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Reply to Xcode cloud builds are are failing
I've also been seeing this for the last month and a half since we started using Xcode Cloud. I really want to use Xcode Cloud but we have lots of failed builds, probably one in 5-10, which is way to frequent. Seems like maybe Github is rate limiting the Xcode Cloud servers or something. What makes you think it would be a memory issue?
May ’23
Github Remote Repository Errors - No merge base found
Any ideas on this would be greatly appreciated. Is it a process error, set-up error or should I be raising a ticket for this? I continue to have 2 error messages when attempting push/pull to remote repository. Example: Create new project on Desktop using Xcode, File/New Project (tick 'create Git repository on my Mac'). Change 'ContentView' text to “Hello world!2”. Integrate/Commit, stage all, amend, commit. Create new remote repository (I have checked GitHub and a new repository has been added). Change 'ContentView' text to “Hello world!3” Integrate/Commit, stage all, amend, commit. - all looks fine so far Integrate/push to origin/main: Error message: “The local repository is out of date, make sure all changes have been pulled from the remote repository and try again”. There is now 1 up and 1 down arrow next to the branch. Integrate/pull Error message: An unknown error has occurred. No merge base found. I have tried this several times with same response, using iMac with Xcode 15.3,
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May ’24
Reply to Cannot register the product
I've been getting this exact same problem, I'm enrolled, have used xcode cloud on other projects I setup fine with no problems. I have created a new project in Xcode, connected it to my GIT account, verified that it exists on GitHub, pushed updates to it via Xcode, and setup an App Store Connect entry for it. The project is define in Aoo Store Connect. When I try to add Xcode Cloud from Xcode, I get to the step to grant access, it launched App Store Connect, but says it can't find the repository - Repository was not found. Either the repository does not exist or you do not have permission to access it. Learn More. I have the correct git account setup in Xcode, and it shows up fine when I get to teh gran access screen in Xcode for setting up a new xcode cloud workflow, but I still get the above error. As the owner of the GitRepo, what permission do I need to manually add in GitHub if I do NOT want to make my repo public?
Dec ’24
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Feb ’17
Reply to CAMetalLayer calling -display has no effect.
Hello Greven.SKEmitter nodes are very broken.Try to do this in Xcode 9.1 Beta 2. using ios 9.x-Add one SKEmitter to the default GameScene.sks using the spacehip texture.(In code)- create a strong reference to the skemitter- Remove the emitter from the scene (Using removefromparent)- Add the emitter back to the scene addchildren(Broken)- Broken in iOS 9.x Simulator & Real Hardware+works in iOS 8.x Simuator & Real Hardware+work removing - adding SKSprite nodes
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’15