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Xcode 26: Sendable checking + NSManagedObjectContext.perform in Swift 6
I have some code which handles doing some computation on a background thread before updating Core Data NSManagedObjects by using the NSManagedObjectContext.perform functions. This code is covered in Sendable warnings in Xcode 26 (beta 6) because my NSManagedObject subclasses (autogenerated) are non-Sendable and NSManagedObjectContext.perform function takes a Sendable closure. But I can't really figure out what I should be doing. I realize this pattern is non-ideal for Swift concurrency, but it's what Core Data demands AFAIK. How do I deal with this? let moc = object.managedObjectContext! try await moc.perform { object.completed = true // Capture of 'object' with non-Sendable type 'MySpecialObject' in a '@Sendable' closure try moc.save() } Thanks in advance for your help!
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Aug ’25
CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a "Sync Screen": When a user opens the app for the first time and already has data stored in iCloud, I need to display a "Sync Screen" temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismissing the sync screen: displaySyncScreen = true await syncEngine.cancelOperations() try await syncEngine.sendChanges() try await syncEngine.fetchChanges() displaySyncScreen = false However, I’m unsure if canceling operations like this could lead to data loss or other issues. Is this a safe approach, or would you recommend a better strategy for handling this initial sync state?
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SwiftData property marked ephemeral getting persisted in CloudKit
Am I misunderstanding the expected behavior here, or is there a bug in the behavior of @Attribute(.ephemeral) tagged SwiftData model properties? The documentation for .ephemeral says "Track changes to this property but do not persist". I started using .ephemeral because @Transient was inhibiting SwiftUI from reacting to changes to the property through @Observable. I am updating the value of my @Attribute(.ephemeral) property about once a second and I am seeing corresponding console log output showing the property as part of the generated CKRecord object. I then confirmed in the CloudKit dev portal that the .ephemeral property was added to the Record schema and contains real values. The behavior seems as though the .ephemeral property is being completely ignored. This is observed in a new Xcode project using SwiftData with CloudKit, Xcode 16.2, macOS 15.3.1 and during Build & Run testing on physical devices.
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Persistent CloudKit Server-to-Server INTERNAL_ERROR (500) Despite Correct Key Parsing & Request Formatting for /users/current
Hello Devs, I'm encountering a persistent INTERNAL_ERROR (HTTP 500) when making Server-to-Server API calls to CloudKit, specifically when trying to hit the /users/current endpoint, even after meticulously verifying all client-side components. I'm hoping someone might have insight into what could cause this. Context: Goal: Authenticate to CloudKit from a Vercel Serverless Function (Node.js) to perform operations like record queries. Problem Endpoint: POST https://api.apple-cloudkit.com/database/1/iCloud.com.dannybaseball.Danny-Baseball/production/public/users/current Key Generation Method: Using the CloudKit Dashboard's "Tokens & Keys" -> "New Server-to-Server Key" flow, where I generate the private key using openssl ecparam -name prime256v1 -genkey -noout -out mykey.pem, then extract the public key using openssl ec -in mykey.pem -pubout, and paste the public key material (between BEGIN/END markers) into the dashboard. The private key was then converted to PKCS#8 format using openssl pkcs8 -topk8 -nocrypt -in mykey.pem -out mykey_pkcs8.pem. Current Setup Being Tested (in a Vercel Node.js function): CLOUDKIT_CONTAINER: iCloud.com.dannybaseball.Danny-Baseball CLOUDKIT_KEY_ID: 9368dddf141ce9bc0da743b9f69bc3eda132b9bb3e62a4167e428d4f320b656e (This is the Key ID generated from the CloudKit Dashboard for the public key I provided). CLOUDKIT_P8_KEY (Environment Variable): Contains the base64 encoded string of the entire content of my PKCS#8 formatted private key file. Key Processing in Code: const p8Base64 = process.env.CLOUDKIT_P8_KEY; const privateKeyPEM = Buffer.from(p8Base64, 'base64').toString('utf8'); // This privateKeyPEM string starts with "-----BEGIN PRIVATE KEY-----" and ends with "-----END PRIVATE KEY-----" const privateKey = crypto.createPrivateKey({ key: privateKeyPEM, format: 'pem' }); // This line SUCCEEDS without DECODER errors in my Vercel function logs. Use code with caution. JavaScript Request Body for /users/current: "{}" Signing String (message = Date:BodyHash:Path): Date: Correct ISO8601 format (e.g., "2025-05-21T19:38:11.886Z") BodyHash: Correct SHA256 hash of "{}", then Base64 encoded (e.g., "RBNvo1WzZ4oRRq0W9+hknpT7T8If536DEMBg9hyq/4o=") Path: Exactly /database/1/iCloud.com.dannybaseball.Danny-Baseball/production/public/users/current Headers: X-Apple-CloudKit-Request-KeyID: Set to the correct Key ID. X-Apple-CloudKit-Request-ISO8601Date: Set to the date used in the signature. X-Apple-CloudKit-Request-SignatureV1: Set to the generated signature. X-Apple-CloudKit-Environment: "production" Content-Type: "application/json" Observed Behavior & Logs: The Node.js crypto.createPrivateKey call successfully parses the decoded PEM key in my Vercel function. The request is sent to CloudKit. CloudKit responds with HTTP 500 and the following JSON body (UUID varies per request): { "uuid": "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx", "serverErrorCode": "INTERNAL_ERROR" } Use code with caution. Json This happens consistently. Previously, with other key pairs or different P8 processing attempts, I was getting AUTHENTICATION_FAILED (401) or local DECODER errors. Now that the key parsing is successful on my end with this current key pair and setup, I'm hitting this INTERNAL_ERROR. Troubleshooting Done: Verified Key ID (9368dddf...) is correct and corresponds to the key generated via CloudKit Dashboard. Verified Container ID (iCloud.com.dannybaseball.Danny-Baseball) is correct. Successfully parsed the private key from the environment variable (after base64 decoding) within the Vercel function. Meticulously checked the signing string components (Date, BodyHash, Path) against Apple's documentation. Path format is /database/1////. Ensured all required headers are present with correct values. Local Node.js tests (bypassing Vercel but using the same key data and signing logic) also result in this INTERNAL_ERROR. Question: What could cause CloudKit to return an INTERNAL_ERROR (500) for a /users/current request when the client-side key parsing is successful and all request components (path, body hash for signature, date, headers) appear to conform exactly to the Server-to-Server Web Services Reference? Are there any known subtle issues with EC keys generated via openssl ecparam (and then converted to PKCS#8) that might lead to this, even if crypto.createPrivateKey parses them in Node.js? Could there be an issue with my specific Key ID or container that would manifest this way, requiring Apple intervention? Any insights or suggestions would be greatly appreciated. I can provide more detailed logs of the request components if needed. Thank you!
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150
May ’25
CKSyncEngine on macOS: Automatic Fetch Extremely Slow Compared to iOS
Hi everyone, We’re currently using CKSyncEngine to sync all our locally persisted data across user devices (iOS and macOS) via iCloud. We’ve noticed something strange and reproducible: On iOS, when the CKSyncEngine is initialized with manual sync behavior, both manual calls to fetchChanges() and sendChanges() happen nearly instantly (usually within seconds). Automatic syncing is also very fast. On macOS, when the CKSyncEngine is initialized with manual sync behavior, fetchChanges() and sendChanges() are also fast and responsive. However, once CKSyncEngine is initialized with automatic syncing enabled on macOS: sendChanges() still appears to transmit changes immediately. But automatic fetching becomes significantly slower — often taking minutes to pick up changes from the cloud, even when new data is already available. Even manual calls to fetchChanges() behave as if they’re throttled or delayed, rather than performing an immediate fetch. Our questions: Is this delay in automatic (and post-automatic manual) fetch behavior on macOS expected, or possibly a bug? Are there specific macOS constraints that impact CKSyncEngine differently than on iOS? Once CKSyncEngine has been initialized in automatic mode, is fetchChanges() no longer treated as a truly manual trigger? Is there a recommended workaround to enable fast sync behavior on macOS — for example, by sticking to manual sync configuration and triggering sync using a CKSubscription-based mechanism when remote changes occur? Any guidance, clarification, or experiences from other developers (or Apple engineers) would be greatly appreciated — especially regarding maintaining parity between iOS and macOS sync performance. Thanks in advance!
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Oct ’25
SwiftData - Cloudkit stopped syncing
I have an app that from day 1 has used Swiftdata and successfully sync'd across devices with Cloudkit. I have added models to the data in the past and deployed the schema and it continued to sync across devices. Sometime I think in June.2025 I added a new model and built out the UI to display and manage it. I pushed a version to Test Flight (twice over a matter of 2 versions and a couple of weeks) and created objects in the new model in Test Flight versions of the app which should push the info to Cloudkit to update the schema. When I go to deploy the schema though there are no changes. I confirmed in the app that Cloudkit is selected and it's point to the correct container. And when I look in Cloudkit the new model isn't listed as an indes. I've pushed deploy schema changes anyway (more than once) and now the app isn't sync-ing across devices at all (even the pre-existing models aren't sync-ing across devices). I even submitted the first updated version to the app store and it was approved and released. I created objects in the new model in production which I know doesn't create the indexes in the development environment. But this new model functions literally everywhere except Cloudkit and I don't know what else to do to trigger an update.
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253
Sep ’25
SwiftData + CloudKit causes watchOS app termination during WKExtendedRuntimeSession (FB17685611)
Hi all, I’m encountering a consistent issue with SwiftData on watchOS when using CloudKit sync. After enabling: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .automatic) …the app terminates ~30–60 seconds into a WKExtendedRuntimeSession. This happens specifically when: Always-On Display is OFF The iPhone is disconnected or in Airplane Mode The app is running in a WKExtendedRuntimeSession (e.g., used for meditation tracking) The Xcode logs show a warning: Background Task ("CoreData: CloudKit Setup"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. It appears CloudKit sync setup is being triggered automatically and flagged by the system as an unmanaged long-running task, leading to termination. Workaround: Switching to: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .none) …prevents the issue entirely — no background task warning, no crash. Feedback ID submitted: FB17685611 Just wanted to check if others have seen this behavior or found alternative solutions. It seems like something Apple may need to address in SwiftData’s CloudKit handling on watchOS.
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May ’25
SwiftData with CloudKit in Widgets
Good morning everyone! Today I have a question about using SwiftData with CloudKit and Widgets. I recently set up my project for SwiftData and CloudKit synchronization, but for some reason, I’m not able to give my Widget access to this data. CloudKit works perfectly fine for my main app, but the Widget only shows placeholder data(the placeholder data which were defined in the get functions as catch, this is sure). I have set the CloudKit capability for my Widget extension and tried fetching data with the get-functions in the code below. I also ensured that the data model files are members of the Widget extension target and that the Widget extension uses the same CloudKit container as the main app. I wondered if it is possible and reasonable to save a copy of my CloudKit data in an App Group container, but in that case, the information shown in the Widget are not always up-to-date, so a solution that fetches data directly from CloudKit would be better. Has anyone had experience with this case? I couldn’t find much information about this problem online. In the code below, many parts have been deleted or altered because they are not relevant to the problem, as they don’t fetch data. The variables, functions, and data models in the code may sometimes have German names, but I hope you can still understand it. Thanks for your help! struct Provider: AppIntentTimelineProvider { //[Placeholder and snapshot] func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<CleverEntry> { let entry = await loadAllVariables() return Timeline(entries: [entry], policy: .after(Date().addingTimeInterval(60 * 5))) } @MainActor private func getExam() -> [PruefungM] { //Old, local version /* guard let modelContainer = try? ModelContainer(for: PruefungM.self) else { return [] } let descriptor = FetchDescriptor<PruefungM>() let PRF = try? modelContainer.mainContext.fetch(descriptor) return PRF ?? [] */ do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: PruefungM.self, configurations: configuration ) let descriptor = FetchDescriptor<PruefungM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error(CloudKit): \(error)") return [] } } @MainActor private func getHAF() -> [HausaufgabeM] { do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: HausaufgabeM.self, configurations: configuration ) let descriptor = FetchDescriptor<HausaufgabeM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error (CloudKit): \(error)") return [] } } @MainActor private func loadAllVariables() -> CleverEntry { print("Function started") let HAF = getHAF() let PRF = getExam() //handling and returning the data } }
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Sep ’25
CloudKit with Unreal Engine
Hi everyone, Im trying to set up CloudKit for my Unreal Engine 5.4 project but seem to be hitting some roadblocks on how to set up the Record Types. From my understanding I need to set up a "file" record type with a "contents" asset field - but even with this it doesn't seem to work :( Any unreal engine devs with some experience on this who could help me out? Thanks!
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Sep ’25
Error accessing backing data on deleted item in detached task
I have been working on an app for the past few months, and one issue that I have encountered a few times is an error where quick subsequent deletions cause issues with detached tasks that are triggered from some user actions. Inside a Task.detached, I am building an isolated model context, querying for LineItems, then iterating over those items. The crash happens when accessing a Transaction property through a relationship. var byTransactionId: [UUID: [LineItem]] { return Dictionary(grouping: self) { item in item.transaction?.id ?? UUID() } } In this case, the transaction has been deleted, but the relationship existed when the fetch occurred, so the transaction value is non-nil. The crash occurs when accessing the id. This is the error. SwiftData/BackingData.swift:1035: Fatal error: This model instance was invalidated because its backing data could no longer be found the store. PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb43fea2c4bc3b3f5 &lt;x-coredata://A9EFB8E3-CB47-48B2-A7C4-6EEA25D27E2E/Transaction/p1756&gt;))) I see other posts about this error and am exploring some suggestions, but if anyone has any thoughts, they would be appreciated.
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Nov ’25
joblinkapp's registerview mistake
I am working on a SwiftUI project using Core Data. I have an entity called AppleUser in my data model, with the following attributes: id (UUID), name (String), email (String), password (String), and createdAt (Date). All attributes are non-optional. I created the corresponding Core Data class files (AppleUser+CoreDataClass.swift and AppleUser+CoreDataProperties.swift) using Xcode’s automatic generation. I also have a PersistenceController that initializes the NSPersistentContainer with the model name JobLinkModel. When I try to save a new AppleUser object using: let user = AppleUser(context: viewContext) user.id = UUID() user.name = "User1" user.email = "..." user.password = "password1" user.createdAt = Date()【The email is correctly formatted, but it has been replaced with “…” for privacy reasons】 try? viewContext.save() I get the following error in the console:Core Data save failed: Foundation._GenericObjCError.nilError, [:] User snapshot: ["id": ..., "name": "User1", "email": "...", "password": "...", "createdAt": ...] All fields have valid values, and the Core Data model seems correct. I have also tried: • Checking that the model name in NSPersistentContainer(name:) matches the .xcdatamodeld file (JobLinkModel) • Ensuring the AppleUser entity Class, Module, and Codegen are correctly set (Class Definition, Current Product Module) • Deleting duplicate or old AppleUser class files • Cleaning Xcode build folder and deleting the app from the simulator • Using @Environment(.managedObjectContext) for the context Despite all this, I still get _GenericObjCError.nilError when saving a new AppleUser object. I want to understand: 1. Why is Core Data failing to save even though all fields are non-nil and correctly assigned? 2. Could this be caused by some residual old class files, or is there something else in the setup that I am missing? 3. What steps should I take to ensure that Core Data properly recognizes the AppleUser entity and allows saving? Any help or guidance would be greatly appreciated.
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Sep ’25
NSPersistentCloudKitContainer data loss edge case
Hi, I was testing the new iOS 18 behavior where NSPersistentCloudKitContainer wipes the local Core Data store if the user logs out of iCloud, for privacy purposes. I ran the tests both with a Core Data + CloudKit app, and a simple one using SwiftData with CloudKit enabled. Results were identical in either case. In my testing, most of the time, the feature worked as expected. When I disabled iCloud for my app, the data was wiped (consistent with say the Notes app, except if you disable iCloud it warns you that it'll remove those notes). When I re-enabled iCloud, the data appeared. (all done through the Settings app) However, in scenarios when NSPersistentCloudKitContainer cannot immediately sync -- say due to rate throttling -- and one disables iCloud in Settings, this wipes the local data store and ultimately results in data loss. This occurs even if the changes to the managed objects are saved (to the local store) -- it's simply they aren't synced in time. It can be a little hard to reproduce the issue, especially since when you exit to the home screen from the app, it generally triggers a sync. To avoid this, I swiped up to the screen where you can choose which apps to close, and immediately closed mine. Then, you can disable iCloud, and run the app again (with a debugger is helpful). I once saw a message with something along the lines of export failed (for my record that wasn't synced), and unfortunately it was deleted (and never synced). Perhaps before NSPersistentCloudKitContainer wipes the local store it ought to force sync with the cloud first?
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387
Jan ’26
SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext." I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it. If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
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Dec ’25
Issue with SwiftData inheritance
Every time I insert a subclass (MYShapeLayer) into the model context, the app crashes with an error: DesignerPlayground crashed due to fatalError in BackingData.swift at line 908. Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb2dbc55f3f4c57f2 <x-coredata://B1E3206B-40DE-4185-BC65-4540B4705B40/MYShapeLayer/p1>))) with Optional(A6CA4F89-107F-4A66-BC49-DD7DAC689F77) struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var designs: [MYDesign] var layers: [MYLayer] { designs.first?.layers ?? [] } var body: some View { NavigationStack { List { ForEach(layers) { layer in Text(layer.description) } } .onAppear { let design = MYDesign(title: "My Design") modelContext.insert(design) try? modelContext.save() } .toolbar { Menu("Add", systemImage: "plus") { Button(action: addTextLayer) { Text("Add Text Layer") } Button(action: addShapeLayer) { Text("Add Shape Layer") } } } } } private func addTextLayer() { if let design = designs.first { let newLayer = MYLayer(order: layers.count, kind: .text) newLayer.design = design modelContext.insert(newLayer) try? modelContext.save() } } private func addShapeLayer() { if let design = designs.first { let newLayer = MYShapeLayer(shapeName: "Ellipse", order: layers.count) newLayer.design = design modelContext.insert(newLayer) try? modelContext.save() } } } #Preview { ContentView() .modelContainer(for: [MYDesign.self, MYLayer.self, MYShapeLayer.self], inMemory: true) } @Model final class MYDesign { var title: String = "" @Relationship(deleteRule: .cascade, inverse: \MYLayer.design) var layers: [MYLayer] = [] init(title: String = "") { self.title = title } } @available(iOS 26.0, macOS 26.0, *) @Model class MYLayer { var design: MYDesign! var order: Int = 0 var title: String = "" init(order: Int = 0, title: String = "New Layer") { self.order = order self.title = title } } @available(iOS 26.0, macOS 26.0, *) @Model class MYShapeLayer: MYLayer { var shapeName: String = "" init(shapeName: String, order: Int = 0) { self.shapeName = shapeName super.init(order: order) } }
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Sep ’25
Best Practices for Using CKAssets in Public CloudKit Database for Social Features
Hello Apple Team, We are looking at developing an iOS feature on our current development that stores user-generated images as CKAssets in the public CloudKit database, with access control enforced by our app’s own logic (not CloudKit Sharing as that has a limit of 100 shares per device). Each story or post is a public record, and users only see content based on buddy relationships handled within the app. We’d like to confirm that this pattern is consistent with Apple’s best practices for social features. Specifically: Is it acceptable to store user-uploaded CKAssets in the public CloudKit database, as long as access visibility is enforced by the app? Are there any performance or quota limitations (e.g., storage, bandwidth, or user sync limits) that apply to CKAssets in the public database when used at scale? Would CloudKit Sharing be recommended instead, even if we don’t require user-to-user sharing invitations? For App Review, is this model (public CKAssets + app-enforced access control) compliant with Apple’s data and security expectations? Are there any caching or bandwidth optimization guidelines for handling image-heavy public CKAsset data in CloudKit? Thanks again for your time
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226
Oct ’25
Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Hello Apple Team, We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer. Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively. Specifically, we’d appreciate guidance on the following: When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store. How effective is this mechanism in keeping the Core Data store size small on device? Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way? How are these externally stored files handled during CloudKit sync? Does each externally stored Binary Data attribute get mirrored to CloudKit as a CKAsset? Does external storage reduce the sync payload size or network usage, or is the full binary data still uploaded/downloaded as part of the CKAsset? Are there any bandwidth implications for users syncing via their private CloudKit database, versus developer costs in the public CloudKit database? Is there any difference in CloudKit or Core Data behavior when a Binary Data attribute is managed this way versus manually storing image URLs and handling the file separately on disk? Our goal is to store user-generated images efficiently and safely sync them via CloudKit, without incurring excessive local database bloat or CloudKit network overhead. Any detailed guidance or internal performance considerations would be greatly appreciated. Thank you, Paul Barry Founder & Lead Developer — Boat Buddy / Vessel Buddy iOS App Archipelago Environmental Solutions Inc.
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324
Oct ’25
Core Data: Main actor-isolated property can not be mutated from a Sendable closure
I'm running a project with these settings: Default Actor Isolation: MainActor Approachable Concurrency: Yes Strict Concurrency Checking: Complete (this issue does not appear on the other two modes) I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this? In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this? This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely. class DataHandler { func createItem() async { let context = ... await context.perform { let newGame = Item(context: context) /// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure newGame.timestamp = Date.now // ... } } } The complete use case would be more like this: nonisolated struct DataHandler { @concurrent func saveItem() async throws { let context = await PersistenceController.shared.container.newBackgroundContext() try await context.perform { let newGame = Item(context: context) newGame.timestamp = Date.now try context.save() } } }
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559
Oct ’25
Avoid Duplicate Records with CloudKit & CoreData
When my app starts it loads data (of vehicle models, manufacturers, ...) from JSON files into CoreData.  This content is static. Some CoreData entities have fields that can be set by the user, for example an isFavorite boolean field. How do I tell CloudKit that my CoreData objects are 'static' and must not be duplicated on other devices (that will also load it from JSON files). In other words, how can I make sure that the CloudKit knows that the record created from JSON for vehicle model XYZ on one device is the same record that was created from JSON on any other device? I'm using NSPersistentCloudKitContainer.
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3.4k
Jun ’25
NSFileVersion.currentVersionOfItem not consistent across devices after simultaneous edit
I’m building an app that edits files in iCloud and uses an NSFilePresenter to monitor changes. When a conflict occurs, the system calls presentedItemDidGain(_:). In that method, I merge the versions by reading the current (canonical) version using NSFileVersion.currentVersionOfItem(at:) and the conflicting ones using NSFileVersion.unresolvedConflictVersionsOfItem(at:). This generally works, but sometimes, if two devices edit the same file at the same time, each device sees its own local version as the current one. For example: Device A writes fileVerA (slightly later in real time) Device B writes fileVerB On Device A all works fine, currentVersionOfItem returns fileVerA, as expected, and unresolvedConflictVersionsOfItem returns [fileVerB]. But on Device B, currentVersionOfItem returns fileVerB!? And unresolvedConflictVersionsOfItem returns the same, local file [fileVerB], without any hint of the other conflicting version, fileVerA. Later, the newer version from the Device A arrives on Device B as a normal, non-conflicting update via presentedItemDidChange(_:). This seems to contradict Apple’s documentation: “The currentVersionOfItemAtURL: method returns an NSFileVersion object representing what’s referred to as the current file; the current file is chosen by iCloud on some basis as the current “conflict winner” and is the same across all devices.” Is this expected behavior, or a bug in how iCloud reports file versions?
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270
Oct ’25
Correct SwiftData Concurrency Logic for UI and Extensions
Hi everyone, I'm looking for the correct architectural guidance for my SwiftData implementation. In my Swift project, I have dedicated async functions for adding, editing, and deleting each of my four models. I created these functions specifically to run certain logic whenever these operations occur. Since these functions are asynchronous, I call them from the UI (e.g., from a button press) by wrapping them in a Task. I've gone through three different approaches and am now stuck. Approach 1: @MainActor Functions Initially, my functions were marked with @MainActor and worked on the main ModelContext. This worked perfectly until I added support for App Intents and Widgets, which caused the app to crash with data race errors. Approach 2: Passing ModelContext as a Parameter To solve the crashes, I decided to have each function receive a ModelContext as a parameter. My SwiftUI views passed the main context (which they get from @Environment(\.modelContext)), while the App Intents and Widgets created and passed in their own private context. However, this approach still caused the app to crash sometimes due to data race errors, especially during actions triggered from the main UI. Approach 3: Creating a New Context in Each Function I moved to a third approach where each function creates its own ModelContext to work on. This has successfully stopped all crashes. However, now the UI actions don't always react or update. For example, when an object is added, deleted, or edited, the change isn't reflected in the UI. I suspect this is because the main context (driving the UI) hasn't been updated yet, or because the async function hasn't finished its work. My Question I'm not sure what to do or what the correct logic should be. How should I structure my data operations to support the main UI, Widgets, and App Intents without causing crashes or UI update failures? Here is the relevant code using my third (and current) approach. I've shortened the helper functions for brevity. // MARK: - SwiftData Operations extension DatabaseManager { /// Creates a new assignment and saves it to the database. public func createAssignment( name: String, deadline: Date, notes: AttributedString, forCourseID courseID: UUID, /*...other params...*/ ) async throws -> AssignmentModel { do { let context = ModelContext(container) guard let course = findCourse(byID: courseID, in: context) else { throw DatabaseManagerError.itemNotFound } let newAssignment = AssignmentModel( name: name, deadline: deadline, notes: notes, course: course, /*...other properties...*/ ) context.insert(newAssignment) try context.save() // Schedule notifications and add to calendar _ = try? await scheduleReminder(for: newAssignment) newAssignment.calendarEventIDs = await CalendarManager.shared.addEventToCalendar(for: newAssignment) try context.save() await MainActor.run { WidgetCenter.shared.reloadTimelines(ofKind: "AppWidget") } return newAssignment } catch { throw DatabaseManagerError.saveFailed } } /// Finds a specific course by its ID in a given context. public func findCourse(byID id: UUID, in context: ModelContext) -> CourseModel? { let predicate = #Predicate<CourseModel> { $0.id == id } let fetchDescriptor = FetchDescriptor<CourseModel>(predicate: predicate) return try? context.fetch(fetchDescriptor).first } } // MARK: - Helper Functions (Implementations omitted for brevity) /// Schedules a local user notification for an event. func scheduleReminder(for assignment: AssignmentModel) async throws -> String { // ... Full implementation to create and schedule a UNNotificationRequest return UUID().uuidString } /// Creates a new event in the user's selected calendars. extension CalendarManager { func addEventToCalendar(for assignment: AssignmentModel) async -> [String] { // ... Full implementation to create and save an EKEvent return [UUID().uuidString] } } Thank you for your help.
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Nov ’25
Xcode 26: Sendable checking + NSManagedObjectContext.perform in Swift 6
I have some code which handles doing some computation on a background thread before updating Core Data NSManagedObjects by using the NSManagedObjectContext.perform functions. This code is covered in Sendable warnings in Xcode 26 (beta 6) because my NSManagedObject subclasses (autogenerated) are non-Sendable and NSManagedObjectContext.perform function takes a Sendable closure. But I can't really figure out what I should be doing. I realize this pattern is non-ideal for Swift concurrency, but it's what Core Data demands AFAIK. How do I deal with this? let moc = object.managedObjectContext! try await moc.perform { object.completed = true // Capture of 'object' with non-Sendable type 'MySpecialObject' in a '@Sendable' closure try moc.save() } Thanks in advance for your help!
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174
Activity
Aug ’25
CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a "Sync Screen": When a user opens the app for the first time and already has data stored in iCloud, I need to display a "Sync Screen" temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismissing the sync screen: displaySyncScreen = true await syncEngine.cancelOperations() try await syncEngine.sendChanges() try await syncEngine.fetchChanges() displaySyncScreen = false However, I’m unsure if canceling operations like this could lead to data loss or other issues. Is this a safe approach, or would you recommend a better strategy for handling this initial sync state?
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845
Activity
2w
SwiftData property marked ephemeral getting persisted in CloudKit
Am I misunderstanding the expected behavior here, or is there a bug in the behavior of @Attribute(.ephemeral) tagged SwiftData model properties? The documentation for .ephemeral says "Track changes to this property but do not persist". I started using .ephemeral because @Transient was inhibiting SwiftUI from reacting to changes to the property through @Observable. I am updating the value of my @Attribute(.ephemeral) property about once a second and I am seeing corresponding console log output showing the property as part of the generated CKRecord object. I then confirmed in the CloudKit dev portal that the .ephemeral property was added to the Record schema and contains real values. The behavior seems as though the .ephemeral property is being completely ignored. This is observed in a new Xcode project using SwiftData with CloudKit, Xcode 16.2, macOS 15.3.1 and during Build & Run testing on physical devices.
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848
Activity
1w
Persistent CloudKit Server-to-Server INTERNAL_ERROR (500) Despite Correct Key Parsing & Request Formatting for /users/current
Hello Devs, I'm encountering a persistent INTERNAL_ERROR (HTTP 500) when making Server-to-Server API calls to CloudKit, specifically when trying to hit the /users/current endpoint, even after meticulously verifying all client-side components. I'm hoping someone might have insight into what could cause this. Context: Goal: Authenticate to CloudKit from a Vercel Serverless Function (Node.js) to perform operations like record queries. Problem Endpoint: POST https://api.apple-cloudkit.com/database/1/iCloud.com.dannybaseball.Danny-Baseball/production/public/users/current Key Generation Method: Using the CloudKit Dashboard's "Tokens &amp; Keys" -&gt; "New Server-to-Server Key" flow, where I generate the private key using openssl ecparam -name prime256v1 -genkey -noout -out mykey.pem, then extract the public key using openssl ec -in mykey.pem -pubout, and paste the public key material (between BEGIN/END markers) into the dashboard. The private key was then converted to PKCS#8 format using openssl pkcs8 -topk8 -nocrypt -in mykey.pem -out mykey_pkcs8.pem. Current Setup Being Tested (in a Vercel Node.js function): CLOUDKIT_CONTAINER: iCloud.com.dannybaseball.Danny-Baseball CLOUDKIT_KEY_ID: 9368dddf141ce9bc0da743b9f69bc3eda132b9bb3e62a4167e428d4f320b656e (This is the Key ID generated from the CloudKit Dashboard for the public key I provided). CLOUDKIT_P8_KEY (Environment Variable): Contains the base64 encoded string of the entire content of my PKCS#8 formatted private key file. Key Processing in Code: const p8Base64 = process.env.CLOUDKIT_P8_KEY; const privateKeyPEM = Buffer.from(p8Base64, 'base64').toString('utf8'); // This privateKeyPEM string starts with "-----BEGIN PRIVATE KEY-----" and ends with "-----END PRIVATE KEY-----" const privateKey = crypto.createPrivateKey({ key: privateKeyPEM, format: 'pem' }); // This line SUCCEEDS without DECODER errors in my Vercel function logs. Use code with caution. JavaScript Request Body for /users/current: "{}" Signing String (message = Date:BodyHash:Path): Date: Correct ISO8601 format (e.g., "2025-05-21T19:38:11.886Z") BodyHash: Correct SHA256 hash of "{}", then Base64 encoded (e.g., "RBNvo1WzZ4oRRq0W9+hknpT7T8If536DEMBg9hyq/4o=") Path: Exactly /database/1/iCloud.com.dannybaseball.Danny-Baseball/production/public/users/current Headers: X-Apple-CloudKit-Request-KeyID: Set to the correct Key ID. X-Apple-CloudKit-Request-ISO8601Date: Set to the date used in the signature. X-Apple-CloudKit-Request-SignatureV1: Set to the generated signature. X-Apple-CloudKit-Environment: "production" Content-Type: "application/json" Observed Behavior &amp; Logs: The Node.js crypto.createPrivateKey call successfully parses the decoded PEM key in my Vercel function. The request is sent to CloudKit. CloudKit responds with HTTP 500 and the following JSON body (UUID varies per request): { "uuid": "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx", "serverErrorCode": "INTERNAL_ERROR" } Use code with caution. Json This happens consistently. Previously, with other key pairs or different P8 processing attempts, I was getting AUTHENTICATION_FAILED (401) or local DECODER errors. Now that the key parsing is successful on my end with this current key pair and setup, I'm hitting this INTERNAL_ERROR. Troubleshooting Done: Verified Key ID (9368dddf...) is correct and corresponds to the key generated via CloudKit Dashboard. Verified Container ID (iCloud.com.dannybaseball.Danny-Baseball) is correct. Successfully parsed the private key from the environment variable (after base64 decoding) within the Vercel function. Meticulously checked the signing string components (Date, BodyHash, Path) against Apple's documentation. Path format is /database/1////. Ensured all required headers are present with correct values. Local Node.js tests (bypassing Vercel but using the same key data and signing logic) also result in this INTERNAL_ERROR. Question: What could cause CloudKit to return an INTERNAL_ERROR (500) for a /users/current request when the client-side key parsing is successful and all request components (path, body hash for signature, date, headers) appear to conform exactly to the Server-to-Server Web Services Reference? Are there any known subtle issues with EC keys generated via openssl ecparam (and then converted to PKCS#8) that might lead to this, even if crypto.createPrivateKey parses them in Node.js? Could there be an issue with my specific Key ID or container that would manifest this way, requiring Apple intervention? Any insights or suggestions would be greatly appreciated. I can provide more detailed logs of the request components if needed. Thank you!
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150
Activity
May ’25
CKSyncEngine on macOS: Automatic Fetch Extremely Slow Compared to iOS
Hi everyone, We’re currently using CKSyncEngine to sync all our locally persisted data across user devices (iOS and macOS) via iCloud. We’ve noticed something strange and reproducible: On iOS, when the CKSyncEngine is initialized with manual sync behavior, both manual calls to fetchChanges() and sendChanges() happen nearly instantly (usually within seconds). Automatic syncing is also very fast. On macOS, when the CKSyncEngine is initialized with manual sync behavior, fetchChanges() and sendChanges() are also fast and responsive. However, once CKSyncEngine is initialized with automatic syncing enabled on macOS: sendChanges() still appears to transmit changes immediately. But automatic fetching becomes significantly slower — often taking minutes to pick up changes from the cloud, even when new data is already available. Even manual calls to fetchChanges() behave as if they’re throttled or delayed, rather than performing an immediate fetch. Our questions: Is this delay in automatic (and post-automatic manual) fetch behavior on macOS expected, or possibly a bug? Are there specific macOS constraints that impact CKSyncEngine differently than on iOS? Once CKSyncEngine has been initialized in automatic mode, is fetchChanges() no longer treated as a truly manual trigger? Is there a recommended workaround to enable fast sync behavior on macOS — for example, by sticking to manual sync configuration and triggering sync using a CKSubscription-based mechanism when remote changes occur? Any guidance, clarification, or experiences from other developers (or Apple engineers) would be greatly appreciated — especially regarding maintaining parity between iOS and macOS sync performance. Thanks in advance!
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171
Activity
Oct ’25
SwiftData - Cloudkit stopped syncing
I have an app that from day 1 has used Swiftdata and successfully sync'd across devices with Cloudkit. I have added models to the data in the past and deployed the schema and it continued to sync across devices. Sometime I think in June.2025 I added a new model and built out the UI to display and manage it. I pushed a version to Test Flight (twice over a matter of 2 versions and a couple of weeks) and created objects in the new model in Test Flight versions of the app which should push the info to Cloudkit to update the schema. When I go to deploy the schema though there are no changes. I confirmed in the app that Cloudkit is selected and it's point to the correct container. And when I look in Cloudkit the new model isn't listed as an indes. I've pushed deploy schema changes anyway (more than once) and now the app isn't sync-ing across devices at all (even the pre-existing models aren't sync-ing across devices). I even submitted the first updated version to the app store and it was approved and released. I created objects in the new model in production which I know doesn't create the indexes in the development environment. But this new model functions literally everywhere except Cloudkit and I don't know what else to do to trigger an update.
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253
Activity
Sep ’25
SwiftData + CloudKit causes watchOS app termination during WKExtendedRuntimeSession (FB17685611)
Hi all, I’m encountering a consistent issue with SwiftData on watchOS when using CloudKit sync. After enabling: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .automatic) …the app terminates ~30–60 seconds into a WKExtendedRuntimeSession. This happens specifically when: Always-On Display is OFF The iPhone is disconnected or in Airplane Mode The app is running in a WKExtendedRuntimeSession (e.g., used for meditation tracking) The Xcode logs show a warning: Background Task ("CoreData: CloudKit Setup"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. It appears CloudKit sync setup is being triggered automatically and flagged by the system as an unmanaged long-running task, leading to termination. Workaround: Switching to: let config = ModelConfiguration(schema: schema, cloudKitDatabase: .none) …prevents the issue entirely — no background task warning, no crash. Feedback ID submitted: FB17685611 Just wanted to check if others have seen this behavior or found alternative solutions. It seems like something Apple may need to address in SwiftData’s CloudKit handling on watchOS.
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297
Activity
May ’25
SwiftData with CloudKit in Widgets
Good morning everyone! Today I have a question about using SwiftData with CloudKit and Widgets. I recently set up my project for SwiftData and CloudKit synchronization, but for some reason, I’m not able to give my Widget access to this data. CloudKit works perfectly fine for my main app, but the Widget only shows placeholder data(the placeholder data which were defined in the get functions as catch, this is sure). I have set the CloudKit capability for my Widget extension and tried fetching data with the get-functions in the code below. I also ensured that the data model files are members of the Widget extension target and that the Widget extension uses the same CloudKit container as the main app. I wondered if it is possible and reasonable to save a copy of my CloudKit data in an App Group container, but in that case, the information shown in the Widget are not always up-to-date, so a solution that fetches data directly from CloudKit would be better. Has anyone had experience with this case? I couldn’t find much information about this problem online. In the code below, many parts have been deleted or altered because they are not relevant to the problem, as they don’t fetch data. The variables, functions, and data models in the code may sometimes have German names, but I hope you can still understand it. Thanks for your help! struct Provider: AppIntentTimelineProvider { //[Placeholder and snapshot] func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<CleverEntry> { let entry = await loadAllVariables() return Timeline(entries: [entry], policy: .after(Date().addingTimeInterval(60 * 5))) } @MainActor private func getExam() -> [PruefungM] { //Old, local version /* guard let modelContainer = try? ModelContainer(for: PruefungM.self) else { return [] } let descriptor = FetchDescriptor<PruefungM>() let PRF = try? modelContainer.mainContext.fetch(descriptor) return PRF ?? [] */ do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: PruefungM.self, configurations: configuration ) let descriptor = FetchDescriptor<PruefungM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error(CloudKit): \(error)") return [] } } @MainActor private func getHAF() -> [HausaufgabeM] { do { let configuration = ModelConfiguration(cloudKitDatabase: .private("iCloud.my_bundle_id")) let container = try ModelContainer( for: HausaufgabeM.self, configurations: configuration ) let descriptor = FetchDescriptor<HausaufgabeM>() return try container.mainContext.fetch(descriptor) } catch { print("❌ Error (CloudKit): \(error)") return [] } } @MainActor private func loadAllVariables() -> CleverEntry { print("Function started") let HAF = getHAF() let PRF = getExam() //handling and returning the data } }
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229
Activity
Sep ’25
CloudKit with Unreal Engine
Hi everyone, Im trying to set up CloudKit for my Unreal Engine 5.4 project but seem to be hitting some roadblocks on how to set up the Record Types. From my understanding I need to set up a "file" record type with a "contents" asset field - but even with this it doesn't seem to work :( Any unreal engine devs with some experience on this who could help me out? Thanks!
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0
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125
Activity
Sep ’25
Error accessing backing data on deleted item in detached task
I have been working on an app for the past few months, and one issue that I have encountered a few times is an error where quick subsequent deletions cause issues with detached tasks that are triggered from some user actions. Inside a Task.detached, I am building an isolated model context, querying for LineItems, then iterating over those items. The crash happens when accessing a Transaction property through a relationship. var byTransactionId: [UUID: [LineItem]] { return Dictionary(grouping: self) { item in item.transaction?.id ?? UUID() } } In this case, the transaction has been deleted, but the relationship existed when the fetch occurred, so the transaction value is non-nil. The crash occurs when accessing the id. This is the error. SwiftData/BackingData.swift:1035: Fatal error: This model instance was invalidated because its backing data could no longer be found the store. PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb43fea2c4bc3b3f5 &lt;x-coredata://A9EFB8E3-CB47-48B2-A7C4-6EEA25D27E2E/Transaction/p1756&gt;))) I see other posts about this error and am exploring some suggestions, but if anyone has any thoughts, they would be appreciated.
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2
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402
Activity
Nov ’25
joblinkapp's registerview mistake
I am working on a SwiftUI project using Core Data. I have an entity called AppleUser in my data model, with the following attributes: id (UUID), name (String), email (String), password (String), and createdAt (Date). All attributes are non-optional. I created the corresponding Core Data class files (AppleUser+CoreDataClass.swift and AppleUser+CoreDataProperties.swift) using Xcode’s automatic generation. I also have a PersistenceController that initializes the NSPersistentContainer with the model name JobLinkModel. When I try to save a new AppleUser object using: let user = AppleUser(context: viewContext) user.id = UUID() user.name = "User1" user.email = "..." user.password = "password1" user.createdAt = Date()【The email is correctly formatted, but it has been replaced with “…” for privacy reasons】 try? viewContext.save() I get the following error in the console:Core Data save failed: Foundation._GenericObjCError.nilError, [:] User snapshot: ["id": ..., "name": "User1", "email": "...", "password": "...", "createdAt": ...] All fields have valid values, and the Core Data model seems correct. I have also tried: • Checking that the model name in NSPersistentContainer(name:) matches the .xcdatamodeld file (JobLinkModel) • Ensuring the AppleUser entity Class, Module, and Codegen are correctly set (Class Definition, Current Product Module) • Deleting duplicate or old AppleUser class files • Cleaning Xcode build folder and deleting the app from the simulator • Using @Environment(.managedObjectContext) for the context Despite all this, I still get _GenericObjCError.nilError when saving a new AppleUser object. I want to understand: 1. Why is Core Data failing to save even though all fields are non-nil and correctly assigned? 2. Could this be caused by some residual old class files, or is there something else in the setup that I am missing? 3. What steps should I take to ensure that Core Data properly recognizes the AppleUser entity and allows saving? Any help or guidance would be greatly appreciated.
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3
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210
Activity
Sep ’25
NSPersistentCloudKitContainer data loss edge case
Hi, I was testing the new iOS 18 behavior where NSPersistentCloudKitContainer wipes the local Core Data store if the user logs out of iCloud, for privacy purposes. I ran the tests both with a Core Data + CloudKit app, and a simple one using SwiftData with CloudKit enabled. Results were identical in either case. In my testing, most of the time, the feature worked as expected. When I disabled iCloud for my app, the data was wiped (consistent with say the Notes app, except if you disable iCloud it warns you that it'll remove those notes). When I re-enabled iCloud, the data appeared. (all done through the Settings app) However, in scenarios when NSPersistentCloudKitContainer cannot immediately sync -- say due to rate throttling -- and one disables iCloud in Settings, this wipes the local data store and ultimately results in data loss. This occurs even if the changes to the managed objects are saved (to the local store) -- it's simply they aren't synced in time. It can be a little hard to reproduce the issue, especially since when you exit to the home screen from the app, it generally triggers a sync. To avoid this, I swiped up to the screen where you can choose which apps to close, and immediately closed mine. Then, you can disable iCloud, and run the app again (with a debugger is helpful). I once saw a message with something along the lines of export failed (for my record that wasn't synced), and unfortunately it was deleted (and never synced). Perhaps before NSPersistentCloudKitContainer wipes the local store it ought to force sync with the cloud first?
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3
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387
Activity
Jan ’26
SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automatically sets this property to true for the model container’s mainContext." I am working on the mainContext, but it appears that setting autosaveEnabled to false has no effect no matter where in the code I set it. If someone sees what I am doing wrong, I’d sure appreciate the input. If this description doesn’t explain the problem well enough, I’ll develop a minimal focused example.
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267
Activity
Dec ’25
Issue with SwiftData inheritance
Every time I insert a subclass (MYShapeLayer) into the model context, the app crashes with an error: DesignerPlayground crashed due to fatalError in BackingData.swift at line 908. Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0xb2dbc55f3f4c57f2 <x-coredata://B1E3206B-40DE-4185-BC65-4540B4705B40/MYShapeLayer/p1>))) with Optional(A6CA4F89-107F-4A66-BC49-DD7DAC689F77) struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var designs: [MYDesign] var layers: [MYLayer] { designs.first?.layers ?? [] } var body: some View { NavigationStack { List { ForEach(layers) { layer in Text(layer.description) } } .onAppear { let design = MYDesign(title: "My Design") modelContext.insert(design) try? modelContext.save() } .toolbar { Menu("Add", systemImage: "plus") { Button(action: addTextLayer) { Text("Add Text Layer") } Button(action: addShapeLayer) { Text("Add Shape Layer") } } } } } private func addTextLayer() { if let design = designs.first { let newLayer = MYLayer(order: layers.count, kind: .text) newLayer.design = design modelContext.insert(newLayer) try? modelContext.save() } } private func addShapeLayer() { if let design = designs.first { let newLayer = MYShapeLayer(shapeName: "Ellipse", order: layers.count) newLayer.design = design modelContext.insert(newLayer) try? modelContext.save() } } } #Preview { ContentView() .modelContainer(for: [MYDesign.self, MYLayer.self, MYShapeLayer.self], inMemory: true) } @Model final class MYDesign { var title: String = "" @Relationship(deleteRule: .cascade, inverse: \MYLayer.design) var layers: [MYLayer] = [] init(title: String = "") { self.title = title } } @available(iOS 26.0, macOS 26.0, *) @Model class MYLayer { var design: MYDesign! var order: Int = 0 var title: String = "" init(order: Int = 0, title: String = "New Layer") { self.order = order self.title = title } } @available(iOS 26.0, macOS 26.0, *) @Model class MYShapeLayer: MYLayer { var shapeName: String = "" init(shapeName: String, order: Int = 0) { self.shapeName = shapeName super.init(order: order) } }
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166
Activity
Sep ’25
Best Practices for Using CKAssets in Public CloudKit Database for Social Features
Hello Apple Team, We are looking at developing an iOS feature on our current development that stores user-generated images as CKAssets in the public CloudKit database, with access control enforced by our app’s own logic (not CloudKit Sharing as that has a limit of 100 shares per device). Each story or post is a public record, and users only see content based on buddy relationships handled within the app. We’d like to confirm that this pattern is consistent with Apple’s best practices for social features. Specifically: Is it acceptable to store user-uploaded CKAssets in the public CloudKit database, as long as access visibility is enforced by the app? Are there any performance or quota limitations (e.g., storage, bandwidth, or user sync limits) that apply to CKAssets in the public database when used at scale? Would CloudKit Sharing be recommended instead, even if we don’t require user-to-user sharing invitations? For App Review, is this model (public CKAssets + app-enforced access control) compliant with Apple’s data and security expectations? Are there any caching or bandwidth optimization guidelines for handling image-heavy public CKAsset data in CloudKit? Thanks again for your time
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226
Activity
Oct ’25
Best Practices for Binary Data (“Allows External Storage”) in Core Data with CloudKit Sync
Hello Apple Team, We’re building a CloudKit-enabled Core Data app and would like clarification on the behavior and performance characteristics of Binary Data attributes with “Allows External Storage” enabled when used with NSPersistentCloudKitContainer. Initially, we tried storing image files manually on disk and only saving the metadata (file URLs, dimensions, etc.) in Core Data. While this approach reduced the size of the Core Data store, it introduced instability after app updates and broke sync between devices. We would prefer to use the official Apple-recommended method and have Core Data manage image storage and CloudKit syncing natively. Specifically, we’d appreciate guidance on the following: When a Binary Data attribute is marked as “Allows External Storage”, large image files are stored as separate files on device rather than inline in the SQLite store. How effective is this mechanism in keeping the Core Data store size small on device? Are there any recommended size thresholds or known limits for how many externally stored blobs can safely be managed this way? How are these externally stored files handled during CloudKit sync? Does each externally stored Binary Data attribute get mirrored to CloudKit as a CKAsset? Does external storage reduce the sync payload size or network usage, or is the full binary data still uploaded/downloaded as part of the CKAsset? Are there any bandwidth implications for users syncing via their private CloudKit database, versus developer costs in the public CloudKit database? Is there any difference in CloudKit or Core Data behavior when a Binary Data attribute is managed this way versus manually storing image URLs and handling the file separately on disk? Our goal is to store user-generated images efficiently and safely sync them via CloudKit, without incurring excessive local database bloat or CloudKit network overhead. Any detailed guidance or internal performance considerations would be greatly appreciated. Thank you, Paul Barry Founder & Lead Developer — Boat Buddy / Vessel Buddy iOS App Archipelago Environmental Solutions Inc.
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324
Activity
Oct ’25
Core Data: Main actor-isolated property can not be mutated from a Sendable closure
I'm running a project with these settings: Default Actor Isolation: MainActor Approachable Concurrency: Yes Strict Concurrency Checking: Complete (this issue does not appear on the other two modes) I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this? In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this? This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely. class DataHandler { func createItem() async { let context = ... await context.perform { let newGame = Item(context: context) /// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure newGame.timestamp = Date.now // ... } } } The complete use case would be more like this: nonisolated struct DataHandler { @concurrent func saveItem() async throws { let context = await PersistenceController.shared.container.newBackgroundContext() try await context.perform { let newGame = Item(context: context) newGame.timestamp = Date.now try context.save() } } }
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2
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1
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559
Activity
Oct ’25
Avoid Duplicate Records with CloudKit & CoreData
When my app starts it loads data (of vehicle models, manufacturers, ...) from JSON files into CoreData.  This content is static. Some CoreData entities have fields that can be set by the user, for example an isFavorite boolean field. How do I tell CloudKit that my CoreData objects are 'static' and must not be duplicated on other devices (that will also load it from JSON files). In other words, how can I make sure that the CloudKit knows that the record created from JSON for vehicle model XYZ on one device is the same record that was created from JSON on any other device? I'm using NSPersistentCloudKitContainer.
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3
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3.4k
Activity
Jun ’25
NSFileVersion.currentVersionOfItem not consistent across devices after simultaneous edit
I’m building an app that edits files in iCloud and uses an NSFilePresenter to monitor changes. When a conflict occurs, the system calls presentedItemDidGain(_:). In that method, I merge the versions by reading the current (canonical) version using NSFileVersion.currentVersionOfItem(at:) and the conflicting ones using NSFileVersion.unresolvedConflictVersionsOfItem(at:). This generally works, but sometimes, if two devices edit the same file at the same time, each device sees its own local version as the current one. For example: Device A writes fileVerA (slightly later in real time) Device B writes fileVerB On Device A all works fine, currentVersionOfItem returns fileVerA, as expected, and unresolvedConflictVersionsOfItem returns [fileVerB]. But on Device B, currentVersionOfItem returns fileVerB!? And unresolvedConflictVersionsOfItem returns the same, local file [fileVerB], without any hint of the other conflicting version, fileVerA. Later, the newer version from the Device A arrives on Device B as a normal, non-conflicting update via presentedItemDidChange(_:). This seems to contradict Apple’s documentation: “The currentVersionOfItemAtURL: method returns an NSFileVersion object representing what’s referred to as the current file; the current file is chosen by iCloud on some basis as the current “conflict winner” and is the same across all devices.” Is this expected behavior, or a bug in how iCloud reports file versions?
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3
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270
Activity
Oct ’25
Correct SwiftData Concurrency Logic for UI and Extensions
Hi everyone, I'm looking for the correct architectural guidance for my SwiftData implementation. In my Swift project, I have dedicated async functions for adding, editing, and deleting each of my four models. I created these functions specifically to run certain logic whenever these operations occur. Since these functions are asynchronous, I call them from the UI (e.g., from a button press) by wrapping them in a Task. I've gone through three different approaches and am now stuck. Approach 1: @MainActor Functions Initially, my functions were marked with @MainActor and worked on the main ModelContext. This worked perfectly until I added support for App Intents and Widgets, which caused the app to crash with data race errors. Approach 2: Passing ModelContext as a Parameter To solve the crashes, I decided to have each function receive a ModelContext as a parameter. My SwiftUI views passed the main context (which they get from @Environment(\.modelContext)), while the App Intents and Widgets created and passed in their own private context. However, this approach still caused the app to crash sometimes due to data race errors, especially during actions triggered from the main UI. Approach 3: Creating a New Context in Each Function I moved to a third approach where each function creates its own ModelContext to work on. This has successfully stopped all crashes. However, now the UI actions don't always react or update. For example, when an object is added, deleted, or edited, the change isn't reflected in the UI. I suspect this is because the main context (driving the UI) hasn't been updated yet, or because the async function hasn't finished its work. My Question I'm not sure what to do or what the correct logic should be. How should I structure my data operations to support the main UI, Widgets, and App Intents without causing crashes or UI update failures? Here is the relevant code using my third (and current) approach. I've shortened the helper functions for brevity. // MARK: - SwiftData Operations extension DatabaseManager { /// Creates a new assignment and saves it to the database. public func createAssignment( name: String, deadline: Date, notes: AttributedString, forCourseID courseID: UUID, /*...other params...*/ ) async throws -> AssignmentModel { do { let context = ModelContext(container) guard let course = findCourse(byID: courseID, in: context) else { throw DatabaseManagerError.itemNotFound } let newAssignment = AssignmentModel( name: name, deadline: deadline, notes: notes, course: course, /*...other properties...*/ ) context.insert(newAssignment) try context.save() // Schedule notifications and add to calendar _ = try? await scheduleReminder(for: newAssignment) newAssignment.calendarEventIDs = await CalendarManager.shared.addEventToCalendar(for: newAssignment) try context.save() await MainActor.run { WidgetCenter.shared.reloadTimelines(ofKind: "AppWidget") } return newAssignment } catch { throw DatabaseManagerError.saveFailed } } /// Finds a specific course by its ID in a given context. public func findCourse(byID id: UUID, in context: ModelContext) -> CourseModel? { let predicate = #Predicate<CourseModel> { $0.id == id } let fetchDescriptor = FetchDescriptor<CourseModel>(predicate: predicate) return try? context.fetch(fetchDescriptor).first } } // MARK: - Helper Functions (Implementations omitted for brevity) /// Schedules a local user notification for an event. func scheduleReminder(for assignment: AssignmentModel) async throws -> String { // ... Full implementation to create and schedule a UNNotificationRequest return UUID().uuidString } /// Creates a new event in the user's selected calendars. extension CalendarManager { func addEventToCalendar(for assignment: AssignmentModel) async -> [String] { // ... Full implementation to create and save an EKEvent return [UUID().uuidString] } } Thank you for your help.
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5
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339
Activity
Nov ’25