to the morning, but honestly, if this works then it is like a big WTF Apple.

I really appreciate the response. Fingers crossed.

@darkpaw Unfortunately this did not work. Its been over a day. I can not believe how fragile developing on Apple is. Really embarrassing for a company that tries to own the entire ecosystem.

Also another word on how sloppy Apple is even hear on the forum, tried to reply directly to you and got "undefinedundefined Your post couldn’t be saved. Please try again in a few minutes."

Is this normal while developing an app on the watch?
 
 
Q