I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing.
Code to create the document picker is like:
NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil];
UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes];
documentPicker.delegate = self;
[self presentViewController:documentPicker animated:YES completion:nil];
So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file.
In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission.
error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}
--
If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
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After two types of objects correctly inserted as nodes in an augmented reality setting, I replicated exactly the same procedure with a third kind of objects that unfortunately refuse to show up. I checked the flow and it is the same as the other objects as well the content of the LocationAnnotation, but there is surely something that escapes me. Could someone help with some ideas?
This is the common code, apart of the class:
func appendInAR(ghostElement: Ghost){
let ghostElementAnnotationLocation=GhostLocationAnnotationNode(ghost: ghostElement)
ghostElementAnnotationLocation.scaleRelativeToDistance = true
sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: ghostElementAnnotationLocation)
shownGhostsAnnotations.append(ghostElementAnnotationLocation)
}
Hi,
I’m seeing a crash when running my app on iOS 18 simulators or devices using Xcode 26 beta 3.
My app’s minimum deployment target is iOS 17, and the crash does not happen when running from Xcode 16.4.
The crash occurs specifically at this line:
return UIStoryboard(name: storyboard.rawValue, bundle: nil)
.instantiateViewController(withIdentifier: view.rawValue)
Crash Details:
** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ because no class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)'
*** First throw call stack:
(0x191c3321c 0x18f0cdabc 0x191c91ea0 0x19d740774 0x19d740a18 0x19d740cac 0x194626680 0x194dbc784 0x19d740890 0x19d740cac 0x1949aadd8 0x19d740890 0x19d740a18 0x19d740cac 0x194802e24 0x1945f008c 0x194ed1808 0x107a8bfa0 0x107a8c05c 0x1945ec128 0x19d740890 0x19d740cac 0x1945eba60 0x19d740890 0x19d740a18 0x19d740cac 0x1945f07dc 0x1945eaea4 0x19492ee80 0x10763de00 0x1076e56fc 0x1076e5674 0x1076e5e04 0x19496108c 0x194f9b9a0 0x1949072c4 0x194f998cc 0x194f9af04 0x19445139c 0x19445ac28 0x194467508 0x1079afaec 0x1079aff5c 0x1944189a0 0x194417be4 0x1944114e4 0x194411404 0x194410ab4 0x19440c1e4 0x191b28a8c 0x191b288a4 0x191b28700 0x191b29080 0x191b2ac3c 0x1ded09454 0x19453d274 0x194508a28 0x1073564f4 0x1b89fff08)
terminating due to uncaught exception of type NSException
The crash occurs immediately at app launch, when attempting to load a storyboard-based UITabBarController.
Works as expected on:
Xcode 16.4 + iOS 18 (simulator/device)
Xcode 26 beta 3 + iOS 26 (simulator/device)
Running from Xcode 26 beta 3 onto iOS 18 simulators or devices and it immediate crash from the particular storyboard
Setup:
Xcode: 26 beta 3
macOS: 15.5
iOS Simulators: iOS 18.5
Minimum deployment target: iOS 17
UIKit-based app (not using SwiftUI)
No custom toolbars or host views in use explicitly
Is this a known compatibility issue when building with the iOS 26 SDK and running on iOS 18?
Are there any workarounds or recommendations for running apps targeting iOS 17+ on iOS 18 simulators when using Xcode 26?
Following on from this thread: https://developer.apple.com/forums/thread/805037 my list of items is now correctly maintaining state (no more disappearing rows), but I'm now hitting a really annoying issue: Every time something changes - even just changing the dark mode of the device - the entire list of items is refreshed, and the list jumps back to the top.
A simple representation:
// modelData.filteredItems is either all items or some items, depending on whether the user is searching
List {
ForEach(modelData.filteredItems) { item in
ItemRow(item: item)
}
}
When the user isn't searching, filteredItems has everything in it. When they turn on search, I filter and sort the data in place:
// Called when the user turns on search, or when the searchString or searchType changes
func sortAndFilterItemsInModelData() {
modelData.filteredItems.removeAll() // Remove all items from the filtered array
modelData.filteredItems.append(contentsOf: modelData.allItems) // Add all items back in
let searchString: String = modelData.searchString.lowercased()
switch(modelData.searchType) {
case 1:
// Remove all items from the filtered array that don't match the search string
modelData.filteredItems.removeAll(where: { !$0.name.lowercased().contains(searchString) })
...
}
// Sorting
switch(modelData.sortKey) {
case sortKeyDate:
modelData.sortAscending ? modelData.filteredItems.sort { $0.date < $1.date } : modelData.filteredItems.sort { $0.date > $1.date } // Sorts in place
...
}
}
The method doesn't return anything because all the actions are done in place on the data, and the view should display the contents of modelData.filteredItems.
If you're searching and there are, say 10 items in the list and you're at the bottom of the list, then you change the search so there are now 11 items, it jumps back to the top rather than just adding the extra ItemRow to the bottom. Yes, the data is different, but it hasn't been replaced; it has been altered in place.
The biggest issue here is that you can simply change the device to/from Dark Mode - which can happen automatically at a certain time of day - and you're thrown back to the top of the list. The array of data hasn't changed, but SwiftUI treats it as though it has.
There's also a section in the List that can be expanded and contracted. It shows or hides items of a certain type. When I expand it, I expect the list to stay in the same place and just show the extra rows, but again, it jumps to the top. It's a really poor user experience.
Am I doing something wrong (probably, yes), or is there some other way to retain the scroll position in a List? The internet suggests switching to a LazyVStack, but I lose left/right swipe buttons and the platform-specific styling.
Thanks.
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController.
Anyone else seeing this?
4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30
5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396
6 libobjc.A.dylib 0xac50 objc_storeWeak + 472
7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24
8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160
9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112
10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
The following code only ever causes shouldDrawInsertionPoint to be printed (no drawInsertionPoint), but even if that method returns false, the blinking insertion point is still drawn. On the other hand, with TextKit 1 it works as expected.
Is there a way to hide the default insertion point in TextKit 2? My app draws its own.
I've filed FB13684251.
class TextView: NSTextView {
override var shouldDrawInsertionPoint: Bool {
print("shouldDrawInsertionPoint")
return false
}
override func drawInsertionPoint(in rect: NSRect, color: NSColor, turnedOn flag: Bool) {
print("drawInsertionPoint", flag)
}
}
``
UITextView crash when setting attributed text that contains substring ffi and attributedText contains NSFontAttributeName, NSForegroundColorAttributeName
Reproducible case:
UITextView *textView = [[UITextView alloc] init];
textView.attributedText = [[NSAttributedString alloc] initWithString:@"ffi" attributes:@{
NSParagraphStyleAttributeName: [self createParagraphOfLineHeight:20],
NSFontAttributeName: [UIFont systemFontOfSize:fontSize weight:UIFontWeightRegular],
NSForegroundColorAttributeName: UIColor.black
}];
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here.
https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/
I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14.
Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style?
Thank you
I'm running into a persistent problem with the iOS 18.5 simulator in Xcode 26 beta 2. I have built a very simple test app with a storyboard that includes only a toolbar added to the ViewController scene in the storyboard. The test app runs fine in iOS 26 simulators.When I try to run it in the iOS 18.5 simulator for iPhone Pro or iPad (16), it fails while unarchiving the storyboard (as far as I can tell) with this error message in the Xcode console:
*** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView because no class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)'
terminating due to uncaught exception of type NSException
CoreSimulator 1043 - Device: iPad (A16) (3E70E25F-8434-4541-960D-1B58EB4037F3) - Runtime: iOS 18.5 (22F77) - DeviceType: iPad (A16)
I'd love a simple workaround for this.
In beta 2 using layer.cornerRadius on a UIEffectView with the UIGlassEffect allowed you to change the corner radius of the view. In beta 3, this no longer works. WWDC videos indicate the right way to do this is to set the cornerConfiguration on the UIEffectView, but that API doesn't seem to be available yet. At this time it doesn't seem like theres a way to have a glass view that isn't pill shaped.
Navigation Title no longer showing for first Tab in iOS/iPadOS 26 (Directives) in my app Starship SE Corps when running is Xcode 26 simulator and on iPad device itself running iPadOS 26 beta.
Launch app
Notice Navigation Title “Directives” is missing from top tab in Sidebar and Floating Tab View (iPad) and TabView (iOS).
Navigate to other tabs and Navigation Titles appear as expected.
Worked fine (as expected) in iOS/iPadOS 18.5, but broken in iOS/iPadOS 26.
Reference Feedback: FB17987650
Using desaturated mode on an image in a widget will break any links or buttons that use the image as their 'label'.
Using the following will just open the app as if there was no link at all - therefore just using the fallback userActivity handler, or any .widgetURL() urls provided.
Link(destination: URL(string: "bug://never-works")!) {
Image("puppy")
.widgetAccentedRenderingMode(.desaturated)
}
The same goes for buttons:
Button(intent: MyDemoIntent()) {
Image("puppy")
.widgetAccentedRenderingMode(.desaturated)
}
I've tried hacky solutions like putting the link behind the image using a ZStack, and disabling hit testing on the image, but they don't work. Anything else to try?
Logged as Feedback #15152620.
I have a SwiftUI Mac Catalyst app. I create a toolbar like this
NavigationSplitView(columnVisibility: $sceneModel.columnVisibility, preferredCompactColumn: $preferredColumn) {
sidebarView()
} detail: {
contentView()
.toolbar {
ToolbarItemGroup(placement: .topBarTrailing) {
HStack {
Button {
sceneModel.onMaps(sender: self)
} label: {
Image(systemName: "map")
.font(.title2)
}
Button {
sceneModel.onSearch(sender: self)
} label: {
Image(systemName: "magnifyingglass")
.font(.title2)
}
...
}
}
}
}
When my Mac Appearance is set to dark mode and the content under the toolbar is dark the toolbar looks good like this.
But then if I have light content under the toolbar, the glass effect changes to light, but the tint on the icons stays white instead of changing to black and it is hard to see the icon. It looks like this.
When I set the Appearance on my Mac to light, then the toolbar works just fine on both dark and light colored backgrounds.
Does anyone know how I can fix this when the appearance is Dark?
Description:
I’m encountering an issue where the Apple Watch’s watchOS version is lower than the deployment target specified in my Xcode project.
For example, my Watch device is running watchOS 10.6, but my app’s deployment target is set to watchOS 9.6 or 10.6, and Xcode shows an error stating:
Error: “watchOS version doesn’t match the app’s deployment target.”
Could someone clarify how to properly handle this version mismatch?
Environment:
Xcode 26
iPhone: iOS 18
Apple Watch: watchOS 10.6
Any guidance or best practices would be appreciated.
I have an existing Mac app which has evolved through over twenty years of development. It is currently written in a mixture of C++ and Objective-C, with a bit of C and Swift in a few places. For a few years now, I have been tinkering with replacing the UI with SwiftUI. The model has been completely rewritten in Swift and works fine. After a few tries, no version has been working acceptably, so I'm thinking that I need to rethink the architecture.
The UI consists of a window with a master-detail view. The detail view is what users spend most of their time with. It contains a lot of subviews, around 100 typically. Keyboard events affect the display, so I've had a dedicated data structure to hold the state that is needed for displaying all the subviews. Using Instruments, I see that the view seems to recreate the subviews three times per keyboard event, so I'm clearly doing something wrong.
A second factor is that there are a couple of dozen commands that are applicable to the detail view, driven either by menu items, keyboard shortcut, or toolbar button. Adding all of those to the view makes for a massive SwiftUI View, which seems unlikely to be good practice. The current implementation has the controller class broken up with categories, but still they are big classes.
Most SwiftUI stuff on the web is iOS-oriented, and typically has a focus on fairly simple apps, so the whole topic of dealing with menu commands doesn't get a lot of coverage, so I've been doing all that through my own solutions, which are probably nothing like optimal.
What I've been able to find is not particularly helpful for a full-fledged application like mine, so I'm looking for advice on how to structure the app. The existing one is largely MVC, but I've tried a similar approach and a shot at MVVM, but I'm not getting good results so far.
So, pointers, places I can read more, or samples of real-world apps is what I'm after. Anyone?
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List.
This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering).
The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called.
struct MyView: View {
var body: some View {
List {
Section {
Text("drag this title")
.font(.largeTitle)
.draggable("a title")
}
Section {
Color.pink
.frame(width: 400, height: 400)
.dropDestination(for: String.self) { receivedTitles, location in
true
} isTargeted: {
print($0)
}
}
}
}
}
Has anyone encountered this bug and perhaps found a workaround?
In one of my apps, i am using .glassEffect(_:In) to add glass effect on various elements. The app always crushes when a UI element with glassEffect(_in:) modifier is being rendered. This only happens on device running iOS 26 public beta. I know this for certain because I connected the particular device to xcode and run the app on the device. When i comment out the glassEffect modifier, app doesn't crush.
Is it possible to check particular realeases with #available? If not, how should something like this be handled. Also how do i handle such os level erros without the app crushing. Thanks.
Hi all,
After upgrading to the iOS 26 beta, the scrolling in my SwiftUI chat view is completely broken. The exact same code works perfectly on iOS 18.
Context:
I have a chat view using ScrollViewReader and a vertically-reversed ScrollView (with .rotationEffect(.degrees(180))). Each message row (MessageBubble) uses multiple simultaneousGesture handlers:
Horizontal drag for swipe-to-reply (and other actions: pin, delete)
Long press for showing popover/actions
Vertical scroll for normal chat scrolling
This was working great on iOS 18. In iOS 26 beta, the vertical scroll is either completely disabled, jittery, or hijacked by the message row’s drag gestures, even though .simultaneousGesture is used (see code below).
Minimal Repro Sample
MessageListView.swift
swift
Copy
Edit
ScrollViewReader { proxy in
ScrollView(.vertical, showsIndicators: false) {
LazyVStack(spacing: 0) {
// ... grouped messages
ForEach(...) { ...
MessageBubble(...) // see below
}
Color.clear.frame(height: 8).id("BOTTOM_ANCHOR")
}
.padding(.horizontal, 4)
.rotationEffect(.degrees(180))
}
.rotationEffect(.degrees(180))
}
MessageBubble.swift
struct MessageBubble: View {
// ...
var body: some View {
// horizontal swipe-to-reply gesture
let dragGesture = DragGesture(minimumDistance: 10)
// ...
ZStack {
// ...
HStack { ... }
// ...
.simultaneousGesture(
DragGesture(minimumDistance: 0) // for long press
// ...
)
.simultaneousGesture(dragGesture) // for horizontal swipe
}
// ...
}
}
I've encountered a potential bug where a TextField connected to an optional value (not a string) works as expected when bound to a @State property, but won't update a @Binding property.
Here is some example code
import SwiftUI
struct ContentView: View
{
@Binding var boundValue: Double?
@State private var stateValue: Double? = 55
var body: some View
{
TextField("Bound value", value: $boundValue, format: .number)
Text("\(boundValue ?? .nan)")
TextField("State value", value: $stateValue, format: .number)
Text("\(stateValue ?? .nan)")
}
}
#Preview
{
ContentView(boundValue: .constant(42.00))
}
It's as though the optional value stored externally is preventing the value updating. Can anyone confirm whether this is intentional, or a bug?
This is in Xcode 26b6, on macOS Tahoe 26b8, but from this query it looks like the problem has existed for years.
Topic:
UI Frameworks
SubTopic:
SwiftUI
We use SwiftUI's .tabViewBottomAccessory in our iOS apps for displaying an Audio MiniPlayer View (like in the Apple Music App).
TabView(selection: $viewModel.selectedTab) {
// Tabs here
}
.tabViewBottomAccessory {
if viewModel.showAudioMiniPlayer {
MiniPlayerView()
}
}
The Problem
This code works perfectly on iOS 26.0. When viewModel.showAudioMiniPlayer is false, the accessory is completely hidden.
However, on iOS 26.1 (23B5059e), when 'viewModel.showAudioMiniPlayer' becomes false, the MiniPlayerView disappears, but an empty container remains, leaving a blank space above the tab bar.
Is this a known Bug in iOS 26.1 and are there any effective workarounds?
Topic:
UI Frameworks
SubTopic:
SwiftUI