Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Management of multiple root views in SwiftUI
Hey guys, I'm totally unexperienced in Swift coding and I'm doing my first steps using Swift Playgrounds on my macOS as well as on my iPadOS. I'm setting up a simple App that can be divided in 4 main categories (Splash, Authentication, Content, Setup). Each category (except the Splash as the short intro when running the app) can have a NavigationStack (e. g. switching between login view, register view, forgott password view in authentication). So I thought about having a root view for each of them. My google research gave me lots of ways and hints but it's not clear at all for me if I should and how I should do this. I often read about a RootViewController but I guess that's UIKit stuff and nothing for SwiftUI. Then I read about delegates and such. Then, I read an article that exactly fits my goals and I just liked to get your opinion what you think about this way to solve my plan: First of all, I define a separate class for a appRootManager: final class appRootManager: ObservableObject { enum eRootViews { case Splash, Authentification, Content, Setup } @Published var currentRoot: eRootViews = .Splash } The main app file looks like this: @main struct MyApp: App { @StateObject private var oRootManager = appRootManager() var body: some Scene { WindowGroup() { Group { switch oRootManager.currentRoot { case .Splash: viewSplash() case .Authentification: viewLogin() case .Content: viewContent() case .Setup: viewSetup() } } .environmentObject(oRootManager) .modelContainer(for: [Account.self]) } } } In each of the for root view files (e. g. Splash view) I make the appRootManager addressable and switch the root view by updating the enum value, like for example: struct viewSplash: View { @EnvironmentObject private var oRootManager: appRootManager var body: some View { ZStack { Color.blue .ignoresSafeArea() Text("Hello World") .font(.title) .fontWeight(.semibold) .foregroundColor(.white) } .onAppear() { DispatchQueue.main.asyncAfter(deadline: .now() + 3) { withAnimation(.spring()) {oRootManager.currentRoot = .Authentification} } } } } It works fine and does exactly what I like to have (when I run the app out of Swift Playgrounds). I'm just wondering why it does not work in the App Preview in Swift Playgrounds and this is why I'd like to have your opinion to the way I solve my plan. I'm very happy for any feedback. Thanks a lot in anticipation! Kind regards Kevin
2
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369
Nov ’24
List Cell - Modifying associated object causes reload of whole list
I've got a List containing Colour objects. Each colour may have an associated Project Colour object. What I'm trying to do is set it up so that you can tap a cell and it will add/remove a project colour. The adding/removing is working, but each time I do so, it appears the whole view is reloaded, the scroll position is reset and any predicate is removed. This code I have so far List { ForEach(colourList) { section in let header : String = section.id Section(header: Text(header)) { ForEach(section) { colour in HStack { if checkIfProjectColour(colour: colour) { Image(systemName: "checkmark") } VStack(alignment: .leading){ HStack { if let name = colour.name { Text(name) } } } Spacer() } .contentShape(Rectangle()) .onTapGesture { if checkIfProjectColour(colour: colour) { removeProjectColour(colour: colour) } else { addProjectColour(colour: colour) } } } } } .onAppear() { filters = appSetting.filters colourList.nsPredicate = getFilterPredicate() print("predicate: on appear - \(String(describing: getFilterPredicate()))") } .refreshable { viewContext.refreshAllObjects() } } .searchable(text: $searchText) .onSubmit(of: .search) { colourList.nsPredicate = getFilterPredicate() } .onChange(of: searchText) { colourList.nsPredicate = getFilterPredicate() } The checkIfProjectColour function func checkIfProjectColour(colour : Colour) -> Bool { if let proCols = project.projectColours { for proCol in proCols { let proCol = proCol as! ProjectColour if let col = proCol.colour { if col == colour { return true } } } } return false } and the add/remove functions func addProjectColour(colour : Colour) { let projectColour = ProjectColour(context: viewContext) projectColour.project = project projectColour.colour = colour colour.addToProjectColours(projectColour) project.addToProjectColours(projectColour) do { try viewContext.save() } catch { let nsError = error as NSError fatalError("Unresolved error \(nsError), \(nsError.userInfo)") } } func removeProjectColour(colour: Colour) { if let proCols = project.projectColours { for proCol in proCols { let proCol = proCol as! ProjectColour if let col = proCol.colour { if col == colour { viewContext.delete(proCol) do { try viewContext.save() } catch { let nsError = error as NSError fatalError("Unresolved error \(nsError), \(nsError.userInfo)") } } } } } }
2
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259
Nov ’24
I am learning swift ui by mimicing stickies but i am facing richtexteditor problem
I am learning swift ui by mimicing stickies but i am having issue with richtextui Error ViewBridge to RemoteViewService Terminated: Error Domain=com.apple.ViewBridge Code=18 "(null)" UserInfo={com.apple.ViewBridge.error.hint=this process disconnected remote view controller -- benign unless unexpected, com.apple.ViewBridge.error.description=NSViewBridgeErrorCanceled} Why it is connecting to remote service when i develop it in local for mac UI error is this. I type cursor moves and no text displayed. changed color to everything some code import SwiftUI import AppKit struct RichTextEditor: NSViewRepresentable { @Binding var attributedText: NSAttributedString var isEditable: Bool = true var textColor: NSColor = .black var backgroundColor: NSColor = .white var font: NSFont = NSFont.systemFont(ofSize: 14) I only started swift ui 2 day ago. Bought mac mini 4 3 day ago to develop ios app but learning mac app first to get experience with mac environment Who can help Contact me via discord alexk3434 I need mac developer friends.
Topic: UI Frameworks SubTopic: SwiftUI
1
0
670
Nov ’24
AVSpeechUtterance problem
I see this error in the debugger: #FactoryInstall Unable to query results, error: 5 IPCAUClient.cpp:129 IPCAUClient: bundle display name is nil Error in destroying pipe Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 5476 on anonymousListener or serviceListener was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 5476 on anonymousListener or serviceListener was invalidated from this process.} on this function: func speakItem() { let utterance = AVSpeechUtterance(string: item.toString()) utterance.voice = AVSpeechSynthesisVoice(language: "en-GB") try? AVAudioSession.sharedInstance().setCategory(.playback) utterance.rate = 0.3 let synthesizer = AVSpeechSynthesizer() synthesizer.speak(utterance) } When running without the debugger, it will (usually) speak once, then it won't speak unless I tap the button that calls this function many times. I know AVSpeech has problems that Apple is long aware of, but I'm wondering if anyone has a work around. I was thinking there might be a way to call the destructor for AVSpeechUtterance and generate a new object each time speech is needed, but utterance.deinit() shows: "Deinitializers cannot be accessed"
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1
647
Nov ’24
UIPasteControl sometimes disappear
Problem Our app use UIPasteControl for people taps to place pasteboard contents in UITextView. It worked fine at first, but recently received a lot of user feedback and the button suddenly disappeared This problem usually occurs when an App switches between the front and back More Information When the button disappears, we find that the child view of the UIPasteControl control which name _UISlotView has a size of zero. we use UIKit and AutoLayout,limit button size (100, 36) let config = UIPasteControl.Configuration() config.displayMode = .labelOnly config.cornerStyle = .fixed config.baseForegroundColor = .white config.baseBackgroundColor = .black config.cornerRadius = 18 let btn = UIPasteControl(configuration: config) pasteBtn = btn addSubview(pasteBtn) pasteBtn.snp.makeConstraints { make in make.trailing.equalTo(-20) make.bottom.equalTo(-10) make.size.equalTo(CGSize(width: 100, height: 36)) } UI view information <UIPasteControl: 0x107dda810; frame = (0 0; 100 36); layer = <CALayer: 0x3010ff000>> (lldb) po [0x107dda810 subviews] <__NSSingleObjectArrayI 0x30152ff00>( <_UISlotView: 0x107dea630; frame = (0 0; 100 36); userInteractionEnabled = NO; layer = <CALayer: 0x3010eb460>> ) anyone meet before? is there a workaround?
5
0
730
Nov ’24
@FetchRequest predicate is ignored if the context changes
I have a simple SwiftUI application with CoreData and two views. One view displays all "Place" objects. You can create new places and you can show the details for the place. Inside the second view you can add "PlaceItem"s to a place. The problem is that, once a new "PlaceItem" is added to the viewContext, the @NSFetchRequest seems to forget about its additional predicates, which I set in onAppear. Then every place item is shown inside the details view. Once I update the predicate manually (the refresh button), only the items from the selected place are visible again. Any idea how this can be fixed? Here's the code for my two views: struct PlaceView: View { @FetchRequest(sortDescriptors: []) private var places: FetchedResults<Place> @Environment(\.managedObjectContext) private var viewContext var body: some View { NavigationView { List(places) { place in NavigationLink { PlaceItemsView(place: place) } label: { Text(place.name ?? "") } } } .toolbar { ToolbarItem(placement: .primaryAction) { Button { let place = Place(context: viewContext) place.name = NSUUID().uuidString try! viewContext.save() } label: { Label("Add", systemImage: "plus") } } } .navigationTitle("Places") } } struct PlaceItemsView: View { @ObservedObject var place: Place @FetchRequest(sortDescriptors: []) private var items: FetchedResults<PlaceItem> @Environment(\.managedObjectContext) private var viewContext func updatePredicate() { items.nsPredicate = NSPredicate(format: "place == %@", place) } var body: some View { NavigationView { List(items) { item in Text(item.name ?? ""); } } .onAppear(perform: updatePredicate) .toolbar { ToolbarItem(placement: .primaryAction) { Button { let item = PlaceItem(context: viewContext) item.place = place item.name = NSUUID().uuidString try! viewContext.save() } label: { Label("Add", systemImage: "plus") } } ToolbarItem(placement: .navigationBarLeading) { Button(action: updatePredicate) { Label("Refresh", systemImage: "arrow.clockwise") } } } .navigationTitle(place.name ?? "") } } struct ContentView: View { @Environment(\.managedObjectContext) private var viewContext var body: some View { NavigationView { PlaceView() } } } Thanks!
2
0
892
Nov ’24
How to drag and drop an image file to find in an app
import Cocoa @available(macOS 10.13, *) let imagePboardType = NSPasteboard.PasteboardType.fileURL class DragSourceView: NSImageView { weak var dragSourceDelegate: NSDraggingSource? override func mouseDown(with event: NSEvent) { //拖放数据定义 let pasteboardItem = NSPasteboardItem() //设置数据的Provider if #available(macOS 10.13, *) { pasteboardItem.setDataProvider(self, forTypes: [NSPasteboard.PasteboardType.fileURL]) } else { // Fallback on earlier versions } //拖放item let draggingItem = NSDraggingItem(pasteboardWriter: pasteboardItem) draggingItem.draggingFrame = NSRect(x: 100 , y: 10, width: 100, height: 100) //拖放可视化图象设置 draggingItem.imageComponentsProvider = { let component = NSDraggingImageComponent(key: NSDraggingItem.ImageComponentKey.icon) component.frame = NSRect(x: 0, y: 0, width: 16, height: 16) component.contents = NSImage(size: NSSize(width: 32,height: 32), flipped: false, drawingHandler: { [unowned self] rect in { self.image?.draw(in: rect) return true }() } ) return [component] } //开始启动拖放sesson self.beginDraggingSession(with: [draggingItem], event: event, source: self.dragSourceDelegate!) } } extension DragSourceView: NSPasteboardItemDataProvider { func pasteboard(_ pasteboard: NSPasteboard?, item: NSPasteboardItem, provideDataForType type: NSPasteboard.PasteboardType) { // let data = self.image?.tiffRepresentation let data = "/Users/slowdony/Desktop/640.jpeg" let dataUrl = data.data(using: String.Encoding(rawValue: NSUTF8StringEncoding))! item.setData(dataUrl, forType: type) } } import Cocoa class ViewController: NSViewController { @IBOutlet weak var sourceView: DragSourceView! override func viewDidLoad() { super.viewDidLoad() self.sourceView.dragSourceDelegate = self } } extension ViewController: NSDraggingSource { //返回拖放操作类型 func draggingSession(_ session: NSDraggingSession, sourceOperationMaskFor context: NSDraggingContext) -&gt; NSDragOperation { if (context == .outsideApplication){ return .copy } else{ return .generic } } //开始拖放代理回调 func draggingSession(_ session: NSDraggingSession, willBeginAt screenPoint: NSPoint) { print("draggingSession beginAt \(screenPoint)") } //拖放鼠标移动时的代理回调 func draggingSession(_ session: NSDraggingSession, movedTo screenPoint: NSPoint) { print("draggingSession movedTo \(screenPoint)") } //结束拖放代理回调 func draggingSession(_ session: NSDraggingSession, endedAt screenPoint: NSPoint, operation: NSDragOperation) { print("draggingSession endedAt \(screenPoint)") } } I am dragging an image to the desktop through the above code, failed, help
Topic: UI Frameworks SubTopic: AppKit Tags:
2
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485
Nov ’24
侧划返回卡死
xcode16,iphone16,iOS 自定义navigationItemLeftBar,设置 navigationController?.interactivePopGestureRecognizer?.delegate = self,侧划返回一半,点击屏幕,界面卡死。 18系统之前的手机,或者非iphone16的手机没有问题。
0
0
376
Nov ’24
Most idiotic problem with assign value to value?
Why assigning function.formula = formula does not change function.formula to formula in one go? It's always late one change behind. struct CustomFunction has defined .formula as @MainActor. I feel stupid. There is a part of code: struct CustomFormulaView: View { @Binding var function: CustomFunction @State var testFormula: String = "" @EnvironmentObject var manager: Manager .... .onChange(of: testFormula) { debugPrint("change of test formula: \(testFormula)") switch function.checkFormula(testFormula, on: manager.finalSize) { case .success(let formula): debugPrint("before Change: \(function.formula)") function.formula = formula // Nothing happens debugPrint("Test formula changed: \(testFormula)") debugPrint("set to success: \(formula)") debugPrint("what inside function? \(function.formula)") Task { //Generate Image testImage = await function.image( size: testImageSize), simulate: manager.finalSize) debugPrint("test image updated for: \(function.formula)") } .... and it produces this output when changed from 0.5 to 1.0 Debug: change of test formula: 1.0 Debug: before Change: 0.5 Debug: Test formula changed: 1.0 Debug: set to success: 1.0 Debug: what inside function? 0.5 Debug: test image updated for: 0.5 0.5 is an old value, function.formula should be 1.0 WT??
3
0
392
Nov ’24
Detect when a tvOS top shelf tile/slide transition occurs?
Our tvOS app makes use of top shelf Carousel style slides to promote our content. We would like to detect when tvOS transitions between individual top shelf slides, regardless of whether the slide transition is made by a user (via the Siri remote), or by the system idle auto-transition. Has anyone achieved this, maybe there are undocumented system hooks or events we can listen to?
0
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467
Nov ’24
NSInternalInconsistencyException Failed to create remote render context
Some crashes were found, not many, but we could not locate the specific code because the error stack is a systematic method. Error: NSInternalInconsistencyException Failed to create remote render context Stack: 0 CoreFoundation 0x000000018a879d78 ___exceptionPreprocess + 220 1 libobjc.A.dylib 0x00000001a34de734 _objc_exception_throw + 60 2 Foundation 0x000000018c0ff358 -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore 0x000000018d475f8c ___UIKIT_DID_NOT_RECEIVE_A_REMOTE_CACONTEXT_FROM_COREANIMATION_INDICATING_A_POSSIBLE_BACKBOARDD_CRASH + 572 4 UIKitCore 0x000000018d232484 ___UIKIT_IS_REQUESTING_A_CACONTEXT_FROM_COREANIMATION + 80 5 UIKitCore 0x000000018d1fc32c +[_UIContextBinder createContextForBindable:withSubstrate:] + 708 6 UIKitCore 0x000000018d13bdec -[_UIContextBinder _contextForBindable:] + 148 7 UIKitCore 0x000000018cf5bd20 -[_UIContextBinder updateBindableOrderWithTest:force:] + 480 8 UIKitCore 0x000000018d2e1200 -[_UIContextBinder createContextsWithTest:creationAction:] + 92 9 UIKitCore 0x000000018ccd64c0 -[UIWindowScene _prepareForResume] + 156 10 UIKitCore 0x000000018ce2ef80 -[UIScene _emitSceneSettingsUpdateResponseForCompletion:afterSceneUpdateWork:] + 876 11 UIKitCore 0x000000018ce72528 -[UIScene scene:didUpdateWithDiff:transitionContext:completion:] + 288 12 UIKitCore 0x000000018cdfc8c8 -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] + 476 13 FrontBoardServices 0x000000019c9dbe18 -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] + 528 14 FrontBoardServices 0x000000019c9f413c ___94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 + 152 15 FrontBoardServices 0x000000019c9d9308 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 240 16 FrontBoardServices 0x000000019c9df824 ___94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke + 396 17 libdispatch.dylib 0x000000018a4e0a2c __dispatch_client_callout + 20 18 libdispatch.dylib 0x000000018a4e44e0 __dispatch_block_invoke_direct + 264 19 FrontBoardServices 0x000000019c9dac70 ___FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 20 FrontBoardServices 0x000000019c9da040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 21 FrontBoardServices 0x000000019c9de700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 22 CoreFoundation 0x000000018a89bf04 ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 23 CoreFoundation 0x000000018a8acc90 ___CFRunLoopDoSource0 + 208 24 CoreFoundation 0x000000018a7e6184 ___CFRunLoopDoSources0 + 268 25 CoreFoundation 0x000000018a7ebb4c ___CFRunLoopRun + 828 26 CoreFoundation 0x000000018a7ff6b8 _CFRunLoopRunSpecific + 600 27 GraphicsServices 0x00000001a6899374 _GSEventRunModal + 164 28 UIKitCore 0x000000018d164e88 -[UIApplication _run] + 1100 29 UIKitCore 0x000000018cee65ec _UIApplicationMain + 364 30 ??? 0x00000001059b9ce4 0x00000001059b9ce4 + 0 These crashes occurred when the App was about to enter the foreground. (UIApplicationWillEnterForegroundNotification) These crashes occurred on systems from 15 to 18. crash.log
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
353
Nov ’24
QuickLookPreviewController generates lots of constraint warnings
I have been using the QLPreviewController in an app for some time now and have always gotten a flurry of constraint warnings when it launches which I have ignored. I have looked at them and don't believe they are due to my code and the app seems to work. Tried to attach a simple app that loads a ViewController with a single button that when pressed creates an object that generates and displays a CSV file via QLPreviewController but can't. First warning: Invalid content type identifier com.apple.pktransaction specified in extension com.apple.Passbook.QuicklookPreviewExtension Second warning: Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x60000213ae40 h=-&- v=--& UINavigationBar:0x10621ddf0.minY == 0 (active, names: '|':UILayoutContainerView:0x106208830 )>", "<NSAutoresizingMaskLayoutConstraint:0x60000213ae90 h=-&- v=--& UINavigationBar:0x10621ddf0.height == 44 (active)>", "<NSLayoutConstraint:0x600002137890 V:[UINavigationBar:0x10621ddf0]-(0)-[UIFocusContainerGuide:0x600003d04000'UINavigationControllerContentFocusContainerGuide'] (active)>", "<NSLayoutConstraint:0x600002137020 UIFocusContainerGuide:0x600003d04000'UINavigationControllerContentFocusContainerGuide'.bottom == UILayoutContainerView:0x106208830.bottom (active)>", "<NSLayoutConstraint:0x6000021366c0 V:|-(0)-[UILayoutContainerView:0x106208830] (active, names: QLPreviewControllerView:0x10631de80, '|':QLPreviewControllerView:0x10631de80 )>", "<NSLayoutConstraint:0x600002134d20 V:[UILayoutContainerView:0x106208830]-(0)-| (active, names: QLPreviewControllerView:0x10631de80, '|':QLPreviewControllerView:0x10631de80 )>", "<NSLayoutConstraint:0x60000211dcc0 'UIView-Encapsulated-Layout-Height' QLPreviewControllerView.height == 0 (active, names: QLPreviewControllerView:0x10631de80 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x600002137890 V:[UINavigationBar:0x10621ddf0]-(0)-[UIFocusContainerGuide:0x600003d04000'UINavigationControllerContentFocusContainerGuide'] (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. dealloc Query controller [A899BAB1-6730-4B7D-9CBE-488EC6641B6B] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the UIView property translatesAutoresizingMaskIntoConstraints) ( "<NSAutoresizingMaskLayoutConstraint:0x6000021229e0 h=--& v=--& _UIToolbarContentView:0x10641e920.width == 0 (active)>", "<NSLayoutConstraint:0x60000213a6c0 H:|-(0)-[_UIButtonBarStackView:0x106507620] (active, names: '|':_UIToolbarContentView:0x10641e920 )>", "<NSLayoutConstraint:0x60000213a710 H:[_UIButtonBarStackView:0x106507620]-(0)-| (active, names: '|':_UIToolbarContentView:0x10641e920 )>", "<NSLayoutConstraint:0x600002146bc0 'IB_Leading_Leading' H:|-(16)-[_UIModernBarButton:0x106519cd0] (active, names: '|':_UIButtonBarButton:0x106519ab0 )>", "<NSLayoutConstraint:0x600002146c60 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106519cd0]-(16)-| (active, names: '|':_UIButtonBarButton:0x106519ab0 )>", "<NSLayoutConstraint:0x600002147f70 'UISV-canvas-connection' UILayoutGuide:0x600003b050a0'UIViewLayoutMarginsGuide'.leading == _UIButtonBarButton:0x106519ab0.leading (active)>", "<NSLayoutConstraint:0x60000213b020 'UISV-canvas-connection' UILayoutGuide:0x600003b050a0'UIViewLayoutMarginsGuide'.trailing == UIView:0x10651c300.trailing (active)>", "<NSLayoutConstraint:0x60000213bde0 'UISV-spacing' H:[_UIButtonBarButton:0x106519ab0]-(0)-[UIView:0x10651c300] (active)>", "<NSLayoutConstraint:0x60000213a5d0 'UIView-leftMargin-guide-constraint' H:|-(0)-[UILayoutGuide:0x600003b050a0'UIViewLayoutMarginsGuide'](LTR) (active, names: '|':_UIButtonBarStackView:0x106507620 )>", "<NSLayoutConstraint:0x60000213a670 'UIView-rightMargin-guide-constraint' H:[UILayoutGuide:0x600003b050a0'UIViewLayoutMarginsGuide']-(0)-|(LTR) (active, names: '|':_UIButtonBarStackView:0x106507620 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x600002146c60 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106519cd0]-(16)-| (active, names: '|':_UIButtonBarButton:0x106519ab0 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x6000021374d0 UILayoutGuide:0x600003b21340'TitleView(layout=0x106416a30)'.leading >= UILayoutGuide:0x600003b216c0'UIViewLayoutMarginsGuide'.leading (active)>", "<NSLayoutConstraint:0x6000021372f0 UILayoutGuide:0x600003b21340'TitleView(layout=0x106416a30)'.trailing <= UILayoutGuide:0x600003b216c0'UIViewLayoutMarginsGuide'.trailing (active)>", "<NSLayoutConstraint:0x60000216ce60 'UIView-Encapsulated-Layout-Width' _UINavigationBarContentView:0x106416700.width == 0 (active)>", "<NSLayoutConstraint:0x600002134f50 'UIView-leftMargin-guide-constraint' H:|-(16)-[UILayoutGuide:0x600003b216c0'UIViewLayoutMarginsGuide'](LTR) (active, names: '|':_UINavigationBarContentView:0x106416700 )>", "<NSLayoutConstraint:0x600002134b90 'UIView-rightMargin-guide-constraint' H:[UILayoutGuide:0x600003b216c0'UIViewLayoutMarginsGuide']-(16)-|(LTR) (active, names: '|':_UINavigationBarContentView:0x106416700 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021372f0 UILayoutGuide:0x600003b21340'TitleView(layout=0x106416a30)'.trailing <= UILayoutGuide:0x600003b216c0'UIViewLayoutMarginsGuide'.trailing (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
Topic: UI Frameworks SubTopic: General
5
0
762
Nov ’24
SwiftUI not observing SwiftData changes
I have an app with the following model: @Model class TaskList { @Attribute(.unique) var name: String // Relationships var parentList: TaskList? @Relationship(deleteRule: .cascade, inverse: \TaskList.parentList) var taskLists: [TaskList]? init(name: String, parentTaskList: TaskList? = nil) { self.name = name self.parentList = parentTaskList self.taskLists = [] } } If I run the following test, I get the expected results - Parent has it's taskLists array updated to include the Child list created. I don't explicitly add the child to the parent array - the parentList relationship property on the child causes SwiftData to automatically perform the append into the parent array: @Test("TaskList with children with independent saves are in the database") func test_savingRootTaskIndependentOfChildren_SavesAllTaskLists() async throws { let modelContext = TestHelperUtility.createModelContext(useInMemory: false) let parentList = TaskList(name: "Parent") modelContext.insert(parentList) try modelContext.save() let childList = TaskList(name: "Child") childList.parentList = parentList modelContext.insert(childList) try modelContext.save() let fetchedResults = try modelContext.fetch(FetchDescriptor<TaskList>()) let fetchedParent = fetchedResults.first(where: { $0.name == "Parent"}) let fetchedChild = fetchedResults.first(where: { $0.name == "Child" }) #expect(fetchedResults.count == 2) #expect(fetchedParent?.taskLists.count == 1) #expect(fetchedChild?.parentList?.name == "Parent") #expect(fetchedChild?.parentList?.taskLists.count == 1) } I have a subsequent test that deletes the child and shows the parent array being updated accordingly. With this context in mind, I'm not seeing these relationship updates being observed within SwiftUI. This is an app that reproduces the issue. In this example, I am trying to move "Finance" from under the "Work" parent and into the "Home" list. I have a List that loops through a @Query var taskList: [TaskList] array. It creates a series of children views and passes the current TaskList element down into the view as a binding. When I perform the operation below the "Finance" element is removed from the "Work" item's taskLists array automatically and the view updates to show the removal within the List. In addition to that, the "Home" item also shows "Finance" within it's taskLists array - showing me that SwiftData is acting how it is supposed to - removed the record from one array and added it to the other. The View does not reflect this however. While the view does update and show "Finance" being removed from the "Work" list, it does not show the item being added to the "Home" list. If I kill the app and relaunch I can then see the "Finance" list within the "Home" list. From looking at the data in the debugger and in the database, I've confirmed that SwiftData is working as intended. SwiftUI however does not seem to observe the change. ToolbarItem { Button("Save") { list.name = viewModel.name list.parentList = viewModel.parentTaskList try! modelContext.save() dismiss() } } To troubleshoot this, I modified the above code so that I explicitly add the "Finance" list to the "Home" items taskLists array. ToolbarItem { Button("Save") { list.name = viewModel.name list.parentList = viewModel.parentTaskList if let newParent = viewModel.parentTaskList { // MARK: Bug - This resolves relationship not being reflected in the View newParent.taskLists?.append(list) } try! modelContext.save() dismiss() } } Why does my explicit append call solve for this? My original approach (not manually updating the arrays) works fine in every unit/integration test I run but I can't get SwiftUI to observe the array changes. Even more strange is that when I look at viewModel.parentTaskList.taskLists in this context, I can see that the list item already exists in it. So my code effectively tries to add it a second time, which SwiftData is smart enough to prevent from happening. When I do this though, SwiftUI observes a change in the array and the UI reflects the desired state. In addition to this, if I replace my custom list rows with an OutlineGroup this issue doesn't manifest itself. SwiftUI stays updated to match SwiftData when I remove my explicit array addition. I don't understand why my views, which is passing the TaskList all the way down the stack via Bindable is not updating while an OutlineGroup does. I have a complete reproducible ContentView file that demonstrates this as a Gist. I tried to provide the source here but it was to much for the post. One other anecdote. When I navigate to the TaskListEditorScreen and open the TaskListPickerScreen I get the following series of errors: error: the replacement path doesn't exist: "/var/folders/07/3px_03md30v9n105yh3rqzvw0000gn/T/swift-generated-sources/@_swiftmacro_09SwiftDataA22UIChangeDetectionIssue20TaskListPickerScreenV9taskLists33_A40669FFFCF66BB4EEA5302BB5ED59CELL5QueryfMa.swift" I saw another post regarding these and I'm wondering if my issue is related to this. So my question is, do I need to handle observation of SwiftData models containing arrays differently in my custom views? Why do bindings not observe changes made by SwiftData but they observe changes made explicitly by me?
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649
Nov ’24
Relationship between CABasicAnimation's KeyPath and a CALayer's action event
I have a CALayer and I'd like to animate a property on it. But, the property that triggers the animation change is different to the one that is being changed. A basic example of what I'm trying to do is below. I'm trying to create an animation on count by changing triggerProperty. This example is simplified (in my project, the triggerProperty is not an Int, but a more complex non-animatable type. So, I'm trying to animate it by creating animations for some of it's properties that can be matched to CABasicAnimation - and rendering a version of that class based on the interpolated values). @objc class AnimatableLayer: CALayer { @NSManaged var triggerProperty: Int @NSManaged var count: Int override init() { super.init() triggerProperty = 1 setNeedsDisplay() } override init(layer: Any) { super.init(layer: layer) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override class func needsDisplay(forKey key: String) -> Bool { return key == String(keypath: \AnimatableLayer.triggerProperty) || super.needsDisplay(forKey: key) } override func action(forKey event: String) -> (any CAAction)? { if event == String(keypath: \AnimatableLayer.triggerProperty) { if let presentation = self.presentation() { let keyPath = String(keypath: \AnimatableLayer.count) let animation = CABasicAnimation(keyPath: keyPath) animation.duration = 2.0 animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear) animation.fromValue = presentation.count animation.toValue = 10 return animation } } return super.action(forKey: event) } override func draw(in ctx: CGContext) { print("draw") NSGraphicsContext.saveGraphicsState() let nsctx = NSGraphicsContext(cgContext: ctx, flipped: true) // create NSGraphicsContext NSGraphicsContext.current = nsctx // set current context let renderText = NSAttributedString(string: "\(self.presentation()?.count ?? self.count)", attributes: [.font: NSFont.systemFont(ofSize: 30)]) renderText.draw(in: bounds) NSGraphicsContext.restoreGraphicsState() } func animate() { print("animate") self.triggerProperty = 10 } } With this code, the animation isn't triggered. It seems to get triggered only if the animation's keypath matches the one on the event (in the action func). Is it possible to do something like this?
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519
Nov ’24
iOS 18 Icon Display Inconsistency After App Update
Hello Apple Developer Community, I am encountering an issue with app icon rendering after updating an app on devices running iOS 18 or newer. Below are the details: Issue Summary: When updating an app from a previous version (with separate light and dark mode icons) to the latest version (where both modes use the same icon), the icon changes are not reflected consistently across all system menus. Steps to Reproduce: Set the device mode to Dark Mode. Install the previous app version (with different icons for light and dark modes). Update the app to the latest version (where both modes use the same icon). Change the device mode to Light Mode. Switch back to Dark Mode. Expected Behavior: The app icon should remain consistent across all system menus (Home Screen, Spotlight search, etc.) when switching between Light and Dark Modes. Observed Behavior: The app icon displays correctly on the Home Screen but inconsistencies appear in other menus, such as Spotlight search or when toggling between modes. For instance, in Dark Mode, the icon may revert to the previous black-colored logo or display incorrectly compared to the updated design. Additional Notes: The asset catalog is configured correctly, with identical icons set for both light and dark modes in the latest app version. Incrementing the build number was implemented during the update. A manual device restart resolves the issue on some devices, but not consistently. Questions for the Community: Has anyone else experienced similar app icon caching or rendering issues in iOS 18 or later? Are there known workarounds or specific configurations to ensure consistent icon rendering across all system menus? Could this be related to iOS 18's icon caching or appearance handling mechanisms? Your insights and suggestions would be greatly appreciated. Thank you for your time!
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678
Nov ’24
Please HELP. - UIViewController dealloc bug. I need help!
Dear Senior Developer, I come to you at a time where I am lost. Over the last 2-3 months, I have noticed a series of crashes occuring on my app. This all started randomly and has now been a regular occurence. Usually, I would receive some detail as it relates to some class or view that is causing this error but now the only details I have is it relates to a UiViewController dealloc even though I am using SwiftUI. Below I have attached the stack trace from firebase crash analytics. I have spent months on this and I am asking for the help of someone much more senior and knowledable to assist me in this regard. Thanks again for your help and I await your response. I am also willing to share my screen LIVE to help you help me identify this issue. manny.GoblinTools_issue_bfd18ee65a92b459d4ecef3475a9ec34_crash_session_032166c28b8c4764b13a6fdca636d2d6_DNE_0_v2_stacktrace.txt
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547
Nov ’24
Since iOS 18.1, the color of Alert buttons has been affected by the tint modifier.
I used .tint(.yellow) to change the default back button color. However, I noticed that the color of the alert button text, except for .destructive, also changed. Is this a bug or Apple’s intended behavior? Thank you! Below is my code: // App struct tintTestApp: App { var body: some Scene { WindowGroup { MainView() .tint(.yellow) } } // MainView var mainContent: some View { Text("Next") .foregroundStyle(.white) .onTapGesture { isShowingAlert = true } .alert("Go Next View", isPresented: $isShowingAlert) { Button("ok", role: .destructive) { isNextButtonTapped = true } Button("cancel", role: .cancel){} } }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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841
Nov ’24
How the input of UITextField is stored ?
When user enters in a textfield, is the input of textfield gets stored in a String ? If yes, then String in swift being immutable, as user keeps on typing does new memory for storing that text gets allocated with each key stroke ? And when we read users input by using delegate method textField(_ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String) from textfield.text, we get users input in a String. Is it same storage as used by textfield for storing the user input on key stroke or is it some other storage with copy of the user's input in it? Or is UItextfield using a diffrent data structure (buffer) for storing the user input and when we do textfield.text, it gives a copy of data stored in original buffer?
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608
Nov ’24