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Metal 2 on A11 - Imageblocks
Imageblocks enable Metal 2 apps to define and manipulate custom per-pixel data structures in the high-bandwidth tile memory of the A11 GPU. Learn how imageblocks can pass data between the fragment and tile stages of a render pass and unlock sophisticated rendering techniques such as approximate order-independent transparency.
Recursos
- Tailor Your Apps for Apple GPUs and Tile-Based Deferred Rendering
- Forward Plus with Tile Shading
- Order Independent Transparency with Imageblocks
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