actually what you need to do is remove the y component and not the z component, if you want to convert from 3D->2D, from CapturedRoom you get dimensions.x (wall length) and (transform) .columns.3.x, transform .columns.3.z) is the coordinate of the center of the wall and the direction(transform.columns.0.z, transform.columns.0.z), is the direction of the wall, now you there is a starting and ending point of a wall, similar to other things
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: