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  • Explore object tracking for visionOS

    Find out how you can use object tracking to turn real-world objects into virtual anchors in your visionOS app. Learn how you can build spatial experiences with object tracking from start to finish. Find out how to create a reference object using machine learning in Create ML and attach content relative to your target object in Reality Composer Pro, RealityKit or ARKit APIs.

    Capítulos

    • 0:00 - Introduction
    • 5:07 - Create reference object
    • 9:28 - Anchor virtual content

    Recursos

    • Implementing object tracking in your visionOS app
    • Exploring object tracking with ARKit
    • Forum: Spatial Computing
      • Video HD
      • Video SD

    Videos relacionados

    WWDC24

    • Build a spatial drawing app with RealityKit
    • Compose interactive 3D content in Reality Composer Pro
    • Create enhanced spatial computing experiences with ARKit
    • What’s new in Create ML

    WWDC23

    • Meet Object Capture for iOS
  • Buscar este video…
    • 13:55 - Coaching UI - display object USDZ preview

      // Display object USDZ
      struct ImmersiveView: View {
         @State var globeAnchor: Entity? = nil
          var body: some View {
              RealityView { content in
                  // Load the reference object with ARKit API
                  let refObjURL = 
                  Bundle.main.url(forResource: "globe", withExtension: ".referenceobject")
                  let refObject = try? await ReferenceObject(from: refObjURL!)
      
                  // Load the model entity with USDZ path extracted from reference object
                  let globePreviewEntity = 
                  try? await Entity.init(contentsOf: (refObject?.usdzFile)!)
      
                  // Set opacity to 0.5 and add to scene
                  globePreviewEntity!.components.set(OpacityComponent(opacity: 0.5))
                  content.add(globePreviewEntity!)
              }
          }
      }
    • 14:13 - Coaching UI - check anchor state

      // Check anchor state
      struct ImmersiveView: View {
         @State var globeAnchor: Entity? = nil
          var body: some View {
              RealityView { content in
                  if let scene = try? await Entity(named: "Immersive", in: realityKitContentBundle) {
                      globeAnchor = scene.findEntity(named: "GlobeAnchor")
                      content.add(scene)
                  }
                  let updateSub = content.subscribe(to: SceneEvents.AnchoredStateChanged.self) { event in
                      if let anchor = globeAnchor, event.anchor == anchor {
                          if event.isAnchored {
                              // Object anchor found, trigger transition animation
                          } else {
                              // Object anchor not found, display coaching UI
                          }
                      }
                  }
              }
          }
      }
    • 14:31 - Coaching UI - Transform space with SpatialSession

      // Transform space
      struct ImmersiveView: View {
         @State var globeAnchor: Entity? = nil
          var body: some View {
              RealityView { content in
                  // Setup anchor transform space for object and world anchor
                  let trackingSession = SpatialTrackingSession()
                  let config = SpatialTrackingSession.Configuration(tracking: [.object, .world])
                  if let result = await trackingSession.run(config) {
                      if result.anchor.contains(.object) {
                          // Tracking not authorized, adjust experience accordingly
                      }
                  }
                 // Get tracked object's world transform, identity if tracking not authorized
                  let objectTransform = globeAnchor?.transformMatrix(relativeTo: nil)
                  // Implement animation
                  ...
              }
          }
      }

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