Hi
I would like to manipulate blend shapes of a usdz file in VisionOS, but I can not figure out how I could do that.
In SceneKit it was a piece of cake with SCNNode and morphs, but with Entity class I got stuck.
is it even possible? (I would be very disappointed if not)
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Hi guys,
I thought I make a visionOS test app with the Apple's native robot.usdz file.
My plan was to rotate limbs of the robot programatically, but while I can see the bones in previous Xcode versions and in Blender, somehow I can not reach them in Xcode 15.3 or Reality Composer Pro.
Has anyone any experience with that?
suddenly we found a problem in our app after iOS 17 release: Everything works well on the SceneKit scene bellow iOS16. We can load an avatar and we can rotate nodes with given quaternions. But in iOS 17 it falls apart as we want to make any rotation. can anyone give me some hint what the problem can be?
in the attached image I show before and after rotation