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  • Build GPU binaries with Metal

    Power up your shader pipeline with enhancements to the Metal shader compilation model — all leading to a dramatic reduction in Pipeline State Object (PSO) loading time, especially upon first launch. Learn about explicit PSO caching and sharing of GPU binaries using Metal binary archives and dynamic libraries. And we'll detail the toolchain to create libraries and improve your shader compilation workflow.

    Recursos

    • Creating a Metal dynamic library
    • Metal Developer Tools on Windows
    • Metal
      • Video HD
      • Video SD

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    • 6:19 - Creating an empty archive

      let descriptor = MTLBinaryArchiveDescriptor()
      descriptor.url = nil
      let binaryArchive = try device.makeBinaryArchive(descriptor:descriptor)
    • 6:47 - Populating an archive

      // Render pipelines
      try binaryArchive.addRenderPipelineFunctions(with: renderPipelineDescriptor)
      
      // Compute pipelines
      try binaryArchive.addComputePipelineFunctions(with: computePipelineDescriptor)
      
      // Tile render pipelines
      try binaryArchive.addTileRenderPipelineFunctions(with: tileRenderPipelineDescriptor)
    • 6:56 - Reusing compiled functions

      // Reusing compiled functions to build a pipeline state object from a file
      
      let renderPipelineDescriptor = MTLRenderPipelineDescriptor()
      // ...
      renderPipelineDescriptor.binaryArchives = [ binaryArchive ]
      
      let renderPipeline = try device.makeRenderPipelineState(descriptor:  
                                                                renderPipelineDescriptor)
    • 7:15 - Serialization

      let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
      let archiveURL = documentsURL.appendingPathComponent("binaryArchive.metallib")
      
      try binaryArchive.serialize(to: NSURL.fileURL(withPath: archiveURL))
    • 7:26 - Deserialization

      let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
      let serializeURL = documentsURL.appendingPathComponent("binaryArchive.metallib")
      
      let descriptor = MTLBinaryArchiveDescriptor()
      descriptor.url = NSURL.fileURL(withPath: serializeURL)
      let binaryArchive = try device.makeBinaryArchive(descriptor: descriptor)
    • 17:18 - Runtime compiled dynamic library

      let options = MTLCompileOptions();
      options.libraryType = .dynamic;
      options.installName = "@executable_path/myDynamicLibrary.metallib"
      let utilityLib = try device.makeLibrary(source: dylibSrc, options: options)
      let utilityDylib = try device.makeDynamicLibrary(library: utilityLib)
    • 17:59 - Compiling with a dynamic library

      let options = MTLCompileOptions()
      options.libraries = [ utilityDylib ]
      let library = try device.makeLibrary(source: kernelStr, options: options)

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