show when run

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How do we remove the Show When Run toggle that has appeared in our custom intents / Shortcut actions in iOS 14? The toggle did not appear in iOS 13. It's on by default, which is annoying because it causes a pause in execution in previously released shortcuts that rely on these actions. The intents are not part of the IntentUI target in my project.
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In my app the shortcut intent handler is scanning for Bluetooth devices and based of a given selection it connects to them devices and perform some actions. Now as soon the option 'Show When Run' is set to disabled, the Bluetooth centralManager does no longer connect to any peripheral, device scanning is still working though and running the shortcut by Siri is working as well. As a result, automation doesn't work and apparently I cannot use the shortcut as widget on lockscreen. What else does the 'Show When Run' option apart from raising a user notification after the shortcut completed? Could this be a missing permission issue? I already added required keys on the info.plist for Bluetooth access and added Bluetooth background option on both app and shortcut targets.
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In our application, we are having custom logging. When the project is compiled locally on the XCode, I can see that those logs are appearing properly on Xcode Console (Debug Area). Also, when compiling the UITest scheme, the application logs are appearing as expected. But when I run a uitest, then only test runner logs are showing up in debug area. When I select My application target then it's not having application logs.Is this something expected? Is there any setting that I have to turn ON with in Xcode?Any help will be really appreciated.Thanks
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Wow, that was it. Downloaded the new RC1, and my test project shows as running when queried with ps. Thank you!
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No, it shows when running on the real device. My guess is it's related to Graphic/Metal, not for sure though.
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Using Xcode 14.3 official release I was able to run under Rosetta. Open Xcode 14.3 -> Product -> Destination -> Destination Architectures -> Show Both -> Run simulator with Rosetta
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Same is happening to me... unfortunately the laptop I'm using automatically updated and took me a while to get it running. Just select in PRODUCT > DESTINATIONS> SHOW ALL RUN DESTINATIONS and the ROSETTA simulators will appear :)
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Same here on Xcode 8.2 GM. Pegs CPU around 100%. RAM usage currenty varying (as I watch) between 1.3GB and 1.4GB. Swift project. Indexing is not (showing) as running.
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Then, macOS' System Preferences showed Not Running and I couldn't enable it. Is there any code or logs you can share here to see what might be going wrong? Matt Eaton DTS Engineering, CoreOS meaton3@apple.com
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Mattes, i have the exact same problem although my intents are implemented using in-App Intent Handling (new in iOS 14). i learned that if i turn the Show When Run option OFF for the shortcut, Siri will no longer speak the custom success responses, it will only say things like Done or OK. Turning the Show When Run option ON makes Siri speak the custom success responses. This behavior is acceptable if the intents are performing an action and Done or OK will suffice to let the user know that the request was competed. However, it defeats the purpose if your intent is returning information that the user requested. e.g. When will my package be delivered?
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Well When I go to Export the app during the Distribute app part in xcode it shows what's signed etc. One thing I noticed is that on the main .app is shows both the certificate and the profile listed, but when I click on the other things (UnityPlayer.dylib etc) it only lists the Certificate. It says there's no profile attached to the signature. I just got done running that command on the 4 different frameworks/plugins that show up (UnityPlayer.dylib, GameAssembly.dylib, UnityFbxSDKNative.bundle, and a custom bundle. The FbxSDKNative.bundle is not signed according to XCode so when running those commands that is the only one that doesn't show anything. When running it on everything else, it shows the full list of entitlements that the main .app shows when running the command on that. So Both commands output entitlements.
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Yes, that should.Seen in release notes : h ttps://developer.apple.com/library/content/releasenotes/DeveloperTools/RN-Xcode/Chapters/Introduction.htmlNote: To develop apps that use Touch Bar, you must run Xcode 8.1 on macOS 10.12.1 build 16B2657 or later.That shows it runs on MacOS 10.13.Do you experience any problem ?
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New information ... I made a text change to an existing subscription product. This does show when running the released app, but does not show in the development sandbox app. I tried clearing the app cache (DerivedData), restarted development machine, double-checked the bundle IDs. It appears that the App Store price changes are not propagating to the sandbox environment.
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Looks like Apple changes not mentioned anywhere. Just follow the steps and it should work again: Menubar → Product → Destination → Destination Architectures → Show Both Run the project on a device you desire, but with Rosetta. (i.e., iPhone 14 Pro Max (Rosetta)
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Images do not show on the forum !!!In the size Inspector, what is Intrinsic size ? (at the very bottom): that could explain the height = 0, as a computed value. Change the value of this attribute, just to check.Try to add some text in the UITextView (Attributes Inspector): does the UITextView shows at run time ?Finally, you may try to change the vertical compression to higher value (800 vs 750)