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  • Take SwiftUI to the next dimension

    Get ready to add depth and dimension to your visionOS apps. Find out how to bring three-dimensional objects to your app using volumes, get to know the Model 3D API, and learn how to position and animate content. We'll also show you how to use UI attachments in RealityView and support gestures in your content.

    Chapitres

    • 0:00 - Introduction
    • 1:49 - Volumes
    • 2:57 - 3D views and layout
    • 7:46 - RealityView
    • 10:55 - 3D gestures

    Ressources

      • Vidéo HD
      • Vidéo SD

    Vidéos connexes

    WWDC23

    • Build spatial experiences with RealityKit
    • Develop your first immersive app
    • Elevate your windowed app for spatial computing
    • Enhance your spatial computing app with RealityKit
    • Go beyond the window with SwiftUI
  • Rechercher dans cette vidéo…
    • 3:35 - MoonView

      struct MoonView {
        var body: some View {
          Model3D(named: "Moon") { phase in
            switch phase {
            case .empty:
              ProgressView()
            case let .failure(error):
              Text(error.localizedDescription)
            case let .success(model):
              model
                .resizable()
                .scaledToFit()
            }
          }
        }
      }
    • 17:26 - Manipulation Gesture

      // Gesture combining dragging, magnification, and 3D rotation all at once.
      var manipulationGesture: some Gesture<AffineTransform3D> {
          DragGesture()
              .simultaneously(with: MagnifyGesture())
              .simultaneously(with: RotateGesture3D())
              .map { gesture in
                  let (translation, scale, rotation) = gesture.components()
      
                  return AffineTransform3D(
                      scale: scale,
                      rotation: rotation,
                      translation: translation
                  )
              }
      }
      
      // Helper for extracting translation, magnification, and rotation.
      extension SimultaneousGesture<
          SimultaneousGesture<DragGesture, MagnifyGesture>,
          RotateGesture3D>.Value {
          func components() -> (Vector3D, Size3D, Rotation3D) {
              let translation = self.first?.first?.translation3D ?? .zero
              let magnification = self.first?.second?.magnification ?? 1
              let size = Size3D(width: magnification, height: magnification, depth: magnification)
              let rotation = self.second?.rotation ?? .identity
              return (translation, size, rotation)
          }
      }

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