Display map or satellite imagery from your app's interface, call out points of interest, and determine placemark information for map coordinates using MapKit.

Posts under MapKit tag

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MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar to .hybrid(elevation: .realistic). Actual Results When the map style is .standard(elevation: .realistic) in globe mode, the map falls back to a flat 2D-looking representation. Changing the same map to .hybrid(elevation: .realistic) restores the expected 3D globe rendering. Regression Unknown, but this appears to be unintended behavior because: realistic elevation is intended to provide realistic terrain / 3D map rendering, and there are no overlays in this map configuration that should intentionally force the map into a flat representation. Minimal Relevant Code From My App private enum CompetitionMapMode: String, CaseIterable { case satellite case explore func mapStyle(look: CompetitionMapLook) -> MapStyle { switch self { case .satellite: return .hybrid(elevation: look.elevation) case .explore: return .standard(elevation: look.elevation) } } } private enum CompetitionMapLook: String, CaseIterable { case globe case flat var elevation: MapStyle.Elevation { switch self { case .globe: return .realistic case .flat: return .flat } } } Map(position: $cameraPosition, selection: $selectedMapItemID) { UserAnnotation() ForEach(mapDisplayItems) { item in Annotation( item.title, coordinate: item.coordinate, anchor: .bottom ) { mapAnnotationView(for: item) } .tag(item.id) } } .mapStyle(mapModeSelection.mapStyle(look: mapLookSelection)) Why I Believe This Is a Framework Bug The same Map instance renders correctly in 3D when using: .hybrid(elevation: .realistic) but falls back to 2D with: .standard(elevation: .realistic) under globe mode. This suggests the issue is tied specifically to the .standard rendering path in SwiftUI Map / MapKit, rather than camera state, annotations, or location handling. My map does include annotations, but it does not add overlays that would intentionally flatten realistic terrain. Environment Xcode: Xcode 26.4 (17E192) SDK: SDK Version 26.4 (23E237) Device: iPhone 17 Pro iOS version: iOS 26.5 Beta 2 Reproducibility: Always App type: SwiftUI app using MapKit Map Additional Notes The issue is visible in a production app screen, not only a toy sample. The problem appears style-specific: .standard(elevation: .realistic) → incorrect 2D fallback .hybrid(elevation: .realistic) → expected 3D behavior This makes standard map style unusable for globe presentation in my app.
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MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this cameraPosition = .userLocation( followsHeading: true, pitch: 60, distance: 800, fallback: .automatic )
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3w
Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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358
Mar ’26
Swiftui Map Leagal Text is transformed when rotationEffect is applied to Map
I have a problem when applying rotationEffect to a map in in SwiftUI. The legal text in the map is transformed as shown in this image: The following code is part of a much larger and complex view; it is a minimal example to reproduce the error: import SwiftUI import MapKit struct ContentView: View { @State private var offset = CGSize.zero var body: some View { ZStack { let drag = DragGesture() .onChanged { g in offset.width = g.translation.width offset.height = g.translation.height } Map(interactionModes: [.zoom]) .frame(width: 320, height: 220) .rotationEffect(.degrees(Double(offset.width / 12))) .highPriorityGesture(drag) } } } I hope you can help me with this problem.
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157
Mar ’26
MKDirections returns "Directions Not Available" when A and B are outside mainland China (e.g. Tokyo–Osaka)
I use MapKit and MKDirections for driving directions. The error "Directions Not Available" appears when the two points (A and B) are outside mainland China (e.g. Tokyo → Osaka). For routes inside China (e.g. Shanghai → Beijing), the same code works. let req = MKDirections.Request() req.source = MKMapItem(placemark: MKPlacemark(coordinate: origin)) req.destination = MKMapItem(placemark: MKPlacemark(coordinate: destination)) req.transportType = .automobile MKDirections(request: req).calculate { response, error in // Tokyo–Osaka (outside China): "Directions Not Available" // Shanghai–Beijing (inside China): works } Questions: Is MKDirections intended to support only routes within the device’s region (e.g. China)? When A/B are abroad, is "Directions Not Available" expected? Is this documented? For cross-country or overseas routes (e.g. Tokyo–Osaka), what is the recommended approach—third-party routing API + drawing on MapKit? Thanks.
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117
Feb ’26
`MKLocalSearchRequest` change in behavior
aka MKLocalSearch.Request in Swift. Today my users reported that our address auto-complete functionality was returning strange results. We narrowed the issue down to pointOfInterestFilter being set. Sample code below: MKLocalSearchRequest *request = [[MKLocalSearchRequest alloc] init]; request.region = self.region; request.naturalLanguageQuery = addressString; request.resultTypes = MKLocalSearchResultTypeAddress; request.pointOfInterestFilter = [MKPointOfInterestFilter filterIncludingAllCategories]; That last line is the problem. When I stopped setting request.pointOfInterestFilter the MKLocalSearch started working as it always had. To further hammer home the point, with request.pointOfInterestFilter unset I set resultTypes to MKLocalSearchCompleterResultTypePointOfInterest (aka .pointOfInterest) and the issue returned. It seems Apple made a change on their backend recently such that pointOfInterestFilter now overrides resultTypes.
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118
Feb ’26
Quick Look Extension does not load MapKit map properly anymore, after macOS Sequoia
It appears that starting with macOS Sequoia, Quick Look Preview extension no longer loads MapKit maps correctly anymore. Map tiles do not appear, leaving users with a beige background. Users report that polylines do render correctly, but annotations appears black. This was previously working fine in prior macOS versions including Sonoma. STEPS TO REPRODUCE Create a macOS app project, with an associated document. Ensure project has a Quick Look preview extension, with necessary basic setups. Ensure that the extension mentioned in (2) must have a MKMapView. Any other cosmetic changes, etc, does not need to be implemented to observe the base issue. Do note that it has been reported that in addition to the map tiles not loading, annotations don't render correctly as well.
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1.1k
Feb ’26
Disable userLocationAnnotation bubble
Hello, thanks for your effort! I found that when showsUserLocation is set to true (by default), the pulsing blue dot user location annotation is shown, which is cool and beautiful. However, it will automatically and periodically attempt to call the Apple Server API GET https://api.apple-mapkit.com/v1/reverseGeocode within userLocationDidChange() and updateUserLocationAnnotation() to display, I assume, the user's current address when single-tapping on the blue dot. It will significantly use the MapKit service calls quota since the user location is automatically updated. It almost runs out of quota even though the map initialization is plenty enough. Is there any way to disable the bubble behavior but preserve the user location blue dot, which is lovely and better than drawing my own user location dot? It seems I can only turn off all user location features. Many thanks!
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146
Feb ’26
Does Showing User's Current Location on the Map Require 'NSLocationWhenInUseUsageDescription'?
I have a desktop application that shows some real estate properties chosen by the user. The application shows those GPP locations on the map. The SwiftUI code is something like the following. import SwiftUI import MapKit struct ContentView: View { var body: some View ZStack { mapView } } private var mapView: some View { Map(position: $propertyViewModel.mapPosition) { ForEach(propertyViewModel.properties) { property in Annotation("", coordinate: CLLocationCoordinate2D(latitude: property.lat, longitude: property.lon)) { Button { } label: { VStack { Image(systemName: "house.circle.fill") .resizable() .scaledToFit() .frame(width: 48) .foregroundStyle(colorScheme == .light ? .white : .black) ... } } .buttonStyle(.borderless) } } UserAnnotation() } .mapControls { MapUserLocationButton() } .mapControlVisibility(.visible) .onAppear { CLLocationManager().requestWhenInUseAuthorization() } } } The application only wants to use the CLLocationManager class so that it can show those locations on the map relative to your current GPS position. And I'm hit with two review rejections. Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description One or more purpose strings in the app do not sufficiently explain the use of protected resources. Purpose strings must clearly and completely describe the app's use of data and, in most cases, provide an example of how the data will be used. Guideline 5.1.5 - Legal - Privacy - Location Services The app uses location data for features that are not relevant to a user's location. Specifically, the app is not functional when Location Services are disabled. So I wonder if the application is even required to have 'NSLocationWhenInUseUsageDescription' and/or 'NSLocationUsageDescription'? just in order to show user's current location so that they can see property locations relative to it? The exact location privacy statement is the following. The application needs your permission in accessing your current location so that it will appear on the map
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Feb ’26
Does anyone know how to achieve this custom MKAnnotation?
I’ve notice that in Maps, some pins contain images and do not have the little triangle at the bottom of it, yet they still animate the same when clicked. How could this be achieved? I believe the name of this annotation is MKMapFeatureAnnotation. I've tried this and it did not give the same result. I'm able to create a custom MKMarkerAnnotationView but it does not animate the same (balloon animation like the MKMapFeatureAnnotation). I was looking forward to create a custom MKMapFeatureAnnotation similar in design which would animate the same. Unfortunately, I cannot create a custom MKMapFeatureAnnotation because everything is privated
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238
Feb ’26
why mapkit js does not have LookAroundSceneRequest
I want to update coordinate of the lookaround instance object. But mapkit.js does not have LookAroundSceneRequest class, how am I going to do. In swift, there is MKLookAroundSceneRequest class, you can specify a new coordinate with this class, to get a new LookAroundScene object, then attach new LookAroundScene to the existing lookAround object, But how am I going to do the same with mapkit.js ?? it missing LookAroundSceneRequest class in js
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193
Jan ’26
MKReverseGeocodingRequest and CNPostalAddress from MKMapItem
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc. This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
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Jan ’26
Why MapKit Is So Unpredictable for macOS?
I have an existing iOS app with MapKit. It always shows the current user location with UserAnnotation. But the same isn't true for macOS. I have this sample macOS application in SwiftUI. In the following, the current user location with a large blue dot appears only occasionally. It won't, 19 of 20 times. Why is that? I do have a location privacy key in Info.plist. And the Location checkbox is on under Signing & Capabilities. import SwiftUI import MapKit struct ContentView: View { @State private var markerItems: [MarkerItem] = [ MarkerItem(name: "Farmers Market 1", lat: 35.681, lon: 139.691), MarkerItem(name: "Farmers Market 2", lat: 35.685, lon: 139.695), MarkerItem(name: "Farmers Market 3", lat: 35.689, lon: 139.699) ] @State private var position: MapCameraPosition = .automatic var body: some View { Map(position: $position) { UserAnnotation() ForEach(markerItems, id: \.self) { item in Marker(item.name, coordinate: CLLocationCoordinate2D(latitude: item.lat, longitude: item.lon)) } } .mapControlVisibility(.hidden) .mapStyle(.standard(elevation: .realistic)) .ignoresSafeArea() } } #Preview { ContentView() } struct MarkerItem: Hashable { let name: String let lat: Double let lon: Double }
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Jan ’26
UIKit - Stop ongoing animation on the extended setVisibleMapRect Animation time on MapKit
Hi team, I've been trying to extend the animation when we call the function setVisibleMapRect, we can use UIView.animate to lengthen the animation time, but one thing that I found not working is that when I extend the animation to 3, 5, or 10 seconds, and the changes is still ongoing and there's a gesture performed, the map will completely ignore the gesture. Causing the map to be having this kind of like "delayed" or "freeze" experience for the user. The map will immediately move to the final rect and ignores the user gesture. I've been checking on this problem for a week now and I'm quite stuck. I've tried using CADisplayLink to manually animate the camera per system fresh rate, it works very well, I can stop the camera movement anytime there are touches, but it causes the resource CPU spikes. Removing the animation layers recursively on sublayers and subviews also doesn't help. While storing the animation into a UIViewPropertyAnimator and use stopAnimation will always ignores user first interactions too while also animating the camera to the final position (which is not expected).
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Jan ’26
Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder
The documentation for CLGeocoder states Geocoding requests are rate-limited for each app, so making too many requests in a short period of time may cause some of the requests to fail. (When the maximum rate is exceeded, the geocoder returns an error object with the CLError.Code.network error to the associated completion handler.) And it provides helpful guidance on how and when to submit geocoding requests. The documentation for MKReverseGeocodingRequest does not mention requests are rate-limited. Does this mean it is not rate-limited? If it is rate-limited, is it similar to CLGeocoder, what is its behavior? It is important to understand behavior of the API in order to understand impact on my app’s use case and how users will be affected should I change the implementation. Thanks!
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Dec ’25
Altitude for MKAnnotation
In MapKit, the MKAnnotation takes a CLLocationCoordinate2D. However, in 3D/Flyover mode, the user marker has a height position on the map. We are currently plotting points which have altitude, speed, heading, etc, and I have a method for creating a CLLocation with this information. What I'm trying to figure out is if there's a way to pass that information along to the MapKit rendering engine / annotations / AnnotationViews to recognize and show when in 3D mode. Is there any support for that currently?
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Dec ’25
Apple Map App Crash, when witched to satellite view
hi, When changing the map to Satellite in Apple Maps and centering it on Ōmuta City, Fukuoka Prefecture, Japan (as shown in the image), the app crashes when swiping to the right. This issue also occurs in MapKit, and I confirmed it happens in Apple Maps as well. It seems that either the satellite map tiles are missing or an error is occurring. Our application is experiencing a crash, and this has become a serious issue. Since September 1, crashes have increased significantly. Initially, we suspected that the issue was due to our application’s implementation, but our investigation revealed that the problem lies with the map tiles being called through MapKit. Could you please investigate this issue and provide a fix?
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Dec ’25
MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar to .hybrid(elevation: .realistic). Actual Results When the map style is .standard(elevation: .realistic) in globe mode, the map falls back to a flat 2D-looking representation. Changing the same map to .hybrid(elevation: .realistic) restores the expected 3D globe rendering. Regression Unknown, but this appears to be unintended behavior because: realistic elevation is intended to provide realistic terrain / 3D map rendering, and there are no overlays in this map configuration that should intentionally force the map into a flat representation. Minimal Relevant Code From My App private enum CompetitionMapMode: String, CaseIterable { case satellite case explore func mapStyle(look: CompetitionMapLook) -> MapStyle { switch self { case .satellite: return .hybrid(elevation: look.elevation) case .explore: return .standard(elevation: look.elevation) } } } private enum CompetitionMapLook: String, CaseIterable { case globe case flat var elevation: MapStyle.Elevation { switch self { case .globe: return .realistic case .flat: return .flat } } } Map(position: $cameraPosition, selection: $selectedMapItemID) { UserAnnotation() ForEach(mapDisplayItems) { item in Annotation( item.title, coordinate: item.coordinate, anchor: .bottom ) { mapAnnotationView(for: item) } .tag(item.id) } } .mapStyle(mapModeSelection.mapStyle(look: mapLookSelection)) Why I Believe This Is a Framework Bug The same Map instance renders correctly in 3D when using: .hybrid(elevation: .realistic) but falls back to 2D with: .standard(elevation: .realistic) under globe mode. This suggests the issue is tied specifically to the .standard rendering path in SwiftUI Map / MapKit, rather than camera state, annotations, or location handling. My map does include annotations, but it does not add overlays that would intentionally flatten realistic terrain. Environment Xcode: Xcode 26.4 (17E192) SDK: SDK Version 26.4 (23E237) Device: iPhone 17 Pro iOS version: iOS 26.5 Beta 2 Reproducibility: Always App type: SwiftUI app using MapKit Map Additional Notes The issue is visible in a production app screen, not only a toy sample. The problem appears style-specific: .standard(elevation: .realistic) → incorrect 2D fallback .hybrid(elevation: .realistic) → expected 3D behavior This makes standard map style unusable for globe presentation in my app.
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1
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96
Activity
1w
MKLocalPointsOfInterestRequest always failed.
Searching for nearby POIs using MKLocalPointsOfInterestRequest has been unsuccessful with error Error Domain=MKErrorDomain Code=5 "(null)" UserInfo={MKErrorGEOError=-10}. Is there any solution?
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2
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0
Views
708
Activity
2w
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this cameraPosition = .userLocation( followsHeading: true, pitch: 60, distance: 800, fallback: .automatic )
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1
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0
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137
Activity
3w
Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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2
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0
Views
358
Activity
Mar ’26
Swiftui Map Leagal Text is transformed when rotationEffect is applied to Map
I have a problem when applying rotationEffect to a map in in SwiftUI. The legal text in the map is transformed as shown in this image: The following code is part of a much larger and complex view; it is a minimal example to reproduce the error: import SwiftUI import MapKit struct ContentView: View { @State private var offset = CGSize.zero var body: some View { ZStack { let drag = DragGesture() .onChanged { g in offset.width = g.translation.width offset.height = g.translation.height } Map(interactionModes: [.zoom]) .frame(width: 320, height: 220) .rotationEffect(.degrees(Double(offset.width / 12))) .highPriorityGesture(drag) } } } I hope you can help me with this problem.
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2
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0
Views
157
Activity
Mar ’26
MKDirections returns "Directions Not Available" when A and B are outside mainland China (e.g. Tokyo–Osaka)
I use MapKit and MKDirections for driving directions. The error "Directions Not Available" appears when the two points (A and B) are outside mainland China (e.g. Tokyo → Osaka). For routes inside China (e.g. Shanghai → Beijing), the same code works. let req = MKDirections.Request() req.source = MKMapItem(placemark: MKPlacemark(coordinate: origin)) req.destination = MKMapItem(placemark: MKPlacemark(coordinate: destination)) req.transportType = .automobile MKDirections(request: req).calculate { response, error in // Tokyo–Osaka (outside China): "Directions Not Available" // Shanghai–Beijing (inside China): works } Questions: Is MKDirections intended to support only routes within the device’s region (e.g. China)? When A/B are abroad, is "Directions Not Available" expected? Is this documented? For cross-country or overseas routes (e.g. Tokyo–Osaka), what is the recommended approach—third-party routing API + drawing on MapKit? Thanks.
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0
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0
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117
Activity
Feb ’26
`MKLocalSearchRequest` change in behavior
aka MKLocalSearch.Request in Swift. Today my users reported that our address auto-complete functionality was returning strange results. We narrowed the issue down to pointOfInterestFilter being set. Sample code below: MKLocalSearchRequest *request = [[MKLocalSearchRequest alloc] init]; request.region = self.region; request.naturalLanguageQuery = addressString; request.resultTypes = MKLocalSearchResultTypeAddress; request.pointOfInterestFilter = [MKPointOfInterestFilter filterIncludingAllCategories]; That last line is the problem. When I stopped setting request.pointOfInterestFilter the MKLocalSearch started working as it always had. To further hammer home the point, with request.pointOfInterestFilter unset I set resultTypes to MKLocalSearchCompleterResultTypePointOfInterest (aka .pointOfInterest) and the issue returned. It seems Apple made a change on their backend recently such that pointOfInterestFilter now overrides resultTypes.
Replies
0
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0
Views
118
Activity
Feb ’26
Quick Look Extension does not load MapKit map properly anymore, after macOS Sequoia
It appears that starting with macOS Sequoia, Quick Look Preview extension no longer loads MapKit maps correctly anymore. Map tiles do not appear, leaving users with a beige background. Users report that polylines do render correctly, but annotations appears black. This was previously working fine in prior macOS versions including Sonoma. STEPS TO REPRODUCE Create a macOS app project, with an associated document. Ensure project has a Quick Look preview extension, with necessary basic setups. Ensure that the extension mentioned in (2) must have a MKMapView. Any other cosmetic changes, etc, does not need to be implemented to observe the base issue. Do note that it has been reported that in addition to the map tiles not loading, annotations don't render correctly as well.
Replies
5
Boosts
2
Views
1.1k
Activity
Feb ’26
Disable userLocationAnnotation bubble
Hello, thanks for your effort! I found that when showsUserLocation is set to true (by default), the pulsing blue dot user location annotation is shown, which is cool and beautiful. However, it will automatically and periodically attempt to call the Apple Server API GET https://api.apple-mapkit.com/v1/reverseGeocode within userLocationDidChange() and updateUserLocationAnnotation() to display, I assume, the user's current address when single-tapping on the blue dot. It will significantly use the MapKit service calls quota since the user location is automatically updated. It almost runs out of quota even though the map initialization is plenty enough. Is there any way to disable the bubble behavior but preserve the user location blue dot, which is lovely and better than drawing my own user location dot? It seems I can only turn off all user location features. Many thanks!
Replies
2
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0
Views
146
Activity
Feb ’26
Does Showing User's Current Location on the Map Require 'NSLocationWhenInUseUsageDescription'?
I have a desktop application that shows some real estate properties chosen by the user. The application shows those GPP locations on the map. The SwiftUI code is something like the following. import SwiftUI import MapKit struct ContentView: View { var body: some View ZStack { mapView } } private var mapView: some View { Map(position: $propertyViewModel.mapPosition) { ForEach(propertyViewModel.properties) { property in Annotation("", coordinate: CLLocationCoordinate2D(latitude: property.lat, longitude: property.lon)) { Button { } label: { VStack { Image(systemName: "house.circle.fill") .resizable() .scaledToFit() .frame(width: 48) .foregroundStyle(colorScheme == .light ? .white : .black) ... } } .buttonStyle(.borderless) } } UserAnnotation() } .mapControls { MapUserLocationButton() } .mapControlVisibility(.visible) .onAppear { CLLocationManager().requestWhenInUseAuthorization() } } } The application only wants to use the CLLocationManager class so that it can show those locations on the map relative to your current GPS position. And I'm hit with two review rejections. Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description One or more purpose strings in the app do not sufficiently explain the use of protected resources. Purpose strings must clearly and completely describe the app's use of data and, in most cases, provide an example of how the data will be used. Guideline 5.1.5 - Legal - Privacy - Location Services The app uses location data for features that are not relevant to a user's location. Specifically, the app is not functional when Location Services are disabled. So I wonder if the application is even required to have 'NSLocationWhenInUseUsageDescription' and/or 'NSLocationUsageDescription'? just in order to show user's current location so that they can see property locations relative to it? The exact location privacy statement is the following. The application needs your permission in accessing your current location so that it will appear on the map
Replies
1
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0
Views
225
Activity
Feb ’26
Does anyone know how to achieve this custom MKAnnotation?
I’ve notice that in Maps, some pins contain images and do not have the little triangle at the bottom of it, yet they still animate the same when clicked. How could this be achieved? I believe the name of this annotation is MKMapFeatureAnnotation. I've tried this and it did not give the same result. I'm able to create a custom MKMarkerAnnotationView but it does not animate the same (balloon animation like the MKMapFeatureAnnotation). I was looking forward to create a custom MKMapFeatureAnnotation similar in design which would animate the same. Unfortunately, I cannot create a custom MKMapFeatureAnnotation because everything is privated
Replies
0
Boosts
0
Views
238
Activity
Feb ’26
why mapkit js does not have LookAroundSceneRequest
I want to update coordinate of the lookaround instance object. But mapkit.js does not have LookAroundSceneRequest class, how am I going to do. In swift, there is MKLookAroundSceneRequest class, you can specify a new coordinate with this class, to get a new LookAroundScene object, then attach new LookAroundScene to the existing lookAround object, But how am I going to do the same with mapkit.js ?? it missing LookAroundSceneRequest class in js
Replies
2
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0
Views
193
Activity
Jan ’26
MKReverseGeocodingRequest and CNPostalAddress from MKMapItem
My app is currently using CLGeocoder to get a CLPlacemark, then using placemark.postalAddress with CNPostalAddressFormatter to get an attributed string for the full address, I then enumerate its attributes to pull out specific elements like just the street or state or zip etc. This is deprecated in iOS 26 with MKReverseGeocodingRequest being the intended replacement. This API returns an MKMapItem which doesn’t provide a CNPostalAddress - you can get a full address as a String but not structured address data that I’m seeing. Am I missing some way to get the postal address? Or is it a non-goal to provide that anymore? Thanks!
Replies
8
Boosts
2
Views
626
Activity
Jan ’26
Why MapKit Is So Unpredictable for macOS?
I have an existing iOS app with MapKit. It always shows the current user location with UserAnnotation. But the same isn't true for macOS. I have this sample macOS application in SwiftUI. In the following, the current user location with a large blue dot appears only occasionally. It won't, 19 of 20 times. Why is that? I do have a location privacy key in Info.plist. And the Location checkbox is on under Signing & Capabilities. import SwiftUI import MapKit struct ContentView: View { @State private var markerItems: [MarkerItem] = [ MarkerItem(name: "Farmers Market 1", lat: 35.681, lon: 139.691), MarkerItem(name: "Farmers Market 2", lat: 35.685, lon: 139.695), MarkerItem(name: "Farmers Market 3", lat: 35.689, lon: 139.699) ] @State private var position: MapCameraPosition = .automatic var body: some View { Map(position: $position) { UserAnnotation() ForEach(markerItems, id: \.self) { item in Marker(item.name, coordinate: CLLocationCoordinate2D(latitude: item.lat, longitude: item.lon)) } } .mapControlVisibility(.hidden) .mapStyle(.standard(elevation: .realistic)) .ignoresSafeArea() } } #Preview { ContentView() } struct MarkerItem: Hashable { let name: String let lat: Double let lon: Double }
Replies
0
Boosts
0
Views
66
Activity
Jan ’26
Why is MKTileOverlay not available on watchOS?
As title says. Surely rendering bitmaps is something the hardware could handle, right? Please enable MKTileOverlay for watchOS.
Replies
1
Boosts
0
Views
209
Activity
Jan ’26
UIKit - Stop ongoing animation on the extended setVisibleMapRect Animation time on MapKit
Hi team, I've been trying to extend the animation when we call the function setVisibleMapRect, we can use UIView.animate to lengthen the animation time, but one thing that I found not working is that when I extend the animation to 3, 5, or 10 seconds, and the changes is still ongoing and there's a gesture performed, the map will completely ignore the gesture. Causing the map to be having this kind of like "delayed" or "freeze" experience for the user. The map will immediately move to the final rect and ignores the user gesture. I've been checking on this problem for a week now and I'm quite stuck. I've tried using CADisplayLink to manually animate the camera per system fresh rate, it works very well, I can stop the camera movement anytime there are touches, but it causes the resource CPU spikes. Removing the animation layers recursively on sublayers and subviews also doesn't help. While storing the animation into a UIViewPropertyAnimator and use stopAnimation will always ignores user first interactions too while also animating the camera to the final position (which is not expected).
Replies
4
Boosts
0
Views
282
Activity
Jan ’26
Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder
The documentation for CLGeocoder states Geocoding requests are rate-limited for each app, so making too many requests in a short period of time may cause some of the requests to fail. (When the maximum rate is exceeded, the geocoder returns an error object with the CLError.Code.network error to the associated completion handler.) And it provides helpful guidance on how and when to submit geocoding requests. The documentation for MKReverseGeocodingRequest does not mention requests are rate-limited. Does this mean it is not rate-limited? If it is rate-limited, is it similar to CLGeocoder, what is its behavior? It is important to understand behavior of the API in order to understand impact on my app’s use case and how users will be affected should I change the implementation. Thanks!
Replies
2
Boosts
1
Views
553
Activity
Dec ’25
Altitude for MKAnnotation
In MapKit, the MKAnnotation takes a CLLocationCoordinate2D. However, in 3D/Flyover mode, the user marker has a height position on the map. We are currently plotting points which have altitude, speed, heading, etc, and I have a method for creating a CLLocation with this information. What I'm trying to figure out is if there's a way to pass that information along to the MapKit rendering engine / annotations / AnnotationViews to recognize and show when in 3D mode. Is there any support for that currently?
Replies
3
Boosts
0
Views
373
Activity
Dec ’25
Apple Map App Crash, when witched to satellite view
hi, When changing the map to Satellite in Apple Maps and centering it on Ōmuta City, Fukuoka Prefecture, Japan (as shown in the image), the app crashes when swiping to the right. This issue also occurs in MapKit, and I confirmed it happens in Apple Maps as well. It seems that either the satellite map tiles are missing or an error is occurring. Our application is experiencing a crash, and this has become a serious issue. Since September 1, crashes have increased significantly. Initially, we suspected that the issue was due to our application’s implementation, but our investigation revealed that the problem lies with the map tiles being called through MapKit. Could you please investigate this issue and provide a fix?
Replies
5
Boosts
0
Views
227
Activity
Dec ’25
MapPolyline and MapPolygon not visible on simulator
My app uses SwiftUI Map and draws Markers, MapPolyline and MapPolygons over it. These all work on actual devices. On the iOS 26.0.1 Simulator running on macOS 26.0.1 Polylines and Polygons do now show. Do others see the same thing?
Replies
3
Boosts
0
Views
280
Activity
Dec ’25