There’s a lot of rumbling amongst developers who offer higher priced business oriented iOS apps. Buyers tend to be reluctant to pay these higher prices without trying the app first. Trials for these apps would really help overcome this resistance.
But how could Apple accommodate trials?
One way is to up Apple’s share from 30% to, say, 32% for those who purchase the app after trying the trial version. If, after the expiration of the trial period (10 days?) the user decides to purchase the app then Apple would get an additional 2% for allowing trails.
The developer could set up a period of time (much like how the developer can change app prices) for a full functioning trial. The developer could add code to the app that allows full functionality for a predetermined time after which the app would not function anymore unless the app is purchased.
I know I would jump at the opportunity to offer trials of my apps as I am quite sure that sales would go up dramatically, and I would have no problem will Apple getting a bit more of a commission.
Anyone agree?