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“Apple Maps Guides”

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Keychain errSecItemNotFound
Hello Apple Developer: I encountered some issues during development. I encrypted the secret key and stored it in the Keychain, but it failed when I tried to read it. I would like to ask if there is any problem with the code I wrote. Below is my code, including the storage and retrieval NSMutableDictionary *query = [[NSMutableDictionary alloc] initWithObjectsAndKeys:(id)kSecClassGenericPassword,(id)kSecClass, serviceID,(id)kSecAttrService, @YES,(id)kSecReturnData,nil]; CFTypeRef dataTypeRef = NULL; NSLog(@SecItemCopyMatching); OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)(query), &dataTypeRef); NSLog(@SecItemCopyMatching end status = %d,status); if (status == errSecSuccess) { *privateData = CFBridgingRelease(dataTypeRef); return 0; }else{ return status; } NSMutableDictionary *attributespri = [[NSMutableDictionary alloc] initWithObjectsAndKeys: (id)kSecClassGenericPassword, (id)kSecClass, serviceID, (id)kSecAttrService, outData, (id)kSecValueData, nil]; CFTypeRef dataRef = NULL;
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1w
Custom Pricing and Features for Non-Renewing Subscriptions
I hope you are doing well. I am reaching out to inquire about a few aspects of implementing non-renewing subscriptions in our app. Firstly, we have encountered a limitation in App Store Connect where the maximum price tier available for non-renewing subscriptions in Euros is €1199. However, our product is priced at €1799. Could anyone please advise how we can handle this scenario? Is there a way to request custom pricing beyond the available tiers, or is there an alternative approach you would recommend? Additionally, we would like clarification on the following: Promo Codes: Are promo codes supported for each non-renewing subscription product? If so, how can we configure and distribute them? Installment Payments: Is it possible to enable installment-based payments for non-renewing subscriptions? If yes, could you guide us on how to set this up or if there are any prerequisites?
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311
1w
Reply to Unable to install Dev App via Firebase
Update: We installed a build from a month or so ago and this has now unlocked both phones to be able to use newer builds. While triaging we noticed that although the devices were registered in Firebase already they were being seen as new devices. The only thing we can think of as being the issue is that the Apple Developer agreement when the apps that broke the devices were built had not been accepted. This meant we were unable to add/remove devices, change profiles etc. This has led us to believe it invalidated the profile during that time and by installing the app it somehow broke how the devices were validated until we accepted the agreement and installed a previously known good app. Nothing else changed during the time period that this occurred. Anyway hope this might help someone else who ends up in this state
1w
iOS 26.4 regression: The `.pauses` audiovisual background playback policy does not pause video playback anymore when backgrounding the app
Starting with iOS 26.4 and the iOS 26.4 SDK, the .pauses audiovisual background playback policy is not correctly applied anymore to an AVPlayer having an attached video layer displayed on screen. This means that, when backgrounding a video-playing app (without Picture in Picture support) or locking the device, playback is not paused automatically by the system anymore. This issue affects the Apple TV application as well. We have filed FB22488151 with more information.
0
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118
1w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • Ap
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62
1w
Unable to proceed with Apple Developer Program enrollment (incorrect address, form stuck)
Hi everyone, I started enrolling in the Apple Developer Program but accidentally entered an incorrect address during the process. Now the enrollment form seems to be stuck/cached, and I’m unable to proceed or correct the information. I’ve already contacted Apple Developer Support and requested a reset, but haven’t received a response yet (it’s been several business days). This issue is completely blocking my enrollment. Has anyone experienced something similar? Is there any way to reset the enrollment process or update the information from my side? Any help or guidance would be greatly appreciated. Thank you!
0
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33
1w
Live Activity Not Updating Frequently for Offline Music App (Lyrics Sync Issue)
Hi everyone, I’m currently implementing Live Activities in my music app to display real-time lyrics on the Lock Screen. The app works fully offline, so I’m not using push updates or push tokens. Instead, I’m updating the Live Activity locally as each new line of lyrics is played (essentially near real-time updates synced with the song). However, I’m running into an issue where the Live Activity UI is not updating reliably or frequently enough. Even though I’m calling the update method for each lyric line, the changes are either delayed or not reflected at all. Here’s some additional context: • The app runs fine in the background (verified via battery usage and playback behavior) • Live Activity is successfully created and initially displayed • Updates are triggered locally (no push notifications involved) • Updates are happening quite frequently (per lyric line) • No crashes or errors are observed My questions: 1. Is there a system-imposed throttling limit on how frequently Live Activities can be updated loca
0
0
118
1w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • Ap
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36
1w
How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
0
0
43
1w
tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. Feature Overview: App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage Issue: This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh Implementation Details: Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerItem(ur
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114
1w
tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. 🔹 Feature Overview App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage 🔹 Issue This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh 🔹 Implementation Details Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerI
1
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193
1w
Reply to Is anyone working on jax-metal?
Still broken as of early 2026 in my testing. For JAX workloads on Apple Silicon I've moved to MLX entirely — the API is different but the Metal backend actually works and gets regular updates. For anything that must stay in JAX, CPU fallback is unfortunately the only reliable path on macOS right now.
Topic: Machine Learning & AI SubTopic: General Tags:
1w
External Purchase in Japan
Environment: Xcode26.4 iOS26.4.1 Capabilities: StoreKit External Purchases or Offers Entitlements: com.apple.developer.storekit.custom-purchase-link.allowed-regions Value(Array of strings) is jp It's a Japanese Apple ID。 ExternalPurchaseCustomLink.isEligible is always returning false.
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1
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0
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67
Activity
1w
Keychain errSecItemNotFound
Hello Apple Developer: I encountered some issues during development. I encrypted the secret key and stored it in the Keychain, but it failed when I tried to read it. I would like to ask if there is any problem with the code I wrote. Below is my code, including the storage and retrieval NSMutableDictionary *query = [[NSMutableDictionary alloc] initWithObjectsAndKeys:(id)kSecClassGenericPassword,(id)kSecClass, serviceID,(id)kSecAttrService, @YES,(id)kSecReturnData,nil]; CFTypeRef dataTypeRef = NULL; NSLog(@SecItemCopyMatching); OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)(query), &dataTypeRef); NSLog(@SecItemCopyMatching end status = %d,status); if (status == errSecSuccess) { *privateData = CFBridgingRelease(dataTypeRef); return 0; }else{ return status; } NSMutableDictionary *attributespri = [[NSMutableDictionary alloc] initWithObjectsAndKeys: (id)kSecClassGenericPassword, (id)kSecClass, serviceID, (id)kSecAttrService, outData, (id)kSecValueData, nil]; CFTypeRef dataRef = NULL;
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6
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0
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343
Activity
1w
Custom Pricing and Features for Non-Renewing Subscriptions
I hope you are doing well. I am reaching out to inquire about a few aspects of implementing non-renewing subscriptions in our app. Firstly, we have encountered a limitation in App Store Connect where the maximum price tier available for non-renewing subscriptions in Euros is €1199. However, our product is priced at €1799. Could anyone please advise how we can handle this scenario? Is there a way to request custom pricing beyond the available tiers, or is there an alternative approach you would recommend? Additionally, we would like clarification on the following: Promo Codes: Are promo codes supported for each non-renewing subscription product? If so, how can we configure and distribute them? Installment Payments: Is it possible to enable installment-based payments for non-renewing subscriptions? If yes, could you guide us on how to set this up or if there are any prerequisites?
Replies
1
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0
Views
311
Activity
1w
Reply to Unable to install Dev App via Firebase
Update: We installed a build from a month or so ago and this has now unlocked both phones to be able to use newer builds. While triaging we noticed that although the devices were registered in Firebase already they were being seen as new devices. The only thing we can think of as being the issue is that the Apple Developer agreement when the apps that broke the devices were built had not been accepted. This meant we were unable to add/remove devices, change profiles etc. This has led us to believe it invalidated the profile during that time and by installing the app it somehow broke how the devices were validated until we accepted the agreement and installed a previously known good app. Nothing else changed during the time period that this occurred. Anyway hope this might help someone else who ends up in this state
Replies
Boosts
Views
Activity
1w
iOS 26.4 regression: The `.pauses` audiovisual background playback policy does not pause video playback anymore when backgrounding the app
Starting with iOS 26.4 and the iOS 26.4 SDK, the .pauses audiovisual background playback policy is not correctly applied anymore to an AVPlayer having an attached video layer displayed on screen. This means that, when backgrounding a video-playing app (without Picture in Picture support) or locking the device, playback is not paused automatically by the system anymore. This issue affects the Apple TV application as well. We have filed FB22488151 with more information.
Replies
0
Boosts
0
Views
118
Activity
1w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • Ap
Replies
0
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0
Views
62
Activity
1w
Unable to proceed with Apple Developer Program enrollment (incorrect address, form stuck)
Hi everyone, I started enrolling in the Apple Developer Program but accidentally entered an incorrect address during the process. Now the enrollment form seems to be stuck/cached, and I’m unable to proceed or correct the information. I’ve already contacted Apple Developer Support and requested a reset, but haven’t received a response yet (it’s been several business days). This issue is completely blocking my enrollment. Has anyone experienced something similar? Is there any way to reset the enrollment process or update the information from my side? Any help or guidance would be greatly appreciated. Thank you!
Replies
0
Boosts
0
Views
33
Activity
1w
Live Activity Not Updating Frequently for Offline Music App (Lyrics Sync Issue)
Hi everyone, I’m currently implementing Live Activities in my music app to display real-time lyrics on the Lock Screen. The app works fully offline, so I’m not using push updates or push tokens. Instead, I’m updating the Live Activity locally as each new line of lyrics is played (essentially near real-time updates synced with the song). However, I’m running into an issue where the Live Activity UI is not updating reliably or frequently enough. Even though I’m calling the update method for each lyric line, the changes are either delayed or not reflected at all. Here’s some additional context: • The app runs fine in the background (verified via battery usage and playback behavior) • Live Activity is successfully created and initially displayed • Updates are triggered locally (no push notifications involved) • Updates are happening quite frequently (per lyric line) • No crashes or errors are observed My questions: 1. Is there a system-imposed throttling limit on how frequently Live Activities can be updated loca
Replies
0
Boosts
0
Views
118
Activity
1w
TestFlight Installation Fails for All Apps in Account (“App Not Available” Error)
Hello, I’m experiencing a serious issue with TestFlight. I correctly set up internal testing: • Added testers via email • Assigned builds • Everything shows as “Ready to Test” However, when trying to install via TestFlight, I get: “App Name couldn’t be installed” “The requested app is not available or doesn’t exist” ⚠️ Important note: This issue is NOT limited to a single app. It happens across all apps in my account. So it does not seem to be app-specific. What I’ve already checked: • Agreements, Tax, and Banking are completed • App Privacy is fully filled • Builds are successfully uploaded and selected • I am correctly added as an internal tester • Tried logging out/in of TestFlight • Reinstalled the app and TestFlight I contacted Apple Developer Support twice but received no response. Has anyone experienced this issue affecting multiple apps? Any help or guidance would be greatly appreciated. ⸻ Additional technical details: • Developer Account Apple ID: yilmaz34muhammed(at)icloud.com • Ap
Replies
0
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0
Views
36
Activity
1w
Reply to TESTFLIGHT: The requested app is not available or doesn t exist
this poor service gave me the worst experience and I can clearly see watching this thread how deep Apple suсks. No solution, no help, no reaction, just paying developers without any support for months.
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Activity
1w
How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
Replies
0
Boosts
0
Views
43
Activity
1w
tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. Feature Overview: App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage Issue: This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh Implementation Details: Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerItem(ur
Replies
0
Boosts
0
Views
114
Activity
1w
tvOS: Background audio + local caching works on Simulator but stops on real Apple TV device
Description: I’m developing a tvOS app using SwiftUI where we play background audio (music) in the Welcome screen, with support for offline playback via local caching. 🔹 Feature Overview App fetches audio metadata from API Starts streaming audio (HLS .m3u8) immediately In parallel, downloads the raw audio file (.mp3) Once download completes: Switches playback from streaming → local file On next launch (offline mode), app plays audio from local storage 🔹 Issue This flow works perfectly on the Simulator, but on a real Apple TV device: Audio plays for a few seconds (2–5 sec) and then stops Especially after switching from streaming → local file No explicit AVPlayer error is logged Playback sometimes stops after UI updates or periodic API refresh 🔹 Implementation Details Using AVPlayer with AVPlayerItem Background audio controlled via a shared manager (singleton) Files stored locally using FileManager (currently using .cachesDirectory) Switching playback using: player.replaceCurrentItem(with: AVPlayerI
Replies
1
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0
Views
193
Activity
1w
Reply to Apple Watch Missing Developer Mode Option
In case anyone else has the issue with the Apple Watch not showing, I went through everything above but finally saw in Xcode...settings...apple account that I had to log into to the apple portal to accept the new terms. Once I did that it seemed to work.
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Activity
1w
Reply to Is anyone working on jax-metal?
Still broken as of early 2026 in my testing. For JAX workloads on Apple Silicon I've moved to MLX entirely — the API is different but the Metal backend actually works and gets regular updates. For anything that must stay in JAX, CPU fallback is unfortunately the only reliable path on macOS right now.
Topic: Machine Learning & AI SubTopic: General Tags:
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Activity
1w