Respond to push notifications related to your app’s complications, file providers, and VoIP services using PushKit.

Posts under PushKit tag

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Issue related to APNS is delivering expired voip push notification.
Hi, am facing an issue related to voip push notifications getting delivered 1-2 hours after apns-expiration to 0 and apns-priority to 10. I had raised a similar post got a reply that it may be due to network delay. But network delay can cause the delivery of voip push to be delayed only by few seconds or minutes. But in our case voip push is getting delivered hours after the voip call was attempted. Steps to reproduce: Put our voip app in background and lock iPhone. As app is put in background, socket connections gets disconnected from server. Now if a caller makes call to this app, the call should be delivered through voip push. 2) Voip push should ideally be received even if app is in background and iPhone is locked. It is connected to a good wifi network. But it does not receive the voip push. 3) After 1-2 hours user unlocks iPhone and opens voip app. As soon as user opens app, the voip push is received and phone starts ringing.
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Apr ’25
Default Calling App on vehicle (Bluetooth)
I have a question about the default calling function that is supported by third-party apps on iOS from 18.2. In most cases, it works normally with the default calling app setting, but the problem occurs when connected to the vehicle via Bluetooth. Install the app that sets the default calling app on the device. Keep the phone locked. Connect the Bluetooth to the vehicle. Try to make a call using the phone button on the vehicle's steering wheel. When trying to make a call from the vehicle, the call fails (It seems that the app cannot be opened when the phone is locked even if the default calling app setting is on.) When you unlock the phone and turn on the app, the call is made. As far as I understand, if the app scheme is called with tel:// when set as the default calling app, it only proceeds with the intent connection to the app set as the default calling app, and the permissions that Apple's default call app has cannot be used. Accordingly, my questions are as follows: Is there a way to make a call with an external phone call input when locked on device? If 1 is not possible, can you provide a branch to Apple's default call app (telephony://) in the above situation?
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195
Apr ’25
Can APNs handle large numbers of VoIP requests in real time?
I am developing a system to send VoIP notifications to terminals with APNs. I understand that the maximum JSON Payload for VoIP is 5kb. If I want to send VoIP notifications to 3000 terminals, I am considering sending 3000 requests in parallel from the system to the APNs, will the APNs guarantee that the notifications will be sent to each terminal without a significant time lag when receiving 3000 requests simultaneously?
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Apr ’25
Incoming call notifications problems
Good day We developed a simple swift code to make the device ringing when a certain type of notifications arrives from our backend. This is the code: let phoneNumber = CXHandle(type: .generic, value: (self.userInfoForPluginCall!["data"] as! [String:Any]) ["caller"] as! String) callUpdate.remoteHandle = phoneNumber let configuration = CXProviderConfiguration(localizedName: "Trec Conf") configuration.maximumCallGroups = 1 configuration.maximumCallsPerCallGroup = 1 configuration.supportsVideo = false configuration.supportedHandleTypes = [.generic] configuration.iconTemplateImageData = UIImage(named: "callkit-icon")?.pngData() let callProvider = CXProvider(configuration: configuration) callProvider.setDelegate(self, queue: nil) callProvider.reportNewIncomingCall(with: callUUID!, update: callUpdate, completion: {error in}) We are noticing some problems on the call screen: on certain devices (iOS 18.4RC) the normal call screen appears and the user can answer or decline the call, on other devices (iOS 18.3, especially with dynamic island) only a phone icon appears in the upper right corner and no possibility to answer or deny call. Any idea on why we are encountering that behavior? Thanks
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130
Mar ’25
Push Notification don't wake up my app
Hi everyone, We're experiencing an issue with our Flutter app that uses PushKit, CallKit, and Janus for handling VoIP calls. Everything works fine when the app is in the foreground, but when the app is in the background or completely closed (terminated state), the behavior is inconsistent: Sometimes, incoming calls are received as expected. Other times, the app does nothing, and the call is not delivered at all. Upon checking the console logs, we noticed that our app is being canceled (terminated by the system), which seems to be the reason why calls are not coming through. This happens randomly, making it difficult to reproduce consistently. Additional Details: The app is configured to handle VoIP notifications correctly. We are using PushKit to wake up the app and trigger CallKit for the incoming call UI. When the app is active, calls are handled correctly via Janus WebRTC signaling. We have verified that background modes for VoIP are enabled in the Info.plist. We suspect that iOS may be aggressively killing the app in the background, preventing incoming call notifications from reaching it. Questions: Has anyone experienced similar behavior with PushKit + CallKit on recent iOS versions? Could iOS be terminating the app due to background execution policies? Are there recommended best practices to ensure reliable delivery of VoIP notifications when the app is closed? Any insights or suggestions would be greatly appreciated! Thanks! Addional Information: this is the cancellation information at console: Received incoming message on topic hiperme.app at priority 10 por omisión 17:10:18.462084-0300 dasd CANCELED: com.apple.pushLaunch.hiperme.app:E8BACD at priority 10
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105
Mar ’25
Push Notification
Hello. We're developing an app with Flutter that receives VoIP calls. However, when the app is in the background or closed, the push notification arrives, but the call doesn't. It works perfectly when the app is open. We use Firebase, Flutter, and JANUS WebRTC. We need to know what type of permissions or actions we should consider so that the app opens when it receives a call. How can we resolve this issue? Thank you very much.
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100
Mar ’25
About 0xBAADCA11 error
I am developing "local push" VoIP application. I have a question about issues I found while testing this app. After repeating a test for 24 hours in which a incoming call followed by an immediate disconnect 0.1 seconds later, the iPhone of incommig call side encountered a 0xBAADCA11 error, causing iOS to force-close the app. (The incidence is low, occurring three times in 17280 times incoming call(24 hours.)) This problem found on iOS17.6.1 (iPhone11Pro). When the same test was performed on iOS18.2 (iPhoneSE3), the problem did not occur. Did iOS take something measures against the 0xBAADCA11 error between iOS17.6.1 and iOS18.2? If yes, I want to encourage customers to upgrade to the latest iOS version, please tell me about it? ※I have attached an ips files and sysdiagnose file of the 0xBAADCA11 error occurring. (please refer sysdiagnose also if you need.) FjSoftPhone-2025-01-16-113049.ips FjSoftPhone-2025-01-16-175253.ips FjSoftPhone-2025-01-17-070449.ips [sysdiagnose_2025.01.17_14-24-48+0900_iPhone-OS_iPhone_21G93.tar.gz] https://drive.google.com/file/d/1CV8laKzdnQxvwaAIOwMcXL8rAYL2jq35/view?usp=sharing
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Mar ’25
VOIP is not receiving calls
Hello, I am developing a calling service using CallKit and VOIP push. I have occasionally encountered a strange issue. The issue is that VOIP permanently fails to receive calls. I was previously informed that even if the device is blocked, it can receive calls again after 24 hours. Also, when I checked the device logic, it complied with the policy requirements set by Apple, including correctly calling CallKit's reportNewIncomingCall method. Once the issue occurs, no matter how many times I try, VOIP does not receive calls, and neither a device reboot nor checking the Device Console Log shows any logs related to CallKit or VOIP. I suspect this might be an issue with the VOIP token, and I believe that the only way to get a new one is to reinstall the app. Is that correct? Of course, after reinstalling, it works fine again, but this is very inconvenient. I don't think this is the right solution. Is there anyone who can share their insights on this issue? Thank you.
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Mar ’25
Getting VoIP notifications to work and use iOS call UI when phone is locked/app is in background/Not running
Hey there my application allows users to have video calls with each other using Agora. I have successfully set up incoming call functionality on Android but on iOS I am struggling to get the call ui to appear when the app is not running/in background/locked. To my knowledge this is because there is much stricter security on iOS which is limiting me from calling this. When i initially set it up it worked at first when the app was in the background but I think I was failing to report the call to call kit in time and now it's not working. I'm not sure if I need access to this entitlement: com.apple.developer.pushkit.unrestricted-voip Which i believe is only for the big boys or if I make sure I'm reporting the call to call kit fast enough that I won't encounter this issue and it will consistently work in the background.
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214
Mar ’25
How can I check applicationState by tap anps push cards?
when I implementation the UNUserNotificationCenterDelegate func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) { var status = "" if (UIApplication.shared.applicationState == .active) { status = "active" } else if (UIApplication.shared.applicationState == .background) { status = "background" } else if (UIApplication.shared.applicationState == .inactive) { status = "inactive" } completionHandler() } I find that UIApplication.shared.applicationState == .background this case can not execute when application is in background。 why applicationState is inactive not background?
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Mar ’25
Using `com.apple.developer.usernotifications.filtering` for developement
Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.usernotifications.filtering?language=objc Currently, it seems impossible to enable this entitlement for local development and testing without first going through Apple’s approval process. I would like to be able to test how it works on a side project without having to submit the form which seems designed for real app. There is any trick I can use?
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Mar ’25
PKPushRegistry not running in background or when app is killed
self.pushRegistry = [[PKPushRegistry alloc] initWithQueue:dispatch_get_main_queue()]; self.pushRegistry.delegate = self; self.pushRegistry.desiredPushTypes = [NSSet setWithObject:PKPushTypeVoIP]; //处理接收到的VoIP推送 (void)pushRegistry:(PKPushRegistry *)registry didReceiveIncomingPushWithPayload:(PKPushPayload *)payload forType:(PKPushType)type withCompletionHandler:(void(^)(void))completion then we send message from our server or from apple's cloud service: https://icloud.developer.apple.com/dashboard/notifications website services: when app is in foreground,withCompletionHandler wil be called correctly,but when app is in background or has killed ,withCompletionHandler not be called!!! the background fetch、voice over ip is checked in signing & capabilities tabs why?why?why?why?why?why?why?why?why?
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Mar ’25
APNS is delivering expired voip push notification.
I have tried setting a 'apns-expiration' to current time + 30 seconds and also a value '0'. But still my voip app receives the voip push notification after 2-3 minutes. Till this time, caller has already hung up the call. But the receivers phone still rings on receiving the push notification as we have to report it to CallKit. Am I missing something or there is no way and even 'apns-expiration' does not guarantee timely delivery of Voip push notifications or discard if it is expired. I have set 'apns-priority' to 10 already as recommended.
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Mar ’25
Issue with app not waking up intermittently due to Pushkit (VOIP)
I am developing a VoIP service. Usually, when receiving a VoIP Push, Callkit is exposed immediately after receiving the message and the app is designed to be used. However, there is an extremely intermittent phenomenon (not well reproduced) where the app does not wake up even when receiving a VoIP Push. And after a long time, the app wakes up and Callkit is activated. (A long time after receiving the call…) Has anyone experienced the above phenomenon? I wonder if there are any reported parts depending on the OS version. (I have identified that it does not occur in the 17.x version, but it is difficult to guarantee because it occurs extremely intermittently) The app is not running in the background, but... Could this be happening if there are a lot of pending operations in the background? I need help urgently
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Mar ’25
LiveCommunicationKit: report Incoming but Assertion failure in -[PKPushRegistry _terminateAppIfThereAreUnhandledVoIPPushes]
I completed the CallKit Demo with the same code. When I changed to LiveCommunicationKit, the code goes perfectly when the app is in foreground, but it crashed in background. If I changed the reportIncoming method from LCK to CallKit, it goes well. What is the reason? I changed the method from func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) to func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType) async it crashed before show the print "receive voip noti". Here is the core code: var providerDelegate: ProviderDelegate? func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { if type != .voIP { return } guard let uuidString = payload.dictionaryPayload["uuid"] as? String, let uuid = UUID(uuidString: uuidString), let handle = payload.dictionaryPayload["handle"] as? String, let hasVideo = payload.dictionaryPayload["hasVideo"] as? Bool, let callerID = payload.dictionaryPayload["callerID"] as? String else { return } print("receive voip noti: \(type):\(payload.dictionaryPayload)") if #available(iOS 17.4, *) { // This code is only goes perfectly when the App is in foreground var update = Conversation.Update(members: [Handle(type: .generic, value: callerID, displayName: callerID)]) if hasVideo { update.capabilities = [.video, .playingTones] } else { update.capabilities = .playingTones } Task { @MainActor in do { print("LCKit report start") try await LCKitManager.shared.reportNewIncomingConversation(uuid: uuid, update: update) print("LCKit report success") completion() } catch { print("LCKit report failed") print(error) completion() } } } else { // It went perfectly providerDelegate?.reportIncomingCall(uuid: uuid, callerID: callerID, handle: handle, hasVideo: hasVideo) { _ in completion() } } @available(iOS 17.4, *) final class LCKitManager { static let shared = LCKitManager() let manager: ConversationManager init() { manager = ConversationManager(configuration: type(of: self).configuration) manager.delegate = self } static var configuration: ConversationManager.Configuration { ConversationManager.Configuration(ringtoneName: "Ringtone.aif", iconTemplateImageData: #imageLiteral(resourceName: "IconMask").pngData(), maximumConversationGroups: 1, maximumConversationsPerConversationGroup: 1, includesConversationInRecents: true, supportsVideo: false, supportedHandleTypes: [.generic]) } func reportNewIncomingConversation(uuid: UUID, update: Conversation.Update) async throws { try await manager.reportNewIncomingConversation(uuid: uuid, update: update) } } final class ProviderDelegate: NSObject, ObservableObject { static let providerConfiguration: CXProviderConfiguration = { let providerConfiguration: CXProviderConfiguration if #available(iOS 14.0, *) { providerConfiguration = CXProviderConfiguration() } else { providerConfiguration = CXProviderConfiguration(localizedName: "Name") } providerConfiguration.supportsVideo = false providerConfiguration.maximumCallGroups = 1 providerConfiguration.maximumCallsPerCallGroup = 1 let iconMaskImage = #imageLiteral(resourceName: "IconMask") providerConfiguration.iconTemplateImageData = iconMaskImage.pngData() providerConfiguration.ringtoneSound = "Ringtone.aif" providerConfiguration.includesCallsInRecents = true providerConfiguration.supportedHandleTypes = [.generic] return providerConfiguration }() private let provider: CXProvider init( { provider = CXProvider(configuration: type(of: self).providerConfiguration) super.init() provider.setDelegate(self, queue: nil) } func reportCall(uuid: UUID, callerID: String, handle: String, hasVideo: Bool, completion: ((Error?) -> Void)? = nil) { let callerUUID = UUID() let update = CXCallUpdate() update.remoteHandle = CXHandle(type: .generic, value: callerID) update.hasVideo = hasVideo update.localizedCallerName = callerID // Report the incoming call to the system provider.reportNewIncomingCall(with: callerUUID, update: update) { [weak self] error in completion?(error) } } }
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1.6k
Mar ’25
Not able to receive silent pushes in background
I’ve developed the Pro Talkie app—a walkie-talkie solution designed to keep you connected with family and friends App Store: https://apps.apple.com/in/app/pro-talkie/id6742051063 Play Store: https://play.google.com/store/apps/details?id=com.protalkie.app While the app works flawlessly on Android and in the foreground on iOS, I’m facing issues with establishing connections when the app is in the background or terminated on iOS. Specifically, I’ve attempted the following: Silent pushes and alert payloads: These are intended to wake the app in the background, but they often fail—notifications may not be received or can be delayed by 20–30 minutes, leading to a poor user experience. VoIP pushes: These reliably wake the app, but they trigger the incoming call UI, which isn’t suitable for a walkie-talkie app that should connect directly without displaying a call screen. I’ve enabled all the necessary background modes (audio, remote notifications, VoIP, background fetch, processing), but the challenge remains. How can I ensure a consistent background connection on iOS without triggering the call UI?
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429
Mar ’25
Failed to call ConversationManager.reportNewIncomingConversation in PushKit pushRegistry
Recently, I attempted to use LiveCommunicationKit to replace CallKit. The goal was to explore better features or integration. However, a major problem emerged. When the app is in the background or killed, it shows no notifications. This seriously impairs the app's communication functionality as notifications are vital for users to notice incoming calls. And it is working well when the app is in the foreground. When the app is in the background, when the push message received. the app get crashed with the following information: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Killing app because it never posted an incoming call to the system after receiving a PushKit VoIP push.' Also, when I use CallKit instead of LiveCommunicationKit, the app works well in all cases. The code is here: LCK wrapper: class LCKWrapper : NSObject, ConversationManagerDelegate { var mgr: ConversationManager var lckDelegate: LCKDelegate var currentCallId: UUID @objc init(handler: LCKDelegate, appName: String, appIcon: UIImage) { self.lckDelegate = handler var iconData: Data? iconData = appIcon.pngData(); var cfg: ConversationManager.Configuration cfg = ConversationManager.Configuration(ringtoneName: "ringtone.m4a", iconTemplateImageData: iconData, maximumConversationGroups: 1, maximumConversationsPerConversationGroup: 1, includesConversationInRecents: false, supportsVideo: false, supportedHandleTypes: Set([Handle.Kind.phoneNumber])) self.mgr = ConversationManager(configuration: cfg) self.currentCallId = UUID() super.init() self.mgr.delegate = self } func reportIncomingCall(_ payload: [AnyHashable : Any], callerName: String) async { do { print("Prepare to report new incoming conversation") self.currentCallId = UUID() var update = Conversation.Update() let removeNumber = Handle(type: .generic, value: callerName, displayName: callerName) update.activeRemoteMembers = Set([removeNumber]) update.localMember = Handle(type: .generic, value: "", displayName: callerName); update.capabilities = [ .playingTones ]; try await self.mgr.reportNewIncomingConversation(uuid: self.currentCallId, update: update) print("report new incoming conversation Done") } catch { print("unknown error: \(error)") } } } And the PushKit wrapper: @available(iOS 17.4, *) @objc class PushKitWrapper : NSObject, PKPushRegistryDelegate { var pushKitHandler: PuskKitDelegate var lckHandler: LCKWrapper @objc init(handler: PuskKitDelegate, lckWrapper: LCKWrapper) { self.pushKitHandler = handler self.lckHandler = lckWrapper super.init() let mainQueue = DispatchQueue.main // Create a push registry object on the main queue let voipRegistry = PKPushRegistry(queue: mainQueue) // Set the registry's delegate to self voipRegistry.delegate = self // Set the push type to VoIP voipRegistry.desiredPushTypes = [.voIP] } func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType) async { if (type != .voIP) { return; } await self.lckHandler.reportIncomingCall(payload.dictionaryPayload, callerName: "Tester") } }
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442
Feb ’25
iOS Blocking Websocket Reconnection After Multiple VoIP Push Notifications
Hello, We have a Push-to-Talk (PTT) application that is already well established and widely used. Our app has the proper VoIP entitlement, which we are using to wake up the app and establish a WebSocket connection for real-time communication. We are also using CallKit as a supporting mechanism, but not as the primary interaction upon receiving the VoIP Push, since our use case differs from traditional full-duplex VoIP calls. While our implementation works correctly in many cases, we have noticed a consistent issue where, after multiple VoIP Push notifications, the system still delivers the push, but prevents the WebSocket from reconnecting. At this point, all connection attempts return errors such as: • "Software caused connection abort" This issue persists until the app is manually relaunched, after which the behavior resets and repeats. We are aware that VoIP Push was originally designed for full-duplex calls, but since Apple allows its use for other purposes through the entitlement, we would like to understand why this limitation is occurring and how to handle it properly. Questions: 1. Is iOS enforcing stricter background execution rules after multiple VoIP Push events within a short period? 2. Are there any recommended best practices to ensure reliable WebSocket reconnection in this scenario?
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410
Feb ’25