My app, which is developed using Unreal Engine, no longer gets signed during compilation. Uploading it slaps me with ITMS-90035 and ITMS-90034. UE has worked well for me, and I've had approved-for-public TestFlight builds for nearly a year. My certificates are in order, so there's something else at play. However, this shouldn't be a problem as it's possible, even common, to retroactively apply a signature to an .ipa-file - I just don't know how to. What can I do?
Assume I know nothing of Xcode, as I only use it for the creation of an iOS Launch Storyboard, and compiling something from an external IDE.
Assume I know nothing of Xcode, as I only use it for the creation of an iOS Launch Storyboard, and compiling something from an external IDE.