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“xcode github”

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productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a 3rd party mac developer installer: *** it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org Developer ID Installer: *** productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign ${{ secrets.DEVELOPER_ID_INSTALLER }} --timestamp ${{ env.ARTIFACT_NAME }}.pkg I have confirmed that my distribution file is fine etc. because I can produc
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May ’25
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Aug ’22
Reply to Xcode now hangs; SDKs are "status unavailable"
Last post ... I promise ... When I reinstalled Xcode 26.4 again after going through all of the above shenanigans, I chose to NOT install the 26.x line of simulators, nor the Predictive Code Completion Model. As before, Xcode downloaded and installed older simulators anyway, but left the 26.x options uninstalled with their Get buttons primed and ready. I closed down Xcode and did some other stuff. After an hour I launched Xcode to check on things, opened Settings and, lo and behold, the iOS 26.4 and watchOS 26.4 simulators were showing as installed under the Platform Support section of the Components. What is going on? It's as if Xcode is hallucinating.
Mar ’26
Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
Nov ’18
Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
Apr ’26
Reply to xcode source control with fork of github project
>> what I will probably have to do is to checkout the remote to my local machine (either in Xcode or through CLI, I think either should work the same way), then create an Xcode project in the same directory without SCM, add the files from the local repository into the project, save the project and quit Xcode.I think the first part of this is one correct approach. Clone the repository locally, and create an Xcode project in the same directory (without SCM), and close the project. Then, I would use the git command line to add the new files (modulo stuff you want to ignore) to the existing local repository. That mostly means the Xcode project package itself, along with any source files it created for free. Then, re-open the project, and you should be able to start adding files (now in the local repository to the project).There's another approach which should also work. Don't clone the github remote repository, but create a new Xcode project with SCM loc
Jul ’17
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’21
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a 3rd party mac developer installer: *** it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org Developer ID Installer: *** productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign ${{ secrets.DEVELOPER_ID_INSTALLER }} --timestamp ${{ env.ARTIFACT_NAME }}.pkg I have confirmed that my distribution file is fine etc. because I can produc
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423
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May ’25
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
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Aug ’22
Reply to Xcode 12b - Push to git repository fails
For anyone who finds this in the future: What I had to do was to go my github email settings, and uncheck Block command line pushes that expose my email. Xcode won't give you that specific of an error message, but pushing via command line will
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Jun ’21
Reply to Where's the Sandwich assets & code? wwdc20-10119
Just built my 2nd iOS app in Xcode12b4 using this intro to SwiftUI tutorial - this is such a game changer over my 1st app in Xcode 10 years ago! Thank you for checking in assets into GitHub!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’20
Reply to Xcode now hangs; SDKs are "status unavailable"
Last post ... I promise ... When I reinstalled Xcode 26.4 again after going through all of the above shenanigans, I chose to NOT install the 26.x line of simulators, nor the Predictive Code Completion Model. As before, Xcode downloaded and installed older simulators anyway, but left the 26.x options uninstalled with their Get buttons primed and ready. I closed down Xcode and did some other stuff. After an hour I launched Xcode to check on things, opened Settings and, lo and behold, the iOS 26.4 and watchOS 26.4 simulators were showing as installed under the Platform Support section of the Components. What is going on? It's as if Xcode is hallucinating.
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Mar ’26
Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
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Nov ’18
Reply to Comprehensive SDL guide for XCode?
Not many people on this forum use SDL. You have a better chance of solving your problem by asking on SDL's forums: https://discourse.libsdl.org You may also want to search GitHub for SDL Xcode project templates. Using a project template can make working with SDL in Xcode easier.
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Feb ’24
Reply to Github repository issues, no branches showing
Same problem with github org. But, when use personal github account it works
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Jun ’26
Reply to problem mixing pipelines with different number of vertex streams (OS X only)
I was able to reproduce the problem in a simple stand-alone project based on the OS X 'Game' template in Xcode so I'm pretty confident this is not some bug in my original code or data. I've uploaded it to the bug report.
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’15
Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
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Apr ’26
Reply to Xcode 16 warning about missing symbols of static framework
Same warning happens to me for the app that uses SumUp SDK when using Xcode 16 beta 6. Same static framework shows no warnings in Xcode 15. Created an issue for SumUp on github, but can it be Xcode 16 beta issue? https://github.com/sumup/sumup-ios-sdk/issues/150
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Sep ’24
Reply to CoreNFC ISO7816 Tags
I ran AndyQ's example with ePassport (AID A0000002471001) and got an error on connect to tag:Error Domain=NFCError Code=100 Stack ErrorError Domain=nfcd Code=28 Tag Not FoundiPhone X, iOS 13 beta 4, Xcode 11 beta 4
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’19
Reply to xcode source control with fork of github project
>> what I will probably have to do is to checkout the remote to my local machine (either in Xcode or through CLI, I think either should work the same way), then create an Xcode project in the same directory without SCM, add the files from the local repository into the project, save the project and quit Xcode.I think the first part of this is one correct approach. Clone the repository locally, and create an Xcode project in the same directory (without SCM), and close the project. Then, I would use the git command line to add the new files (modulo stuff you want to ignore) to the existing local repository. That mostly means the Xcode project package itself, along with any source files it created for free. Then, re-open the project, and you should be able to start adding files (now in the local repository to the project).There's another approach which should also work. Don't clone the github remote repository, but create a new Xcode project with SCM loc
Replies
Boosts
Views
Activity
Jul ’17
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Mar ’21
Reply to Inline Comparison on Commit seems to be forced in XCode 15 Beta 3
I switched to Github Desktop a month ago. It's like Xcode used to be: a simple list of changed files, side-by-side comparison and a big blue commit button. A breath of fresh air. And it works perfectly next to Xcode too e.g. Xcode updates in real time when you check-in. Until Xcode gets fixed I can recommend it.
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Jan ’24