Network connections send and receive data using transport and security protocols.

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NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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Apr ’25
how to register listener to `NWConnectionGroup` for QUIC
I am trying to make http3 client with Network.framework on Apple platforms. Codes that implement NWConnectionGroup.start with NWListener don't always work with warning below. I assume NWConnectionGroup.newConnectionHandler or NWListener.newConnectionHandler will be called to start connection from the server if it works. nw_protocol_instance_add_new_flow [C1.1.1:2] No listener registered, cannot accept new flow quic_stream_add_new_flow [C1.1.1:2] [-fde1594b83caa9b7] failed to create new stream for received stream id 3 so I tried: create the NWListener -> not work check whether NWConnectionGroup has a member to register or not NWListener -> not work (it doesn't have). use NWConnection instead of NWConnectionGroup -> not work Is my understanding correct? How should I do to set or associate listener with NWConnection/Group for newConnectionHandler is called and to delete wanings? What is the best practice in the case? Sample codes are below. Thanks in advance. // http3 needs unidirectional stream by the server and client. // listener private let _listener: NWListener let option: NWProtocolQUIC.Options = .init(alpn:["h3"]) let param: NWParameters = .init(quic: option) _listener = try! .init(using: param) _listener.stateUpdateHandler = { state in print("listener state: \(state)") } _listener.newConnectionHandler = { newConnection in print("new connection added") } _listener.serviceRegistrationUpdateHandler = { registrationState in print("connection registrationstate") } // create connection private let _group: NWConnectionGroup let options: NWProtocolQUIC.Options = .init(alpn: ["h3"]) options.direction = .unidirectional options.isDatagram = false options.maxDatagramFrameSize = 65535 sec_protocol_options_set_verify_block(options.securityProtocolOptions, {(_: sec_protocol_metadata_t, _: sec_trust_t, completion: @escaping sec_protocol_verify_complete_t) in print("cert completion.") completion(true) }, .global()) let params: NWParameters = .init(quic: options) let group: NWMultiplexGroup = .init( to: .hostPort(host: NWEndpoint.Host("google.com"), port: NWEndpoint.Port(String(443))!)) _group = .init(with: group, using: params) _group.setReceiveHandler {message,content,isComplete in print("receive: \(message)") } _group.newConnectionHandler = {newConnection in print("newConnectionHandler: \(newConnection.state)") } _group.stateUpdateHandler = { state in print("state: \(state)") } _group.start(queue: .global()) _listener.start(queue: .global()) if let conn = _group.extract() { let data: Data = .init() let _ = _group.reinsert(connection: conn) conn.send(content: data, completion: .idempotent) }
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223
Apr ’25
Access BSSID MacOS
I don't understand what permissions need to be given for this code to operate. I cannot seem to work out why I'm not able to see a BSSID. I think I've given sandbox the appropriate permissions AND I've added some to the Target Properties for good measure. Yet, cannot get BSSID. import SwiftUI import CoreWLAN import CoreLocation struct ContentView: View { @State private var currentBSSID: String = "Loading..." var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Current BSSID:") Text(currentBSSID) } .padding() .onAppear(perform: fetchBSSID) } func fetchBSSID() { if let iface2 = CWWiFiClient.shared().interface() { print("✅ Found Wi-Fi interface: \(iface2.interfaceName ?? "nil")") } else { print("❌ No Wi-Fi interface found") } if let iface = CWWiFiClient.shared().interface(), let bssid = iface.bssid() { currentBSSID = bssid } else { currentBSSID = "Not connected" print("✅ BSSID: \(currentBSSID)") } } } #Preview { ContentView() } Output - WifI interface is found but BSSID is not found.
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Apr ’25
Crash heppen when i set to false to the usesClassicLoadingMode in URLSessionConfiguration
when i set the flag false to the usesClassicLoadingMode, then the application is getting crashed Ex: let config = URLSessionConfiguration.default if #available(iOS 18.4, *) { config.usesClassicLoadingMode = false } Crash log : *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFBoolean objectForKeyedSubscript:]: unrecognized selector sent to instance 0x1f655c390' *** First throw call stack: (0x188ae52ec 0x185f69a7c 0x188b4f67c 0x1889fcb84 0x1889fc4f0 0x191393bc8 0x1889ec8a0 0x1889ec6e4 0x191393ad0 0x191344dac 0x191344b58 0x107cfa064 0x107ce36d0 0x191343fcc 0x1891b3b18 0x1892dae58 0x189235c60 0x18921e270 0x18921d77c 0x18921a8ac 0x107ce0584 0x107cfa064 0x107ce891c 0x107ce95d8 0x107ceabcc 0x107cf5894 0x107cf4eb0 0x212f51660 0x212f4e9f8) terminating due to uncaught exception of type NSException
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Apr ’25
NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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155
Activity
Apr ’25
how to register listener to `NWConnectionGroup` for QUIC
I am trying to make http3 client with Network.framework on Apple platforms. Codes that implement NWConnectionGroup.start with NWListener don't always work with warning below. I assume NWConnectionGroup.newConnectionHandler or NWListener.newConnectionHandler will be called to start connection from the server if it works. nw_protocol_instance_add_new_flow [C1.1.1:2] No listener registered, cannot accept new flow quic_stream_add_new_flow [C1.1.1:2] [-fde1594b83caa9b7] failed to create new stream for received stream id 3 so I tried: create the NWListener -> not work check whether NWConnectionGroup has a member to register or not NWListener -> not work (it doesn't have). use NWConnection instead of NWConnectionGroup -> not work Is my understanding correct? How should I do to set or associate listener with NWConnection/Group for newConnectionHandler is called and to delete wanings? What is the best practice in the case? Sample codes are below. Thanks in advance. // http3 needs unidirectional stream by the server and client. // listener private let _listener: NWListener let option: NWProtocolQUIC.Options = .init(alpn:["h3"]) let param: NWParameters = .init(quic: option) _listener = try! .init(using: param) _listener.stateUpdateHandler = { state in print("listener state: \(state)") } _listener.newConnectionHandler = { newConnection in print("new connection added") } _listener.serviceRegistrationUpdateHandler = { registrationState in print("connection registrationstate") } // create connection private let _group: NWConnectionGroup let options: NWProtocolQUIC.Options = .init(alpn: ["h3"]) options.direction = .unidirectional options.isDatagram = false options.maxDatagramFrameSize = 65535 sec_protocol_options_set_verify_block(options.securityProtocolOptions, {(_: sec_protocol_metadata_t, _: sec_trust_t, completion: @escaping sec_protocol_verify_complete_t) in print("cert completion.") completion(true) }, .global()) let params: NWParameters = .init(quic: options) let group: NWMultiplexGroup = .init( to: .hostPort(host: NWEndpoint.Host("google.com"), port: NWEndpoint.Port(String(443))!)) _group = .init(with: group, using: params) _group.setReceiveHandler {message,content,isComplete in print("receive: \(message)") } _group.newConnectionHandler = {newConnection in print("newConnectionHandler: \(newConnection.state)") } _group.stateUpdateHandler = { state in print("state: \(state)") } _group.start(queue: .global()) _listener.start(queue: .global()) if let conn = _group.extract() { let data: Data = .init() let _ = _group.reinsert(connection: conn) conn.send(content: data, completion: .idempotent) }
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223
Activity
Apr ’25
Access BSSID MacOS
I don't understand what permissions need to be given for this code to operate. I cannot seem to work out why I'm not able to see a BSSID. I think I've given sandbox the appropriate permissions AND I've added some to the Target Properties for good measure. Yet, cannot get BSSID. import SwiftUI import CoreWLAN import CoreLocation struct ContentView: View { @State private var currentBSSID: String = "Loading..." var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Current BSSID:") Text(currentBSSID) } .padding() .onAppear(perform: fetchBSSID) } func fetchBSSID() { if let iface2 = CWWiFiClient.shared().interface() { print("✅ Found Wi-Fi interface: \(iface2.interfaceName ?? "nil")") } else { print("❌ No Wi-Fi interface found") } if let iface = CWWiFiClient.shared().interface(), let bssid = iface.bssid() { currentBSSID = bssid } else { currentBSSID = "Not connected" print("✅ BSSID: \(currentBSSID)") } } } #Preview { ContentView() } Output - WifI interface is found but BSSID is not found.
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219
Activity
Apr ’25
Crash heppen when i set to false to the usesClassicLoadingMode in URLSessionConfiguration
when i set the flag false to the usesClassicLoadingMode, then the application is getting crashed Ex: let config = URLSessionConfiguration.default if #available(iOS 18.4, *) { config.usesClassicLoadingMode = false } Crash log : *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFBoolean objectForKeyedSubscript:]: unrecognized selector sent to instance 0x1f655c390' *** First throw call stack: (0x188ae52ec 0x185f69a7c 0x188b4f67c 0x1889fcb84 0x1889fc4f0 0x191393bc8 0x1889ec8a0 0x1889ec6e4 0x191393ad0 0x191344dac 0x191344b58 0x107cfa064 0x107ce36d0 0x191343fcc 0x1891b3b18 0x1892dae58 0x189235c60 0x18921e270 0x18921d77c 0x18921a8ac 0x107ce0584 0x107cfa064 0x107ce891c 0x107ce95d8 0x107ceabcc 0x107cf5894 0x107cf4eb0 0x212f51660 0x212f4e9f8) terminating due to uncaught exception of type NSException
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162
Activity
Apr ’25