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“xcode github”

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Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
Nov ’18
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Aug ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Jun ’21
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
May ’22
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’21
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
Mar ’23
Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
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Nov ’18
Reply to problem mixing pipelines with different number of vertex streams (OS X only)
I was able to reproduce the problem in a simple stand-alone project based on the OS X 'Game' template in Xcode so I'm pretty confident this is not some bug in my original code or data. I've uploaded it to the bug report.
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’15
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
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Aug ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
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Jun ’21
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
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May ’22
Reply to CoreNFC ISO7816 Tags
I ran AndyQ's example with ePassport (AID A0000002471001) and got an error on connect to tag:Error Domain=NFCError Code=100 Stack ErrorError Domain=nfcd Code=28 Tag Not FoundiPhone X, iOS 13 beta 4, Xcode 11 beta 4
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’19
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Mar ’21
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’15
Reply to Builds queueing forever...
Same here. No packages changed significantly. It hasn't run for 4 days now and keeps getting stuck on queued. I also tried removing all data from Xcode Cloud and reconnecting it with GitHub with the same results.
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Jan ’22
Reply to Raytracing bugs on M1
I'm not sure how to use Feedback-assistant, in this case: open XCode and click report bug? In mean time: project is opensource: https://github.com/Try/OpenGothic, so you can just grab sources from github
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to Inline Comparison on Commit seems to be forced in XCode 15 Beta 3
I switched to Github Desktop a month ago. It's like Xcode used to be: a simple list of changed files, side-by-side comparison and a big blue commit button. A breath of fresh air. And it works perfectly next to Xcode too e.g. Xcode updates in real time when you check-in. Until Xcode gets fixed I can recommend it.
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Jan ’24
Reply to [Bug] Unit Test target ignores Xcode Package Dependencies
I found this issue under the both swift-gRPC and swift-nio projects on github. From the contributor disscusions, I can see the issue is likely caused by XCode since 2019. I will file a bug to https://feedbackassistant.apple.com as they suggested.
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Mar ’23
Reply to xcode 12.4 and iOS 16
Hi darkpaw, thank you. I know that there are these constraints about xcode and ios versions. I've already tried the github solution that you've posted, but it seems that doesn't work. Any other ideas? Thank you Paolo
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Sep ’22
Reply to iPhone 15 with iOS17 simulator unusable on Intel based iMac
I think this issue is affecting the GitHub Actions runners as well. The iOS 17 simulators are unusable now; it's a huge pain as it likely means downgrading our validation pipelines back to Xcode 14.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
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Mar ’23