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  • What’s new in Game Center: Widgets, friends, and multiplayer improvements

    Power up your online gaming experience with GameKit and adopt features like multiplayer, leaderboards, and achievements in your game. We'll take you through the latest improvements to Game Center, including player matching and multiplayer APIs, and explore how you can boost discovery of your game.

    Ressources

    • Finding multiple players for a game
    • GKLocalPlayer
    • Human Interface Guidelines: Game Center
      • Vidéo HD
      • Vidéo SD

    Vidéos connexes

    WWDC22

    • Reach new players with Game Center dashboard

    WWDC21

    • Bring Recurring Leaderboards to your game

    WWDC20

    • Design for Game Center
    • Tap into Game Center: Leaderboards, Achievements, and Multiplayer
  • Rechercher dans cette vidéo…
    • 8:23 - Friending API

      // Call Friend Requests API to present friend request view from a view controller, when player click on Add Friends Button in your game
      let error = GKLocalPlayer.local
      .presentFriendRequestCreatorFromViewController(using: navigationController)
      
      if error != nil {
          print("Fail to send friend request with error: \(error!.localizedDescription).")
      }
    • 11:47 - loadFriendsAuthorizationStatus

      // Checking authorization
      GKLocalPlayer.local.loadFriendsAuthorizationStatus { (authorizationStatus, error) in
          guard error == nil else {
             // Error handling
             print(“Fail to load friends list with error: \(error!.localizedDescription).”)
             return
          }
      
          // Handle GKFriendsAuthorizationStatus
          switch authorizationStatus {
            case .notDetermined:
               // Player have not made a choice on friends list sharing
            case .denied:
               // Player have denied your request to access their friends list
            case .restricted:
               // You should delete collected player data from your end
            case .authorized:
               // Player have authorized your request to access their friends list
          }
      }
    • 12:53 - loadFriends

      func loadFriendsOnProgressionMap() async {
          do {
              let friends = try await GKLocalPlayer.local.loadFriends()
              if friends.count > 0 {
                  let leaderboards = try await GKLeaderboard.loadLeaderboards(IDs: [“progress"])
                  if let leaderboard = leaderboards.first {
                      let entries = try await leaderboard.loadEntries(for: friends, timeScope: .allTime)
                     for entry in entries.1 {
                          let avatar = try await entry.player.loadPhoto(for: .normal)
                          let name = entry.player.displayName
                          let friendLevel = entry.score
                          // Display player on progression map
                      }
                  }
              }
          } catch {
              print("Error: \(error.localizedDescription).")
          }
      }
    • 20:17 - Enable Fast Start Mode

      // Set canStartWithMinimumPlayers to true to enable Fast Start mode
      let request = GKMatchRequest()
      request.minPlayers = 2
      request.maxPlayers = 6
      request.playerGroup = 2021
      
      let vc = GKMatchmakerViewController(matchRequest: request)
      vc.canStartWithMinimumPlayers = true
      vc.delegate = self
      self.present(vc, animated: true, completion: nil)
    • 20:39 - Handle Players Who Join The Game

      // Set the GKMatch delegate and present your game scene when didFindMatch is called
      func matchmakerViewController(_ viewController: GKMatchmakerViewController, didFind match: GKMatch) {
          viewController.dismiss(animated: true, completion: nil)
          let gameVC = GameSceneViewController()
          gameVC.match = match
          match.delegate = gameVC
          self.present(gameVC, animated: true, completion: nil)
      }
      
      // Add players who join later by implementing didChangeState delegate
      func match(_ match: GKMatch, player: GKPlayer, didChange state: GKPlayerConnectionState) {
          if state == .connected {
              self.addPlayer(player)
          }
      }
    • 20:54 - Present GKMatchmakerViewController on The Invitee Side

      // On the invitee side, present GKMatchmakerViewController with the invite
      func player(_ player: GKPlayer, didAccept invite: GKInvite) {
          if let vc = GKMatchmakerViewController(invite: invite) {
              vc.matchmakerDelegate = self
              self.present(vc, animated: true, completion: nil)
          }
      }

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