Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Is Using EAS Update (OTA) Compliant with Apple App Store Policies for a Health App?
Hi everyone, I’m developing a health-related mobile app and considering using EAS Update to deliver over-the-air (OTA) updates for JavaScript code and assets. Before implementing this, I want to ensure that this approach complies with Apple App Store policies, especially given the sensitivity of health-related apps. Here are my concerns: Does using EAS Update (OTA) align with Apple’s guidelines regarding app updates and dynamic behavior changes? Are there specific rules or restrictions for health apps using OTA updates that I should be cautious of? Could this approach be flagged as violating Apple’s policies on app integrity, especially those requiring updates to go through the App Store review process? I’d greatly appreciate any insights, advice, or references to Apple’s official documentation regarding OTA updates for apps distributed through the App Store. Thanks in advance for your help!
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469
Dec ’24
Transferring multiple apps that use Sign in with Apple
Hello, These questions are in regard to transferring Sign in With Apple users as part of an app transfer to another developer team. We’ve already read and absorbed the following documents from Apple, but we still have questions that aren’t covered in these documents, due to the unique nature of our use case. Transferring Your Apps and Users to Another Team Bringing New Apps and Users Into Your Team Resolving Sign in with Apple Response Errors Background: We have a suite of three apps that we are tranferring to another developer team. Each app supports Sign In With Apple. Our accounts/users are shared among all three apps. We have all three apps currently grouped together for SIWA. We’re aware that we will need to un-group them before doing the SIWA user transfer. Questions: The API for generating and exchanging transferIDs for users (endpoint /auth/usermigrationinfo) requires a parameter client_id which is described in the docs as "The identifier (App ID or Services ID) for the transferring app." Since we are transferring a set of three apps which share users, we aren’t sure which AppID to use, or whether it matters? We’re assuming we only need to transfer the users once in total (not once-per-app), is this correct? Does it matter which of the three apps’ AppID we use for this? To give more specific context to this question, here’s a more detailed example: For simplicity’s sake, let’s say we have 10 user accounts total, and any of them could sign into any of our three apps. Users 1-7 have signed into all three apps previously User8 has only signed into AppA User9 has only signed into AppB User10 has only signed into AppC Ideally we want to transfer all 10 users all at once. Does it matter which AppID we use for client_id? For example, if we use AppA as the client_id, will we still be able to transfer all 10 users (including User9 and User10)? We’ve tested this on the sender team side, and we’re able to successfully create transferIDs for all 10 users using AppA as client_id. But we’re not sure if this will still work on the recipient side, that we’ll be able to exchange the transferID for all 10 users. . To add another wrinkle, there is a possibility that we won’t be able to transfer one of our three apps (due to one of Apple’s limitations for app transfer). In that case we’ll have to create a new app on the recipient team and shut down the old one on the sender team. But the other two apps in the suite would still be transferred normally. We’d still want all 10 users to be transferred, as the intention is still that all our users can sign into any of their existing accounts in any of the three apps. Would this scenario change the answer to question 1? For example, say we aren’t able to transfer AppC over to the new development team, but instead had to create a new app, AppCNew on the new development team. But we still are able to transfer AppA and AppB. Would we still be able to transfer all 10 users using AppA as the client_id? Including User10 who only ever signed in to AppC (which isn’t being transferred)? We'd really appreciate any answers or guidance that anyone can provide. Thank you, Adam
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Dec ’24
App Rejectied due to ATT Prompt
Hello. I am trying to give an update to my app but it again and again gets rejected due to the ATT Prompt. Before this late week I gave the update and it got live without any issue. Now I done some minor changes in the App. Apple Response. The app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iPadOS 18.2. Next Steps Explain where we can find the App Tracking Transparency permission request in the app. The request should appear before any data is collected that could be used to track the user. If App Tracking Transparency is implemented but the permission request is not appearing on devices running the latest operating system, review the available documentation and confirm App Tracking Transparency has been correctly implemented. If your app does not track users, update your app privacy information in App Store Connect to not declare tracking. You must have the Account Holder or Admin role to update app privacy information. My Response: Hello Apple Team Thank you for your feedback. We have tested the app on iPadOS 18.2, also on iPhone 18.1 and the App Tracking Transparency dialogue is appearing as expected on the main home screen when the user enters the app. To help demonstrate this, we’ve attached a video showing the ATT prompt in action. If there is still an issue with the dialogue or if it needs to be placed in a different position, we kindly request your guidance on what needs to be adjusted. Please let us know the details so we can address it promptly. Thank you for your support "I uploaded a video with images showcasing the ATT prompt but now again they rejected the update with the exact same reply. Which I am thinking it may be a bot reply. Now what to do how to solve it?
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Dec ’24
My first launch and... My Apple Developer Account suddenly disappeared
Hi! I've just opened Xcode and found that I can't build my app anymore. The error was about signing. Basically, there's no team in my account. Also, I've found that all my certificates have been revoked! I created my dev account a month ago and released only one macOS app. It's SecFolder (it's not self-promotion!!!). App not even in the App Store. I planned to self-distribute it. I'm in a little shock right now since I've just launched and had my first users. And of course, my app is now gone from their Macs, screaming "malware" popup in their faces now :( Since my app is all about paranoia security, this is basically a death sentence for my project... Could someone with experience in the Apple dev ecosystem help me understand what might have gone wrong? Why might Apple think that my app is malware or something? P.S. My app is about Advanced File Access Control for macOS. It gives user complete control over which applications can access specified by user files and folders
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389
Dec ’24
Apple ID and App Store Connect account randomly locked
Friday we were preparing to publish our final build in TestFlight. Our developer informed me that the account holder had to agree to new terms and agreements. I am the sole user of this account, and tried to login (1 week ago I was still able to login). To my surprise I got the notification “account locked”, ”you need to reset your password”. I followed the required step: filling in the phone number on file (which is my phone number). After filling this in the page informed me that they’d get back to me in 1 day. On Saturday I received an email from no_reply@apple with the following “We have received the request for access to your account and we have denied access.” There was no further information in the email why this would be. I tried Apple support but they tell me they can not reactivate the account and I should apply for a new Apple ID. This sounds really strange as it would mean I would lose access to our currently published application forever? But in general I am just shocked how they can deny access to an account, which is even a paid one (Developer Program), and not help me out. I am able to supply all identification (passport). I have access to the email that we use to login. I have access to the mobile phone number that is connected for exactly this reason (two factor authentication). Anyone with similar experience and/or solutions?
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Dec ’24
How to Digitally Sign a PDF File in Swift?
I'm currently working on a project in Swift where I need to digitally sign a PDF file. I have the following resources available: Private Key stored in the iOS Keychain with a tag. Public Key also stored in the iOS Keychain with a tag. A valid certificate stored as a PEM string. I need to digitally sign a PDF file with the above keys and certificate, but I'm struggling to find a clear and straightforward example or guidance on how to achieve this in Swift. Specifically, I’m looking for help with: Creating the digital signature using the private key and certificate. Embedding this signature into the PDF file. Any considerations I should be aware of regarding the format of the signed PDF (e.g., CMS, PKCS7, etc.). If anyone has experience with digitally signing PDFs in Swift, I would greatly appreciate your guidance or code examples. Thank you in advance!
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533
Dec ’24
PSSO 2.0: is previous password expected to unlock keychain?
Wondering if others have encountered this issue with PSSO 2.0. We are observing that if, after registration, a user changes their IDP password, they may be prompted for their previous password in order to unlock the Keychain. We are trying to determine if this is expected behavior or if there is a way to avoid it. To reproduce this, the flow would be as follows: user registers with PSSO user logs out and logs back in with their IDP password user is authenticated (and not prompted for previous password) user logs out user changes their IDP password on another machine user logs in and is prompted to use their previous password to unlock the Keychain. Failure to provide the previous password nukes the Keychain, which is not an outcome we want. Any insight anyone has on this issue would be most welcome. Thanks
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Dec ’24
Background Location Indicator Remains Active Despite "Never" Permission Setting in iOS 18+
Hi everyone, I'm encountering an issue where the background location indicator remains visible on the status bar even though I have set the location permissions to Never for my app in the system settings. Despite taking all the necessary steps to stop location tracking (including stopping updates, geofencing, and other location-related services), the indicator still appears. This seems to be a bug since everything has been turned off on my end. Here’s what I’ve already tried: Setting location permissions to Never in the settings. Stopping startUpdatingLocation(), stopMonitoringSignificantLocationChanges(), and geofencing (using locationManager.stopMonitoringRegions()). Calling locationManager.showsBackgroundLocationIndicator = false. Ensuring that the CLLocationManager is fully invalidated. Despite all of this, the background location indicator still remains in the status bar. I’ve tested it on real devices, as well as in the simulator, with no improvement. Has anyone experienced something similar, or can suggest why this might be happening? Could this be related to an iOS 18+ issue? Any insights or guidance would be greatly appreciated.
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369
Dec ’24
Command line app doesn't prompt for a permission when it runs from from a terminal
I've made a simple command line app that requires Screen recording permission. When I ran it from Xcode, it prompts for a permission and once I allowed it from the settings, it runs well. #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <CoreGraphics/CGDisplayStream.h> int main() { printf("# Start #\n"); if (CGPreflightScreenCaptureAccess()) { printf("# Permitted.\n"); } else { printf("# Not permitted.\n"); if (CGRequestScreenCaptureAccess() == false) { printf("# CGRequestScreenCaptureAccess() returning false\n"); } } size_t output_width = 1280; size_t output_height = 720; dispatch_queue_t dq = dispatch_queue_create("com.domain.screengrabber", DISPATCH_QUEUE_SERIAL); CGError err; CGDisplayStreamRef sref = CGDisplayStreamCreateWithDispatchQueue( 1, output_width, output_height, 'BGRA', NULL, dq, ^( CGDisplayStreamFrameStatus status, uint64_t time, IOSurfaceRef frame, CGDisplayStreamUpdateRef ref ) { printf("Got frame: %llu, FrameStatus:%d \n", time, status); } ); err = CGDisplayStreamStart(sref); if (kCGErrorSuccess != err) { printf("Error: failed to start streaming the display. %d\n", err); exit(EXIT_FAILURE); } while (true) { usleep(1e5); } CGDisplayStreamStop(sref); printf("\n\n"); return 0; } Now I want to execute this from terminal, so I went to the build folder and typed the app name. cd /Users/klee/Library/Developer/Xcode/DerivedData/ScreenStreamTest-ezddqbkzhndhakadslymnvpowtig/Build/Products/Debug ./ScreenStreamTest But I am getting following output without any prompt for permission. # Start # # Not permitted. # CGRequestScreenCaptureAccess() returning false Error: failed to start streaming the display. 1001 Is there a something I need to consider for this type of command line app?
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680
Dec ’24
Keychain Item Lost During Resetting Face ID
I'm using the following code to store a Keychain item: SecAccessControlCreateWithFlags( kCFAllocatorDefault, kSecAttrAccessibleWhenUnlockedThisDeviceOnly, .biometryAny, &error ) One of my app users reported an issue: 1. The user navigated to his iPhone’s Face ID settings and click `Reset Face ID`. 2. Then, before he set new Face ID, he accidentally tapped the "Back" button and returned to the iPhone Settings page. 3. He later reopened the Face ID setup page and completed the process. 4. Upon returning to my app, the Keychain item secured by Face ID was no longer found. I understand that .biometryAny may cause Keychain items to become invalidated when biometric data is reset. However, the user’s scenario — where the setup was temporarily interrupted — seems to have caused the item to disappear. 1. Is there a way to detect and handle such interruptions to prevent the Keychain item from being lost? 2. How can I design a better experience to guide the user in recreating the Keychain item when this occurs?
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303
Dec ’24
Regarding licensed applet
To apply for NFC & SE Platform entitlement, I need to provide information regarding licensed applets and TSM. However, I currently lack background knowledge in these areas. Could you provide me with an overview or examples of what licensed applets and TSM entail?
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420
Dec ’24
SFAuthorizationPluginView and invalid password
I am using SFAuthorizationPluginView in my Security agent plugin. My code expects that its willActivate method be called. With normal screensaver unlock, this works fine. However if I enter an invalid password, then enter the correct password, I never get the willActivate call. I have reproduced this with Quinn's LoginUIAuthPlugin from the QAuthPlugins example code. My mechanisms look like this with LoginUIAuthPlugin: mechanisms HyprAuthPlugin:invoke builtin:authenticate,privileged PKINITMechanism:auth,privileged LoginUIAuthPlugin:login CryptoTokenKit:login I would like to be able to get my plugin working properly when the user had previously entered an invalid password.
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380
Dec ’24
Command Line Tool doesn't trigger permission prompt for audio recording
Hello, I'm developing a Command Line Tool in XCode, in order to capture system audio and save it to a file, which will then be used by a separate process. Everything works perfectly when running it from either XCode or the native terminal application (see image below), but as soon as I try to run it from any 3rd party application, it doesn't ask for permissions to record sound, and the resultant file ends up soundless. When archiving it and then running it from other 3rd party applications, e.g Warp (terminal) or spawning it as a child process from a bundled Electron application, it doesn't ask for permissions. Things of note: I've codesigned the application with "Developer ID Application" I've added NSAudioCaptureUsageDescriptionto Info.plist I've included Info.plist in the binary (see image below) I've added the com.apple.security.device.audio-input entitlement I've used the following resources as inspiration: https://github.com/insidegui/AudioCap https://developer.apple.com/documentation/coreaudio/capturing-system-audio-with-core-audio-taps As my use-case involves spawning the executable from Electron as a child process, I've tried to include the appropriate permissions to the parent application too, without success. I'm really at a loss here, it feels like I've tried everything. Any pointers are much appreciated! Thanks
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682
Dec ’24
Rooted iPhone 15 Pro
iOS 18.2 (22C152) My phone is currently on lockdown mode and I have gotten alerts from Experian that my information is on the dark web as well as having to reset all my accounts. However this has not fixed the issue. Even if I hard factory reset settings etc the root makes its way very shortly after, if not immediately. Though I recently got these notifications and purchased the phone in Feb. 2024 the has been an ongoing issue for a few years. I can elaborate if needed. To make it short I have a reinstalled root on my phone. Apple nor Spectrum (who I have my phone with) have been able to assist with this issue. I have been able to clarify this ”hijacking” with the Geek Squad who didn’t want their legal team involved when asking for a report so the PD can do an internal cyber investigation. So, I’ve just lived with it. Let me know what your thoughts to resolve this issue would be before spending thousands to find a resolution on my own. Side note before asked: what I’ve been told may be it’s ”gateway” is via “DNS hijacking” with WiFi or internally hotspot. I can also elaborate if needed-I’m not a web developer, however I do know where this issue stems from whom has their masters in such industry as well as 30 years experience. It’s annoying and inconvenient at this point and I’m looking for clarity, resolution and if no justice for the criminal then liability. thank you! please refrain from saying “APpLe CaNt bE hiJaCked“ ..
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559
Dec ’24
Unable to give permission to app I'm building to access devices on local network on Sequoia - no prompt given
I am developing apps using NWJS framework, which access devices on the local network. I am doing this on Sequoia on Macos (Desktop). I have developed other apps using NWJS before, but on earlier versions of Macos. My issue is, I am unable to give my app permission to app to access devices on local network on one of the apps. Some background: Other apps which I have used which access devices on the local network, on first-time launching, have given a prompt asking me if I want to allow or deny access to local device for the app. However, on first-time launching (and many others after that), It simply says the device cannot be reached, and I never get a prompt asking me if I want to allow or deny access to local device for my app. In its barebones proof-of-concept stage of my app, I have an iframe who's src attribute is the IP address of a device known on the network with that address. I have tried the protocol https://192.168.1.99 and http://192.168.1.99 in the src attribute. This protocol works in another app I have built where upon first-time launch, I was able to get a prompt and give it the needed permission. If I check in System Settings > Privacy and Security > Network, the app doesn't appear where I can toggle a setting. I also am unable to explicitly add my app to the list. ** This worked for one app, but not another: In researching this issue, it was recommended that I add the following keys in info.plist: com.apple.developer.networking.multicast - boolean true NSLocalNetworkUsageDescription - string description NSNearbyInteractionUsageDescription - string description This worked for one of my apps, but not another, which has a nearly identical structure. In fact, other than CFBundleIdentifier, CFBundleDisplayName and CFBundleName, info.plist is identical. Why did this work one time, and how can I get my app to prompt for permission for local network access?
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541
Dec ’24
[SSL Pinning] NSPinnedDomains is not working on my testing
Hi, Just follow the related post to implement this method in the app, but it gave me error, like: "An SSL error has occurred and a secure connection to the server cannot be made" the info plist configuration like below, NSPinnedDomains mysite.com NSIncludesSubdomains NSPinnedCAIdentities SPKI-SHA256-BASE64 r/mIkG3eEpVdm+u/ko/cwxzOMo1bk4TyHIlByibiA5E= The pub key is right for me, since it works when I use different pub key pinning through URLSession interface. So here, I dont know where to start the troubleshooting, any advice would be appreciated.
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306
Dec ’24