Pedal to the Metal
June 22, 2020
Metal is the foundation for accelerated graphics and compute on Apple platforms, enabling apps and games to tap into the incredible power of Apple GPUs.
Harness Apple GPUs with Metal
Discover the capabilities of the Apple GPU and find out how to apply its tile-based deferred rendering (TBDR) architecture to an array of modern rendering techniques with Metal.
Optimize Metal apps and games with GPU counters
GPU counters can help you precisely measure GPU utilization to pinpoint bottlenecks and optimize workloads for your Metal apps and games.
Build GPU binaries with Metal
Power up your shader pipeline with the new Metal shader compilation model and learn about binary archives, dynamic libraries, and the offline toolchain.
Debug GPU-side errors in Metal
Track down even the trickiest GPU-side programming errors with enhanced command buffer error reporting and shader validation.
Gain insights into your Metal app with Xcode 12
Learn how to locate graphics issues in minutes and improve memory usage, bandwidth, and performance with Metal’s debugging and performance optimization tools in Xcode 12.
Bring your Metal app to Apple Silicon Macs
And see how to prepare Metal apps for the next generation of Macs by watching "Bring your Metal app to Apple Silicon Macs” and "Optimize Metal Performance for Apple Silicon Macs.”