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  • Add accessibility to your Unity games

    Learn how you can make your Unity games accessible on Apple platforms using our open source Accessibility plug-in. Follow along as we add support for assistive technologies like VoiceOver and Switch Control to a sample Unity game project. We'll show you how you can automatically scale text with Dynamic Type, support interface accommodations like reduced transparency or increased contrast, and more.

    Recursos

    • Apple Unity Plug-Ins on GitHub
    • Accessibility
      • Video HD
      • Video SD

    Videos relacionados

    WWDC22

    • Plug-in and play: Add Apple frameworks to your Unity game projects
  • Buscar este video…
    • 7:43 - PlayingCard enum

      public enum PlayingCard
      {
          AceOfSpade,
          AceOfClubs,
          AceOfDiamonds
      }
    • 7:53 - AccessibleCard class

      using Apple.Accessibility;
      public class AccessibleCard : MonoBehaviour 
      {
          public PlayingCard cardType;
          public bool isCovered;
          void Start()
          {
              var accessibilityNode = GetComponent<AccessibilityNode>();
              accessibilityNode.accessibilityValueDelegate = () => {
                  if (isCovered) {
                    return "covered";
                  }
                  if (cardType == PlayingCard.AceOfSpades) {
                    return "Ace of Spades";
                  }
              }
          }
      }
    • 10:35 - DynamicCardFaces

      public class DynamicCardFaces : MonoBehaviour
      {
          public Material RegularMaterial;
          public Material LargeMaterial;
          void OnEnable()
          {
              AccessibilitySettings.onPreferredTextSizesChanged += _settingsChanged;
          }
      
          void _settingsChanged() 
          {
              var shouldUseLarge = AccessibilitySettings.PreferredContentSizeCategory >= 
                  ContentSizeCategory.AccessibilityMedium;
              GetComponent<Renderer>().material = shouldUseLarge ? RegularMaterial :
                  LargeMaterial;
          }
      }
    • 10:36 - Dynamic Type

      using UnityEngine.UI;
      public class DynamicTextSize : MonoBehaviour
      {
          int originalSize;
          void Start()
          {
              originalSize = GetComponent<Text>().textSize;
          }
      
          void OnEnable()
          {
              AccessibilitySettings.onPreferredTextSizesChanged += _settingsChanged;
    }
      
          void _settingsChanged() 
          {
              GetComponent<Text>().textSize = (int)(originalSize *
                  AccessibilitySettings.PreferredContentSizeMultiplier);
          }
      }
    • 14:54 - Reduce motion

      using Apple.Accessibility;
      public class CardController : MonoBehaviour
      {
          public void Flip() 
          {
              var reduceMotionOn = !AccessibilitySettings.IsReduceMotionEnabled;
              if (!reduceMotionOn)
              {
                  StartCoroutine(Animate());
              }
              else 
              {
                  transform.rotation = Quaternion.identify;
              }
          }
          IEnumerator Animate()
          {
          } 
      }

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