Search results for

Xcode

92,274 results found

Post

Replies

Boosts

Views

Activity

Reply to [Texas SB 2420] How to Retrieve Parental Consent Status
@DTS Engineer thanks for the information. you must build your app against the iOS 26.2 and iPadOS 26.2 SDKs and later, with Xcode 26.2 (17C52) and later But a clarification needed: is using Xcode 26 required only to access all API ? Can you confirm that to keep the app updatable on AppStore, it is enough to update meta data on age ratings and submit the app, even if compiled with Xcode 16 ?
Topic: App & System Services SubTopic: General Tags:
11h
Using coremltools in a CI/CD pipeline
Hi everyone 👋 I'd like to use coremltools to see how well a model performs on a remote device as part of a CI/CD pipeline. According to the Core ML Tools Debugging and Performance Utilities guide, remote devices must be in a connected state in order for coremltools to install the ModelRunner application. The devices in our system have a paired state, and I'm unable to set the them as connected. The only way I know how to connect a device is to physically plug it in to a computer and open Xcode. I don't have physical access to the devices in the CI/CD system, and the host computer that interacts with them doesn't have Xcode installed. Here are some questions I've been looking into and would love some help answering: Has anyone managed to use the coremltools performance utilities in a similar system? Can you put a device in a connected state if you don't have physical access to the device and if you only have access to Xcode command line tools and not the Xcode app? Is it at
0
0
43
12h
Reply to Need Inputs on Which Extension to Use
Hi @DTS Engineer , Thanks a lot for your clarifications again!! I’m working with the NETransparentProxyProvider class for a network extension app in my macOS. However, I’ve encountered an issue where the Transparent Proxy extension does not activate when the system is offline (network disabled). Here are the details: Content Filter extension is active and functioning properly(offline as well) Both the Transparent Proxy and Content Filter extensions are under the same Xcode target. I can see the Transparent Proxy extension listed in Settings → Network → Filters & Proxies, but it shows as Disabled.(offline) My question: Is an active network connection required for the NETransparentProxyProvider extension to be enabled/activated, even temporarily, during installation? Background: The environment where I’m installing the system extension doesn’t have network access (e.g., in sandboxed VMs). Once installed, the extensions are always running, but the main app process (Xcode target 1) is starte
13h
Dynamic island on a ios app
I want to make a app that indicates that the app is recording in the background using a indicator on the dynamic island or on the top of the phone screen but i can't figure it out on Xcode. Saw a guy do it by making live activities true but can't seem to find that option in background mode in capabilities. any ideas?
1
0
32
14h
Reply to In Simulator on status bar red banner with rdar:45025538
Here’s what’s going on and how I fixed it locally. Once you install and run a newer Xcode (for example 26.2), it performs a CoreSimulator migration and writes system-wide frameworks into /Library/Developer/PrivateFrameworks. This migration is global and there’s no rollback mechanism. Even if you delete Xcode 26.2 and keep using Xcode 26.1.1, the older Simulator binary still loads CoreSimulator frameworks from the system location, not from inside the Xcode bundle. So you end up in a situation where Simulator.app is launched from /Applications/Xcode-26.1.1.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/Simulator but it’s actually using newer system frameworks like: /Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator /CoreSimDeviceIO.framework /SimPasteboardPlus.framework /CoreSimulatorUtilities.framework In my case the CoreSimulator version there was already 1051.17.7, which clearly came from Xcode 26.2. Th
14h
Xcode Cloud - "What to test" contents does not show up in TestFlight
I'm using Xcode cloud to create testflight builds, and I noticed that a few weeks ago these builds no longer contain any What to Test info. We include a TestFlight/WhatToTest.de-DE.txt file in our repo, and that file seems to be picked up correctly, at least the logs say Saving “What to test” notes Found notes for de-DE Any ideas of what I should be looking into or change?
1
0
26
16h
How to help Instrument's Swift task task lifetime summary group the same tasks so that the count for tasks is not always 1.
This is a screenshot from the Swift Task track in Xcode. I made these tasks with public actor ResourceManager { func foo() { for observer in observers { Task(name: ResourceManager notify observers) { await notification(observer) } } } } I am confused why each of the task is showing as a separate task in the task lifetime summary. Is there a way to queue the trace in Instruments into the fact that these are indeed the same task?
0
0
8
16h
Gitlab CI: Unable to find a device matching the provided destination specifier
Gitlab runner on M4 Mac Mini 2024, XCode 26.2, supported platforms: iOS, native UIKit swift project. Cocoapods. Trying to run tests via fastlane: run_tests(workspace: 'Project.xcworkspace', destination: platform=macOS,id=#{deviceId}, scheme: Release, clean: true) And having an error: $ xcodebuild -showBuildSettings -workspace Project.xcworkspace -scheme Release -destination platform=macOS,id=01234567-0123456789B9001C 2>&1 [12:23:53]: Could not read the SUPPORTED_PLATFORMS build setting, assuming that the project supports iOS only. [12:23:54]: Found simulator iPhone 16 Pro (18.5) The tests runs just fine in xcode on My Mac (Designed for iPad) device on the very same machine. Compared the output of xcodebuild -showdestinations in terminal: $ xcodebuild -showdestinations -workspace Project.xcworkspace -scheme Release Available destinations for the Release scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:01234567-0123456789B9001C, name:My Mac } { platform:iOS,
0
0
32
17h
Xcode Cloud: Preparing build for App Store Connect failed
Error: Preparing build for App Store Connect failed No error logs in log view. Download the archive and try to submit to App Store: Detailed logs: 2025-12-17 07:26:00 +0000 [MT] Command line name app-store is deprecated. Use app-store-connect instead. 2025-12-17 07:26:00 +0000 App Store Connect request for store configuration failed for account Session Proxy Provider (Account Session Proxy Provider: Unable to authenticate with App Store Connect (Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 (null))) 2025-12-17 07:26:00 +0000 App Store Connect response failed with unknown failure for credential ; response (null); error (null). 2025-12-17 07:26:00 +0000 App Store Connect request for store configuration for credential ; configuration: (null); error DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError.proxy 2025-12-17 07:26:00 +0000 [MT] Failed to find an account with App Store Connect
1
0
36
17h
Reply to Xcode 26.1 re-release?
There was a release of Xcode 26.2 that was dated December 4th. Then there was a release of Xcode 26.1 on December 16. Which is the most current? Why was there a later release of 26.1 when there was a ralease of that level in November 11 followed by a 26.1.1? This release strategy is somewhat confusing.
21h
Reply to Xcode Cloud Export Archive Fails with Xcode 26.2 RC
@Gong Thank you for providing the comprehensive post and the bug report number. You made sure to use the release version of Xcode correct? 17C52? Please allow the engineering team ample time to investigate this issue, considering the upcoming holiday season. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
1d
Reply to App Review Rejected, Invalid Binary, App Version
Thanks for the post. Have you search the forums for this issue? Are you utilizing any other software besides Xcode? Are you using Objective-C with empty names in the metadata? To identify the binaries with those conditions, you can run the following Terminal command on each binary inside the app: ‘% xcrun dyld_info -objc Payload/YourApp.app/YourApp | grep (null)”’ Can you check the build log in Xcode and provide me with those messages including the warnings are really important and may give us a clue. Can you share those warnings? Additionally, could you please share the Xcode version, the minimum operating system requirements, and any relevant build settings that may be pertinent to this task? I eagerly anticipate your responses to guide you toward a comprehensive resolution for this matter, provided the script yields favorable outcomes. Otherwise if is not the issue I am thinking with Objective-C, please get it touch with App Store Connect support as they’ll have the reason the bi
1d
Reply to Instruments Crash using swiftui instrument
Thanks for the post. It looks like you're encountering a specific crash related to the SwiftUI instrument in Xcode 26.2, which can be quite frustrating, especially when it interrupts a useful workflow. Given that you've already attempted some common troubleshooting steps like removing derived data, reinstalling, updating Xcode, and restarting devices, and that is a crash on the Instruments app let’s go ahead and file a bug: Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
1d