Search results for

LLDB crash

29,549 results found

Post

Replies

Boosts

Views

Activity

Reply to ICEcard app closes when try to Face Scan via app
[quote='856508022, eSpace-ICEcard, /thread/799043?answerId=856508022#856508022, /profile/eSpace-ICEcard'] reference clip link. [/quote] When I open that link I get a page showing no photos and the message “Album is empty”. [quote='856508022, eSpace-ICEcard, /thread/799043?answerId=856508022#856508022, /profile/eSpace-ICEcard'] app closes. [/quote] You mean that the app crashes, right? If so, does that generate a crash report? And if it does, please post that here. See Posting a Crash Report for advice on how to find and post crash reports. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
2w
Reply to [iOS 26][SDK 26] Application never received providerDidBegin(_:) delegate
Yes as mentioned earlier, CallKit gets initialised is in Main queue (the mentioned code init is happening in main queue) [quote='856460022, DTS Engineer, /thread/797563?answerId=856460022#856460022'] That's the queue you're targeting, but is that code also running on the main queue? [/quote] As you suggested,we have now initialised PushKit on the main queue. We are currently monitoring the issue since it is not consistently reproducible. Since the issue is not consistent we are monitoring this issue. I'm still not entirely convinced that initialising PushKit on a secondary queue might led the root cause of this problem. As per Feedback analysis: The user launched the application at [07/31 15:04:45:858]*******{}BEGIN LOGGING{}***** Here user has put app to background [07/31 15:20:41:695][ 0x105147e80]: [OS-PLT] -[AppDelegate applicationDidEnterBackground:] and then received an VoIP APNS and it got crashed, [07/31 15:20:55:639][ 0x122c53680] [Pushnotif] [] : [OS-CCF] Enter -[PushNotificationManager pus
Topic: App & System Services SubTopic: General Tags:
2w
Reply to Issue with App Crashing After Download from App Store
Thank you for the post and detailed description of the issue. I have checked both versions of the app on the App Store and TestFlight. Both versions have the same version 4.0.1 and the same build number 340. Therefore, both versions appear to be the same app. However, the crash files indicate that there is a part in your code that calls abort. Unfortunately, since it is your code and symbols, I cannot pinpoint the exact location of the crash at this time. It appears that frame 8 is the culprit. I recommend downloading the app from TestFlight and using your Xcode with your symbols to identify the crash or abort. I am happy to assist you in loading your app symbols to diagnose the issue. 8 dbMobil_DevExpress 0x106d60b88 Please let me know how I can help. However, I believe that if you use Xcode, connect the device, and debug the app, you will be able to resolve the issue quickly. I hope this information is helpful to you. Albert Pascual
  Worldwide Developer Relations.
2w
Reply to [iOS 26] [CallKit] [SDK 26] Application got crashed while App was Inactive
The crash log, an IPS file, indicates a crash occurred at a specific time, with the exception backtrace pointing to _terminateAppIfThereAreUnhandledVoIPPushes. So, this crash ONLY occurs for one reason, which is that your app received a voip push and failed to report a new incoming call, as the API contract requires. There's no other way this crash can occur. However, cross-reference with the SysDiagnose logs, there is no corresponding process or activity for the application at the reported crash time. The app was not active, nor was it woken up by any event. I'm not sure where you were looking, but there is plenty of syslog data about the crash. Starting from the crash log, the crash occurred at: Date/Time: 2025-08-29 16:21:32.6696 +0530 ... Terminating Process: [283] And the time and pid (283) match up with the crash log embedded the system log archive: 2025-08-29 16:21:32.669000+0530 283 : { In terms of the general flow of th
Topic: App & System Services SubTopic: General Tags:
2w
Reply to iOS 18 启动崩溃 main_executable_path_missing
We’re still seeing a dyld crash at app startup on iOS 18.1.1 (22B91). The crash happens before our app binary is even mapped (main_executable_path_missing in crash log). Device: iPhone 12 Pro (iPhone13,3) iOS: 18.1.1 (22B91) Distribution: App Store build Feedback filed: FB20068209 Restaring the iPhone sometimes resolves it, but it’s happening in production and has been reported by multiple users. To what version (if any) should we recommend users to upgrade until this is solved?
2w
Issue with App Crashing After Download from App Store
Hi, I am experiencing a critical issue with my app (dbMobil) in its published state. When the app is installed via TestFlight, it works without any problems and no errors can be detected. However, when downloading the same app from the App Store, it immediately crashes for many users without displaying any error message, directly at app start. This issue also occurs on my own test devices: TestFlight version: works flawlessly App Store version: crashes immediately upon launch It appears that there must be a difference between the version I submitted and published via TestFlight and the one currently available on the App Store. Could you please provide me with feedback on what differences may exist between these two versions and where the cause of this issue might lie? Thank you in advance for your assistance.
4
0
222
2w
BGTaskScheduler fails to match unique identifiers to a registered wildcard handler for BGContinuedProcessingTask
Testing Environment: iOS Version: 26.0 Beta 7 Xcode Version: 17.0 Beta 6 Device: iPhone 16 Pro Description: We are implementing the new BGContinuedProcessingTask API and are using the wildcard identifier notation as described in the official documentation. Our Info.plist is correctly configured with a permitted identifier pattern, such as com.our-bundle.export.*. We then register a single launch handler for this exact wildcard pattern. We are performing this registration within a UIViewController, which is a supported pattern as BGContinuedProcessingTask is explicitly exempt from the register before applicationDidFinishLaunching requirement, according to the BGTaskScheduler.h header file. The register method correctly returns true, indicating the registration was successful. However, when we then try to submit a task with a unique identifier that matches this pattern (e.g., com.our-bundle.export.UUID), the BGTaskScheduler.shared.submit() call throws an NSInternalInconsistencyException and terminates the app.
1
0
54
2w
iOS 26 PB5 CarPlay possibly crashing car's infotainment system
This is purely speculation (but I have reason to believe it is the case) because I'm trying to narrow it down but, has anyone reported CarPlay in iOS 26 Beta potentially crashing vehicle infotainment systems? I have a 2025 Jeep Wrangler which is running UConnect 5. I can't prove it is the case but since updating to IOS 26 PB, I've been noticing that my infotainment system in my vehicle has been freezing, locking up, and resetting upon boot. I can't narrow this down to the phone causing it, but I can't rule it out as of now. I know that most of our infotainment units that offer CarPlay are typically running off Android, but is there a possibility that the iOS Beta is crashing our infotainment units upon connection? Again, I am just posting this to see if a) anyone can confirm that yes CarPlay can crash the Android backend of infotainment units or b) if anyone has experienced odd issues with CarPlay and their vehicle's infotainment system either freezing, crashing, or rebooti
1
0
303
2w
Using Glass in SwiftUI Crashes with Missing Weak Symbol
My Xcode project fails to run with the following crash log any time I use a new SwiftUI symbol such as ConcentricRectangle or .glassEffect. I've tried using the legacy linker to no avail. It compiles perfectly fine, and I've tried targeting just macOS 26 also to no avail. This is a macOS project that's compiled just fine for years and compiles and runs on macOS going back to 13.0. Failed to look up symbolic reference at 0x118e743cd - offset 1916987 - symbol symbolic _____y_____y_____y_____yAAyAAy_____y__________G_____G_____yAFGGSg_ACyAAy_____y_____SSG_____y_____SgGG______tGSgACyAAyAAy_____ATG_____G_AVtGSgtGGAQySbGG______Qo_ 7SwiftUI4ViewPAAE11glassEffect_2inQrAA5GlassV_qd__tAA5ShapeRd__lFQO AA15ModifiedContentV AA6VStackV AA05TupleC0V AA01_hC0V AA9RectangleV AA5ColorV AA12_FrameLayoutV AA24_BackgroundStyleModifierV AA6IDViewV 8[ ]012EditorTabBarC0V AA022_EnvironmentKeyWritingS0V A_0W0C AA7DividerV A_0w4JumpyC0V AA08_PaddingP0V AA07DefaultgeH0V in /Users/[ ]/Library/Developer/Xcode/DerivedData/[ ]-grf
5
0
194
2w
[iOS 26] [CallKit] [SDK 26] Application got crashed while App was Inactive
The crash log, an IPS file, indicates a crash occurred at a specific time, with the exception backtrace pointing to _terminateAppIfThereAreUnhandledVoIPPushes. However, cross-reference with the SysDiagnose logs, there is no corresponding process or activity for the application at the reported crash time. The app was not active, nor was it woken up by any event. IPS file and SysDiagnose logs have been attached in the Feedback. Feedback - FB20044587
3
0
91
2w
Reply to Network Extension App for MacOS with 3 Extensions
We do allow you to embed multiple network extensions in the same app. That’s true on all our platforms, although the mechanics vary based on whether you’re using a system extension (sysex) or an app extension (appex). For more info about what packaging is supported on what platforms, see TN3134 Network Extension provider deployment. It sounds like you’re using a sysexes, and that presents a decision point: You can have multiple independent sysex, each with a single NE provider. Or you can have a single sysex with multiple NE providers. The latter is generally easier to wrangle. In that case you have a single sysex target with multiple NE provider subclasses linked into the resulting executable, and then list all of those in the NEProviderClasses dictionary in your sysex’s Info.plist. IMPORTANT If you set things up this way there’s a single sysex process and all of your NE providers run within that. This has pros (you can share data between them) and cons (if one crashes, they all crash). Of
2w
Xcode Crashes While Opening or Searching Specific Files
My Xcode crashed over and over again while I searing spefic file like TingMusic. I have tried uninstall and install Xcode from 16.0 to 16.4, clear derived data folder, reboot my Mac, but none of these working. 😭 Translated Report (Full Report Below) Process: Xcode [1811] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.4 (23792) Build Info: IDEApplication-23792000000000000~2 (16F6) App Item ID: 497799835 App External ID: 874973124 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-09-02 10:51:26.8582 +0800 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 9835064A-AD7C-EE47-64DE-49587A7EC956 Time Awake Since Boot: 320 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [1811]
0
0
149
2w
tvOS 26 + Xcode 26 debugger won't launch
I have been using tvOS 18 and Xcode 26 all summer without issue but since updating the tv to the latest tvOS 26 beta I am now unable to attach to debug builds. When using the Run button in Xcode the build completes, the tv screen goes black and then I see a warning in Xcode: Launching App Name is taking longer than expected. Do you want to continue to wait? LLDB is likely reading from device memory to resolve symbols. If I continue to wait after around 5 mins, in the Xcode console, I see: warning: libobjc.A.dylib is being read from process memory. This indicates that LLDB could not find the on-disk shared cache for this device. This will likely reduce debugging performance. But the process on the tv hangs indefinately. Hitting stop in Xcode disconnects the debugger but the app then finishes launching successfully on the TV. Trying to use Debug > Attach to process > [App Name] once it is running also just hangs the app and waits until stopped. When stopping the hung debugger I see an Xc
1
0
219
2w