The iPhone supports 5 simultaneous touches, and cancels them all on the 6th touch.Current iPad models (through Air 2) support 11 simultaneous touches, and do nothing on a 12th touch.What will the iPad Pro support? With such a big screen, will it maybe support two sets of hands at the same time? Still only 11 touches? If there an official document that lists this info?My app uses the max # of touches to allocate drawing buffers and audio voices. I'm hoping to start updating what's necessary before November when the hardware is released, and the Simulator doesn't help.
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Don't worry 🙂Even if your phone was nearly bricked, you could still get onto iOS 9 after Wednesday by restoring through iTunes and I guess wiping it won't be such a big deal because you only just got it.Anyway things are nowhere near that bad yet. Select Settings > General > Usage > Manage Storage. If you see the iOS 9 beta there then select it and delete.Max.
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App & System Services
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Core OS
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Hi Quinn,thanks for your insight to which I fully agree. Just to make things clear: My project will likely never see IP6 addresses for the foreseeable time as consumer DSL connections still heavily rely on IP4 (at least here in Europe/Switzerland), so the logs I'm trying to analyse are containing IP4 addresses only. Therefore, for my project I'll stick with gethostbyaddr().With regards to the Wikipedia article you mentioned I have to admit that in my private data center installation my DNS server makes only use of true aliases with CNAME and PTR references to the same IP address within the internal zones. My routers WAN address has multiple PTR records as it is serving multiple domains with virtual hosts, but I'm now investigating the impact of changing this configuration. I might run into problems where services rely on the fact that a host name that is sent during a network request should match with the reverse-resolved host name of the sending IP address (for example, postfix does some tricks with this—at
Topic:
App & System Services
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Networking
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I am working with a massive Electronic Medical Record (EMR) system, the largest in the world. It is also the oldest, most cantankerous one in existance. It also represents a very large big data source (albeit smaller than NSA's recording of US citizens telephone calls). In other words, old + big = unruly.Xcode's debug area, which for all intents and purposes is a debug variables window smashed on to the bottom of the editor, is critical to working this EMR. After several machination while relearning my craft, as a side effect of something else, I figured out how to get the debug area to act like a traditional debug variables window and to open up reliablity as if it were a function of the system instead of manually setting it up every time.... by having a Debug Variables.h file with every project.Debug Variables Setuphttps://www.evernote.com/l/ACAeVshxqZNL9LJVHWx-SFnEvWJwNnVPheEB/image.png(why can't we display pictures now?, seems like a downgrade...)But in wrestling with the debugger, it ha
Same problem here ...It looks like sometimes didAppear and all the methods that should be called after willActivate never get called.In the willActivate mehod I set a repeating timer which calls a function that updates the content of an image. Sometimes the timer never fires ...For me this problem occurs when I turn the screen off and then turn it on very quickly, or sometimes when I launch my app from the glance.I hope that this will be fixed really quickly, it is a big problem in an app that uses a loop to draw things on the screen.
Topic:
App & System Services
SubTopic:
Core OS
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Does it say:Sign in with the Apple ID associated with your Apple Developer Program or Apple Developer Enterprise Program. Not a member? Learn moreunder the big iOS 9 GM seed? If not, what does it say?
Topic:
App & System Services
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Core OS
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I am trying to work on my game, and I am using the Xcode 7 GM seed, but unfortunately I am having some problems. First of all autocompletion doesen't work or is either way too slow, so currently I am typing everything out by hand. Also, it is taking a really long time to build my app, and the app isn't even big yet, only has three or four source files. Does anyone have any workarounds for the problems I am experiencing?
Now I've installed the GM and the terminal output is:sw_vers -buildVersion15A282aNow my MacBook is working quite perfectly. Btw I still want to reformat the HD when El Capitan goes out to have a clean installation.I don't want to abuse of your altruism, but there is One more thing I want to solve. When I turn on the MacBook it does a strange sound followed by the DVD drive which, for 3 times, tries to eject a disc. Of course there are no discs inside it and I have no idea why it does like this everytime. I thought it would be solved once installed GM, but it's still happening. It's not a big deal since it's only a bit annoying to hear those sounds everytime I turn on the Mac, but do you know what can it be?Thank you again Max, I hope you're being paid for what you do, because for sure you DESERVE it!
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I know for WatchKit1 if we had a universal app we had to remove the ‘healthkit’ entry under the UIRequiredDeviceCapabilities in the plist file for the host target. We had to do this manually. This was really counter intuitive since you ended up submitting the app to the store with a big red error in the Capabilities section.Maybe for watchOS2 we need to do the same thing but in the Watch Extension target also?My universal app won’t even install at all on an iPad if the ‘healthkit’ UIRequiredDeviceCapabilities is there on the Watch Extension target. I haven't tried submitting to the store yet.
Topic:
App & System Services
SubTopic:
Core OS
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I haven't investigated the X11 issue, per se, but Wine should not require X11 in most cases. Wine has the Mac driver as an alternative to the X11 driver. There are some things it doesn't support (virtual desktop mode being a big one), but for most things it is at least as good if not better than the X11 driver (if I do say so myself).
Topic:
App & System Services
SubTopic:
Core OS
Tags:
big challenge I have been trying to solve is resetting the location permission back to null state. Only way I have found so far is uninstall the app, which I have not solved yet from xctest.
Topic:
App & System Services
SubTopic:
Automation & Scripting
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I have a custom embedded device which uses a Broadcom BCM 20736 BLE module containing an MCU which is programmed with custom firmware, using the WICED Smart IDE. The device acts as BLE server. Connected to the BLE module is another MCU, the main MCU of the whole device - which has firmware that needs updates.On the other end there is an iPhone 6 with an app as BLE client.We need to use BLE somewhat atypical, in that the main data direction is from client to server - for some 100 KB of data (firmware update of main MCU). There are occasional reply packets in server->client direction.The app uses the Xamarin cross-platform framework, and it's cross-platform BLE abstraction Robotics library. While that one is in beta phase and not supported, what I could see so far is that the errors come directly from the lower levels, i.e. the iPhone native stuff, which I presume does not have such gross bugs by now, so I assume it's my embedded device that's faulty. Or perhaps, the beta Monkey.Robotics library uses the und
Well, I am an idiot.I was trying to solve manually the issue. During the 3 attemps to eject I put a disk inside. The drive took it inside and started to read. I thought: Wow, that's done. NO!The drive keep trying to read the disk whitout any success and when I ask to eject it does 2 attemps (with some terrible noises) and then back trying to read the disk. Now I have a disk inside and it does not come out. I've tried everything.I had a small problem, NOW I have a big one and I have no idea how to solve this.I was thinking to shut down the drive, at least I will not have these noises forever. 😟
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Anything? Is this a big secret until launch or something?
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Just for info, the iPad pro has wide readable layout guides in both landscape and portrait. Which makes sense given how big it is.
Topic:
App & System Services
SubTopic:
Core OS
Tags: