Super Evil Megacorp Managing a Community
Super Evil Megacorp shares why cultivating an authentic relationship with its community is critical to the success of Vainglory.
Originator Building a Business in the Kids Category
Originator shares how it built a sustainable business in the Kids category with the Endless series of apps.
WRKSHP Marketing a Game at Launch
Indie developer WRKSHP attracted hundreds of thousands of users with limited marketing resources by winning over its most passionate players.
Houzz Creating A Great Commerce Experience
Houzz’s unique approach to monetization focuses on creating the best experience for homeowners and professionals through technology.
3 Minute Games Using the Paid Business Model
3 Minute Games shares why the paid business model made sense for the Lifeline series of games.
Seriously Building a Brand on Social Media
Seriously built a brand for its game, Best Fiends, with a creative approach to social media marketing.
Grailr Bringing CARROT Weather to Apple Watch
In making CARROT Weather for Apple Watch, Grailr started from scratch and evolved both the app and its business model.
Evernote Localizing Evernote for Japan
Evernote began localizing its app for Japan by speaking with Japanese users to learn more about their preferences and culture.