We are working on one of the projects for Hackathon for which we need to access the 3D Models of Apple Watch, it will help in making our project more realistic and effective, I wanted to know if we can get access for the same.
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hello,
I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list?
I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay?
Pls suggest on the above queries
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition.
Issue:
When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends.
What I tested and confirmed:
• I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners).
• When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable).
• But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer.
Notes:
• Tested on iOS 26 (latest beta) using Xcode 16.
• The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask?
• I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background.
Even tested without the logo, just the icon made with icon composer
Is anyone else experiencing this issue with Icon Composer exports?
Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports?
Thanks so much
Here’s a visual example:
Hi,
App Image: What is the best format - jpg, tiff, giff, psd or ai?
What is the maximum and minimum number of items the app can contain?
Please advise.
Thanks
Hello Apple Developer Support,
We initially uploaded our INRx App on a different Apple Developer account for internal testing purposes.
Now, we would like to publish the same app under a new Apple Developer account for production, but we're currently facing a design-related rejection during the review process.
We believe the app meets all guidelines, and there were no design issues flagged previously when submitted from the testing account.
Could you please help us understand:
Why the same app is now being rejected for design issues?
Is there a way to resolve this while moving the app to the new account?
Any advice or clarification would be greatly appreciated so we can successfully proceed with publishing.
Thank you!
I'm programming my constraints in my video game, which is working good so far until I ran into my most important interactive storyboard. I have three buttons that move back and forth on the Y position each time they are hit. The buttons Y positions only change to view.safeAreaLayoutGuide.centerYAnchor, constant: 100 or view.safeAreaLayoutGuide.centerYAnchor, constant: 200 or view.safeAreaLayoutGuide.centerYAnchor, constant: 300
The strange part is the button that is in the Y 100 stays visible and I can hit the button that is in the Y 100. The buttons in the Y 200 and Y 300 positions are visible until after one or two hits, then the button that is in Y 300 position disappears, then after another hit or two the button that is in the Y 200 position disappears but the button that is in the Y 100 is still visible.
I cleared all my constraints to narrow it down to clear view of the constraints that is causing the problem. I do not think this Log Noise. Below is the error log:
load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
1
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>",
"<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>",
"<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>",
"<NSLayoutConstraint:0x302acb700 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
3
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>",
"<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>",
"<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
I found that on my cutomer's mac device, webflterproxyd start interferiing with the NE traffic. Tried to stop it, but "screen time" was not enabled at all.
Who started this webfilterproxyd process and how to stop it?
🔍 Context
The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements.
⸻
🚫 Current Limitation
• After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats.
• No option is available to apply rounded corners to the crop.
• As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need.
⸻
✅ Proposed Solution
Add a rounded corner cropping feature to the screenshot editor.
This could be implemented as:
• A toggle to activate “Rounded Crop”.
• A radius slider (or predefined corner radius presets).
• Optional: an export option to save the result with transparent background, useful for designers and mockups.
⸻
🎯 Why it matters
• Aligns better with the iOS design language (cards, notifications, widgets, etc.).
• Saves time for users who currently have to rely on external editing apps.
• Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases.
• Useful across many professions: developers, designers, content creators, educators, marketers.
⸻
📷 Visual Example
Here’s a mockup to illustrate the proposed feature:
(Add your image here)
⸻
💡 Bonus Suggestion
Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials
design resource(sketch)
Context & Issue
I am developing an iOS application.
My app icon uses colors that are relatively close to each other.
When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced.
Goal
When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable.
What I’ve tried
Redesigned the icon with more contrasting colors.
Added strokes/outlines, but it still doesn’t look much better in grayscale.
Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon.
Specific questions
Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled?
If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale?
Do we have to design grayscale version for app icon?
Thank you!
There is a display issue when browsing wireless networks in the dropdown menu.
In iOS version 18.1.1, the Wi-Fi switch is in the closed state;
Step 1: Open the notification dropdown, and the first image bug appears;
It will take some time for it to display [normally.]
Hi,
It would be sure if Apple creates a Fgima plug in to convert designs to SwiftUI, no one can do it like Apple and it would be SUPER and super time saving !
--
Kind Regards
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off.
I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
Post:
In macOS 26 Betas 1–3, the system applied an automatic dark-mode fallback for app icons. This ensured consistency across the Dock and Finder even when developers hadn’t provided dark assets.
Since Beta 4, this fallback was removed. As of Beta 7, icons now rely entirely on developer-updated assets. The result is mixed light and dark icons in the Dock, breaking visual consistency and making app recognition slower in dark mode.
Observed behavior:
• Icons without dark assets are displayed in their original light version.
• Some apps (e.g. Final Cut Pro) show a gray border treatment that feels inconsistent with the rest of the UI.
• The fallback applied in Betas 1–3 is completely absent.
Expected behavior:
System should provide a fallback rendering until developers supply proper dark assets, or offer a toggle in System Settings → Appearance (e.g. “Force Dark Icons”).
This is still present in Beta 7. Is there any plan to restore the fallback mechanism or provide a user option?
Hi, I've been trying for an hour to turn the symbols in sf symbols from left to right to right to left, I'd appreciate some help
I'm trying to create custom SF symbols and am getting this error message when I validate the template. It doesn't matter if I Export Template or Symbol. Also, it doesn't even matter if I make any changes or not, as long as it is opened in Adobe Illustrator or Inkscape and then I save it, I will get this error message when validating.