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“offloading”

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MTKView Drawing Performance
What I am Trying to DoI am trying to show filters on a camera feed by using a Metal view: MTKView. I am closely following the method of Apple's sample code - Enhancing Live Video by Leveraging TrueDepth Camera Data - linkWhat I Have So FarFollowing code works great (mainly interpreted from above-mentioned sample code) :class MetalObject: NSObject, MTKViewDelegate { private var metalBufferView : MTKView? private var metalDevice = MTLCreateSystemDefaultDevice() private var metalCommandQueue : MTLCommandQueue! private var ciContext : CIContext! private let colorSpace = CGColorSpaceCreateDeviceRGB() private var videoPixelBuffer : CVPixelBuffer? private let syncQueue = DispatchQueue(label: Preview View Sync Queue, qos: .userInitiated, attributes: [], autoreleaseFrequency: .workItem) private var textureWidth : Int = 0 private var textureHeight : Int = 0 private var textureMirroring = false private var sampler : MTLSamplerState! private var renderPipelineState : MTLRenderPipelineState! private var vertexCoordBuffer
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2.9k
Apr ’19
Turi Create resource utilization
I'm looking into utilizing a cloud Linux machine to create and train my machine learning drawing classifier model with Turi Create. If I use my MacBook Pro it'll take at least 55 hours, so I want to offload that work and speed it up dramatically allowing me to iterate on the model to get the best result. Now there's a lot of options for RAM, CPU, and GPU capabilities. What will Turi Create take advantage of? For example, if I run it on a machine with 96 CPU cores will it utilize them all and possibly speed it up to minutes rather than days, or would a better GPU be preferred? How much RAM would be good? I'll be training it to recognize 6500 classes with 20 images of each. Thanks!
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665
Jun ’20
Offload MDM distributed apps
Is it possible for MDM distributed apps to be offloaded? Is there any way to prevent an app to be exempt from offloading, if this option was enabled?
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696
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Jun ’19
MTKView Drawing Performance
What I am Trying to DoI am trying to show filters on a camera feed by using a Metal view: MTKView. I am closely following the method of Apple's sample code - Enhancing Live Video by Leveraging TrueDepth Camera Data - linkWhat I Have So FarFollowing code works great (mainly interpreted from above-mentioned sample code) :class MetalObject: NSObject, MTKViewDelegate { private var metalBufferView : MTKView? private var metalDevice = MTLCreateSystemDefaultDevice() private var metalCommandQueue : MTLCommandQueue! private var ciContext : CIContext! private let colorSpace = CGColorSpaceCreateDeviceRGB() private var videoPixelBuffer : CVPixelBuffer? private let syncQueue = DispatchQueue(label: Preview View Sync Queue, qos: .userInitiated, attributes: [], autoreleaseFrequency: .workItem) private var textureWidth : Int = 0 private var textureHeight : Int = 0 private var textureMirroring = false private var sampler : MTLSamplerState! private var renderPipelineState : MTLRenderPipelineState! private var vertexCoordBuffer
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2.9k
Activity
Apr ’19
Turi Create resource utilization
I'm looking into utilizing a cloud Linux machine to create and train my machine learning drawing classifier model with Turi Create. If I use my MacBook Pro it'll take at least 55 hours, so I want to offload that work and speed it up dramatically allowing me to iterate on the model to get the best result. Now there's a lot of options for RAM, CPU, and GPU capabilities. What will Turi Create take advantage of? For example, if I run it on a machine with 96 CPU cores will it utilize them all and possibly speed it up to minutes rather than days, or would a better GPU be preferred? How much RAM would be good? I'll be training it to recognize 6500 classes with 20 images of each. Thanks!
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665
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Jun ’20