I am trying to build a chat app. I am using FCM to deliver messages to my app accompanied by some custom data like the new message_data, deleted message_id and so on; each message will need to run the app in the background to do some background processing and local database syncing.
This continuous background processing is clearly not acceptable as APNs imposes a per-device limit on background push notifications . I am asking how can I push messages and actions payload without being throttled ?
PushKit
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I'm facing an issue delivering VoIP push notifications to user devices. It's pretty random, sometimes notifications are delivered and sometimes not. I've had a call with the user to understand and narrow down the issue, including testing delivery of pushes to their device token via Push Notification Console as described here: https://developer.apple.com/documentation/usernotifications/testing-notifications-using-the-push-notification-console#4181180.
I asked a user to use Wi-Fi first and tried delivering around 10 pushes via console and 2 of them were lost while the rest was delivered.
I asked a user to use cellular and tried delivering also around 10 pushes and most of them were lost and only few of them were delivered.
Production environment was used to deliver pushes hence I cannot see delivery log and so I have no visibility over a reason why push wasn't delivered.
I wanted to file a code-level support ticket to get help however I need to supply a sample xcode project which in this particular case doesn't make any sense as I'm using Apple's Push Notification Console tool and it delivers pushes in some cases while doesn't deliver it in other cases.
I'm pretty familiar with all potential reasons why push might not be shown on device, including app early crashes, not reporting a call to CallKit etc. => although you never know, I'm pretty sure it's not our case.
How can I get support on investigating specific user device token delivery issues like in the case I described above? I have device token and push console records but it's not clear how to get support on that.
Thank you!
My VoIP app is installed on an iPad, but can't accept incoming calls by VoIP push.
But it works after I force-restart this iPad. I have some customers who encountered the same cases, fixed by force-restart too.
So my question is
What happened on the APNs connection after force-restart?
At what case, the APNs connection will be off?
I am developing a VOIP app which should also work in China region. I want to detect whether there are any other calls active or ended. This functionality is can be achieved using Callkit CXCallObserver. But CallKit cannot be used in China. So is there any other alternative way to achieve what CXCallObserver offers?
How can I show my VoIP calling app in the same list as Facetime and Whatsapp as shown in the image?
My app implements VoIP calls and is integrated with CallKit.
Any tip would be appreciated!
I am an iOS development engineer. Recently, I updated the Xcode version to 16.1 (16B40) and updated my debugging device (iPhone 15) to iOS 18.1.1. However, I found that I could not respond to the delegate method.
I confirmed that my code, certificate, Xcode settings, and network environment had not changed. Simply executing
application.registerForRemoteNotifications()
in
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
did not receive a response(didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError ).
In the same environment, when I switched to another device for debugging (iOS 17.0.3), the delegate method would respond.
I really don't know what to do, I hope someone can help me, I would be very grateful.
Please note: Everything is normal when using devices before iOS 18.1.1 version
We have modified the program as we received in the previous(thread 764479) issue.
Our program works very well and the notification problem has been almost solved in the test.
Then, we tested it in the user's environment.
At that time, one of the three iPhones stopped receiving notifications.
After 10 minutes, VoIP notifications were received again.
This device received PUSH notifications even when VoIP notifications did not come.
We must explain to the user why this incident occurred.
We would like to know if these three notifications were sent correctly to the device.
Also, is there any other way for us to deal with this other than improving the network?
[APNS LIST]Nov. 20th
could not receive(failed)
15:06:13 5793987C-D1A4-811F-917F-87DD7F5083B3
15:07:09 667E0A2F-43B5-37FC-2F2A-45A6C27EFC34
15:19:31 1353DF78-519E-B1DC-82B7-8B890E59FE37
received(success)
15:04:09 19CC1937-533A-9AF4-9472-41C839E461D7
15:35:00 CD23AC57-6EC7-4523-941F-B103EDB4DEFB
I am developing the iOS application using PushKit and APNS. Some users didn't get any notifications after some events, such as updated iOS 18 or a new version from the App Store. After the event had changed device tokens (PushKit, APNS).
When the app has launched, register the iOS system with PushKit and APN tokens and upload it to our server. Most of the time, the tokens didn't change.
I was investigating the console log when making a call from another device or sending APN. But I didn't get any logs from it. Normally it is looking following apsd, callserviced, Springboard, delivering or launching the app when getting a voip push.
The issue was solved after reinstalling the app. But it still occurred with users—about 1% of total.
How do I solve the issue without reinstalling the app?
Is it legal to use incoming call UI for displaying a scheduled fake call? Does it conform to App Review policies?
The approach also means there's no VoIP service integration for the app one's going to distribute
Hey there, i created a independent Watch OS app and I configure push notification there.
so on watch simulator I am able to get push notification every time.
but today I test watch app to my real watch series 6 WatchOS 11.
I got the permission alert I allowed it, and I am able to get the device token as well now if I try to send push notification to my real watch app I get this logs.
Oct 22, 2024, 11:09:12.024 AM GMT+5
received by APNS Server
Oct 22, 2024, 11:09:12.334 AM GMT+5
discarded as application was not registered
why is that ? is there any body know's ? why i am not receiving remote notification on my real watch instead i get that my application is not register...
Hi,
Incoming calls were working fine when the app was run from Xcode in both production and debug modes. I added the APS Environment to production, but after releasing it on TestFlight, it's not working, and I am not receiving PushKit notifications.
I've spent over a day on this so I'm hoping someone on here has some idea as to what is going on for me. I've implemented push notifications in my app, but when I send a notification to a device, none of the receiving function are triggered.
When the app is in the background, the notification arrives correctly, and when tapped it correctly launches the app - but the didReceiveRemoteNotification function is never triggered, so I'm unable to handle/react to the notification.
When the app is in the foreground, neither the willLaunch or didReceive functions are triggered. I'm setting the UNUserNotificationCenterDelegate in the willFinishLaunchingWithOptions function, and when I monitor the app via the console, it shows no errors and shows willPresentNotification delivery succeeded
I have updated the Background Modes to include background fetch, background processing, and remote notifications. I have also tested this on both the Xcode simulator and a physical device with the same results. I've also tested this with push notifications coming from my server, push notifications coming from the CloudKit console, and just dropping a JSON file onto the simulator. All resulted in the same behaviour.
Does anyone have any idea why these functions might not be triggered??
Subject: Seeking Native iOS Solution for Push Notification Acknowledgement and User Interaction Tracking
I’m exploring whether there is a native solution in iOS to track the confirmation/acknowledgement of a received push notification on the device, as well as any user interaction with it (e.g., tapping or dismissing the notification). Although I’ve come across multiple discussions on this topic suggesting that it’s not possible, I’d like to know if there have been any recent updates or enhancements in iOS that provide this capability.
Has anyone found a reliable approach or workaround for this? Any insights would be appreciated!
Thanks!
PLATFORM AND VERSION
iOS
Development environment: Xcode 15.4, macOS 14.5
Run-time configuration: iOS 17.5.1
DESCRIPTION OF PROBLEM
We use PushKit to push offline messages of Voip, and use Voip notifications to bind with CallKit to implement Voip call functions.
During the test, we found that when the app is in the background or the screen is locked, Voip messages cannot reach the device stably. After several consecutive calls, the phone will not be able to receive new messages for a period of time. Only after the App is uninstalled and reinstalled can it continue to receive messages.
STEPS TO REPRODUCE
1: Open the app and log in successfully
2: Push the app to the background, kill it or lock the screen
3: Use another user to make a voip call to this device
4: Repeated calls
The app declares support for Voice-over IP (VoIP) in the UIBackgroundModes key in your Info.plist, but we are still unable to locate any VoIP services. Apps that declare support for VoIP in the UIBackgroundModes key in your Info.plist file must have features that require VoIP.
My app rejected for VOIP and the app is totally supported video call or call when app is terminated or in background how can. i solve that rejection issue
Hello,
I'm doing some test and I dowload the sample from here https://developer.apple.com/documentation/networkextension/local_push_connectivity/receiving_voice_and_text_communications_on_a_local_network
Everything works correctly and the phones are able to exchange messages without problems and the server sends pushes to the devices.
Now I would like to modify the server so that, when it sends the push to the mobile device, it can change the sound or add other information as is possible when using APN.
Now I would like to modify the server so that, when it sends the push to the mobile device, it can change the sound or add other information as is possible when using APN.
Is there any way to send a payload like for APN?
Thank's
Omar
Hello,
I have an app which I have enabled VoIP entitlement and implemented all the CallKit and PushKit registries and delegates.
I can successfully get a VoIP token.
I can successfully send VoIP push notifications (and receive them via the PushKit delegate function) and then report an incoming call via CallKit, but only while my app is in the foreground.
I have checked the entitlement in XCode and the Info.plist directly, and they both (as expected) show voip as a background mode.
The VoIP notification is being sent via AWS SNS and everything works while the app is in the foreground. I cannot understand why the app is not waking up while in the background.
This is the VoIP notification sent via SNS:
aps: {
alert: "Intercom call",
"content-available": 1
}
SNS Message Attributes:
'AWS.SNS.MOBILE.APNS.TOPIC': {
DataType: 'String',
StringValue: `${bundleId}`
},
'AWS.SNS.MOBILE.APNS.PUSH_TYPE': {
DataType: 'String',
StringValue: 'voip'
},
'AWS.SNS.MOBILE.APNS_VOIP.TTL': {
DataType: 'String',
StringValue: '0'
},
'AWS.SNS.MOBILE.APNS_VOIP_SANDBOX.TTL': {
DataType: 'String',
StringValue: '0'
},
'AWS.SNS.MOBILE.APNS.PRIORITY': {
DataType: 'String',
StringValue: '10'
}
As I say,
func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType) async
works correctly when in the foreground. I cannot see any reason why it would not work from the background.
I am also receiving normal remote notifications correctly foreground and background.
Hello everyone,
I’m developing a VoIP-based application that supports both standard VoIP calls and Push-To-Talk (PTT) calls. The app does not use the unrestricted-voip entitlement since it’s not publicly documented or communicated as a standard by Apple.
Previously, I handled PTT calls using CallKit after receiving PushKit notifications, but I’m now migrating PTT functionality to the PushToTalk Framework while keeping CallKit for standard VoIP calls. I’m facing a few challenges that I’d like help with:
Handling Incoming Push-To-Talk Calls When the App Is Closed and the Device Is Locked
I considered continuing to use PushKit notifications to alert users via CallKit and using CallKit until the user brings the app into the foreground, at which point I’d switch to the PushToTalk Framework. While this could technically work, the user experience is not ideal. Are there any recommended approaches for handling PTT calls in this state?
Handling Incoming PTT Calls When the App Is in the Background
According to Apple documentation, I cannot join a PTT session unless my app is in the foreground. However, in practical scenarios, we often receive incoming PTT calls while the app is in the background. What’s the best solution for this situation? It feels odd to show notifications or use CallKit until the app is foregrounded.
Conflict Between Ongoing PushToTalk Call and Incoming Cellular Call
Currently, if there’s an ongoing PushToTalk call using the PTT framework and a cellular call comes in, if I receive a PTT transmission and call requestBeginTransmission, the cellular call is ended. I can handle this within my app, but is this expected behavior? Is this the intended conflict management for concurrent PTT and cellular calls?
Lastly, a broader question: when will the unrestricted-voip entitlement stop working? I’m contemplating using this entitlement to handle incoming PTT calls without CallKit, but I’m concerned about its longevity. Some apps have been using it for messaging and other features for over four years, and it’s still functional for them.
Any guidance or insights on these points would be greatly appreciated!
Thanks in advance!
Can I use Screentime API in CLLocationPushServiceExtension?
For example, I am curious about whether it is possible to set a managed setting in the Screentime API to limit app usage time or change the time limit.
If the implementation of the above function is impossible or causes rejection by the App Store, is there a way to use the Screentime API in the background through push notification?
When a request comes from the server, I want to set the screen time API of the requested phone or retrieve usage information. I would like to use silent push to complete that action in the background.
Is it impossible for the Screen Time API to run in the background?