WWDC 2014
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Frameworks -
42:04
Designing for Game Controllers
The Game Controller framework enables games to integrate with MFi game controllers and take advantage of exciting new modes of input. Check out the latest additions and get expert advice about best practices to follow when adding game controller support to your titles. Understand how to avoid...
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56:33
Ingredients of Great Games
Kick off the game development sessions of WWDC 2014 by gaining insight into the key ingredients needed to create a great game for iOS. Understand the importance of harnessing the full capabilities of the platform to create a richer gameplay experience. Get practical guidance about game production...
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51:55
Introducing HealthKit
HealthKit is a brand new framework that centralizes the data storage of personal health information. Learn from the framework authors how to save, query, and interpret health data to make your apps more engaging and personal for your users.
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45:30
Keychain and Authentication with Touch ID
The Keychain has always been the most secure place to store passwords and other sensitive data. iOS 8 introduces significant new security features. Discover how to integrate Touch ID into your apps using the Keychain and the new LocalAuthentication framework. Learn about other Keychain...
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Graphics and Games -
51:38
Best Practices for Building SpriteKit Games
Gain a deeper understanding of the best practices to follow when building a SpriteKit based game. Get tips about game construction and see how to map the logical elements of your game into SpriteKit. Learn how data driven techniques can speed your development cycle, and discover how to achieve...
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43:26
Building a Game with SceneKit
Dive into the practical workflow of developing a 3D side-scrolling game using SceneKit. See how to get started, and learn about tools for managing game assets, creating particle systems, and editing nodes. Understand how SceneKit integrates with your art pipeline and learn how to implement...
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53:33
Motion Tracking with the Core Motion Framework
Core Motion leverages the M7 motion coprocessor and other built-in sensors to provide support for step counting and motion tracking. See examples of Core Motion based apps in action. Learn how health and fitness apps use pedometer information to give users performance and workout results, and how...
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44:49
What's New in SceneKit
Now available for iOS and OS X, SceneKit is an inventive high-level graphics framework enabling your apps to efficiently load, manipulate, and render 3D scenes. Get reintroduced to SceneKit and check out how your apps can take advantage of its latest capabilities. Learn about advanced...
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55:27
What's New in SpriteKit
SpriteKit provides everything you need for high-performance 2D games to animate sprites, simulate physics, and create stunning graphics effects. Check out new APIs for enhanced shading and lighting, advances in physics and collisions, constraints and inverse kinematics, integration with SceneKit,...
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53:18
Working with Metal: Advanced
Building on the fundamentals, learn how to create advanced games and graphics applications with Metal. See how to construct your rendering pipeline, understand how to use compute and graphics together, and discover how to optimize your Metal-based app.
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53:43
Working with Metal: Fundamentals
Start learning how to code with Metal in this step-by-step walkthrough of basic scene rendering. See the code you need to get your first Metal-based application up and running. Explore how to create graphics and compute shaders and efficiently animate scenes.
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46:23
Working with Metal: Overview
Metal provides extremely efficient access to the graphics and compute power of the A7 chip. Get introduced to the essential concepts behind Metal, its low-overhead architecture, streamlined API, and unified shading language. See how Metal lets you take your iOS game or app to the next level of...
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