App Submission

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Submit your apps to the App Store using App Store Connect.

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Handling ITMS-91061: Missing privacy manifest
An ITMS-91061: Missing privacy manifest rejection email looks as follows: ITMS-91061: Missing privacy manifest- Your app includes "<path/to/SDK>", which includes , an SDK that was identified in the documentation as a privacy-impacting third-party SDK. Starting February 12, 2025, if a new app includes a privacy-impacting SDK, or an app update adds a new privacy-impacting SDK, the SDK must include a privacy manifest file. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. Glossary ITMS-91061: Missing privacy manifest: An email that includes the name and path of privacy-impacting SDK(s) with no privacy manifest files in your app bundle. For more information, see https://developer.apple.com/support/third-party-SDK-requirements. : The specified privacy-impacting SDK that doesn't include a privacy manifest file. If you are the developer of the rejected app, gather the name of the SDK from the email you received from Apple, then contact the SDK's provider for an updated version that includes a valid privacy manifest. After receiving an updated version of the SDK, verify the SDK includes a valid privacy manifest file at the expected location. For more information, see Adding a privacy manifest to your app or third-party SDK. If your app includes a privacy manifest file, make sure the file only describes the privacy practices of your app. Do not add the privacy practices of the SDK to your app's privacy manifest. If the email lists multiple SDKs, repeat the above process for all of them. If you are the developer of an SDK listed in the email, publish an updated version of your SDK that includes a privacy manifest file with valid keys and values. Every privacy-impacting SDK must contain a privacy manifest file that only describes its privacy practices. To learn how to add a valid privacy manifest to your SDK, see the Additional resources section below. Additional resources Privacy manifest files Describing data use in privacy manifests Describing use of required reason API Adding a privacy manifest to your app or third-party SDK TN3182: Adding privacy tracking keys to your privacy manifest TN3183: Adding required reason API entries to your privacy manifest TN3184: Adding data collection details to your privacy manifest TN3181: Debugging an invalid privacy manifest
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Mar ’25
App stuck "In Review" for 7+ days
Since the app was submitted on September 3, it has been stuck in the "in review" status for more than 7 days without being rejected, without further information updates, and without any other feedback. We can't delay any longer, the lack of progress is disrupting our plans. Please inform us immediately on how to proceed or upgrade the review. We contact the Apple review team almost every day (via email), but there is no clear reason for the response. This makes us feel frustrated while waiting for feedback, and at the same time, our users cannot wait any longer.
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Validation Failed when using Icon Composer App Icon
I am trying to validate my update for my app to be ready for iOS 26 with the new Icon Composer .icon file. Everywhere I read says that the old AppIcon in the assets folder wouldnt be used and to just drop the .icon file in the project navigator and link it properly. I do that and its still asking for a .png file; I add the 1024x1024 .png file and its still not working. I am very lost and dont know where to go from here I have both the .icon and .png app icons in there. My app deployment target is at iOS 26, Xcode Project format 16.3 (I dont see 26 so assuming 16.3 is the highest). I feel I have done all the things, and advice? Thanks in advance!
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App Review Stuck in Extended Review for almost 2 weeks (After “No Additional Info Required” Message)
Hi, We’re reaching out to the community because we’re stuck in a situation that’s becoming critical for our launch timeline and could really use some advice. We submitted our app on August 11, 2025. Over the following days, we worked closely with App Review, made revisions, and provided every piece of information they requested. On August 19, 2025, we finally received this message: “Your submission’s review will require additional time as we take this new information into account. We do not require any further information at this time. Once we have thoroughly reviewed your submission, we will either contact you in App Store Connect to communicate any issues found, or your submission will be approved.” We followed up days later and got this response: “We apologize for the delay. Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” It’s been 12+ days with no updates, and the app is still stuck in “Unresolved Issue” status. This delay has now pushed us past our launch deadline, and we’re unsure why the process is taking so long. We completely understand that expedited reviews aren’t always possible, but given the urgency and importance of this project, we’re doing everything we can to move forward. If anyone from App Review happens to see this, or if any developers have gone through something similar and can share advice, we’d really appreciate it. Thanks in advance!
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App Still in 'Waiting for Review' After 1 Month (Submitted 25/7/2025) – Need Help
My app has been stuck in "Waiting for Review" status since July 25, 2025 (24 days and counting), far exceeding Apple’s typical review timeline. Despite multiple checks, I’ve received no updates or communication from App Review. Is this delay related to a known system issue? How can I escalate this to Apple’s review team? (Email/phone options?) Are there hidden rejections or metadata problems not shown in App Store Connect? Hopefully get help. Best regards!
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Apple 403 detected - Access forbidden
Requesting your assistance with the error shown in the screenshot below. Our team hit this snag in our first attempt to get a build out. X Failed to register bundle identifier com.fourleaf.clara Apple 403 detected - Access forbidden. This request is forbidden for security reasons - You currently don't have access to this membership resource. Contact your team's Account Holder, Alyssa L*****, or an Admin. Error: build command failed. Our initial thought was that the Apple account admin (Alyssa) needed to log in to https://developer.apple.com/account and accept the latest Terms Of Services. Alyssa logged in, but does not have any agreements awaiting acceptance. The last agreement issued -- she approved on 6/10. Screenshot also attached below. Can you please advise us as to how to resolve this build error and issue?
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Aug ’25
Upload failed Validation Issue WKApplication or WKWatchKitApp is required
I added a watchkit extension to an existing app. I get this error when uploading to App Store Connect. Building the archive itself is fine: Prepared archive for uploading Upload failed error: Validation failed Missing Info.plist value. A value for the key “WKApplication”, or “WKWatchKitApp” if your project has a WatchKit App Extension target, is required in “Runner.app/Watch/watch_Watch_App.app” bundle. For details, see: https://developer.apple.com/documentation/watchkit/creating_independent_watchos_apps/setting_up_a_watchos_project have the exact same issue when bundling. I added the flag manually in a additional plist fields entry with WKApplication=1 because my Info.Plist is generated and it didn't help. I wrote a custom Run Script Phase that added the flag and that didn't help as well. I need a reply from someone from Apple here. This needs to be fixed.
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Submit iOS App for another Developer Program Account
Hi all - I used to run a development studio, but shut down around ~8 years ago. Since then, I've kept a personal $99/year Individual developer account to access documentation, apps, etc, as I still work in the mobile iOS development space, just for corporate projects. I have a friend who has an app that was built years back, but was removed from the store ~2-3 years ago due to just letting account lapse. He's asked me to help him get it back on the App Store, with some updates, etc. His account is an Individuals or sole proprietors/single-person businesses account as well. He granted me Admin access on his account, but I can't see or select his team in Xcode when handling automatic code signing in order to upload to App Store Connect. He's not a developer, and he lives several states/hours away. We worked remotely and I was able to get a development certificate and provisioning profile that I walked through setting up with him, that he exported and sent over to me. However, when I compile a build this way, Xcode won't allow upload because I am not logged in to his developer account. Outside of him giving me his personal account password, which isn't advisable and I would be reluctant to ask him for, is there a way I can submit this app for him up to App Store Connect?
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Aug ’25
How to publish medical app being a sole proprietorship?
Hi, I’m a doctor who has developed an app to address the common questions I’ve encountered from patients. I operate under a sole proprietorship registered in India. Apple is preventing me from publishing my medical app through an individual account and has not responded to my request to switch to an organization account. It’s been over a week, and I’ve invested significant effort into this project, which is now causing a great deal of anxiety. Can anyone advise me on what steps I should take next?
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125
Aug ’25
Launching a Sequel That Shares Code/Assets With Original App – Any Platform Conflicts?
Hello! I recently transferred ownership of an old game (hasn't been updated for 6+ years) to my developer account. Since then, I’ve been working on a sequel to the original, but with significant changes. This new title: Is fully redesigned into a a new gameplay experience, metagame systems, progression Has a revamped UI and UX Uses some shared code and assets from the original game that are the underlying game mechanics (previous game was "endless" in each run, this game has hundreds of levels on top of a new roguelike system with hundreds of unlocks) My question is: If I launch this as a new app as a sequel while keeping the original live on the App Store, will there be any potential conflicts from a platform or policy standpoint — especially considering the shared backend, assets, and art? I want to be sure I’m not violating any platform rules related to duplicate or derivative apps, especially since both would be live simultaneously and serve different gameplay purposes. Any insight from Apple staff would be greatly appreciated. Thanks!
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Aug ’25
Repeated App Rejection – Request for Direct Review
Hi, Our macOS app includes native OS functionality and a web-based control panel that interacts with a local API to manage system actions. It’s not just a webview or wrapper. Despite multiple submissions, it’s been rejected for “lack of functionality.” Is there a way to escalate this or speak with someone from App Review for a more informed evaluation? Thanks, Shaul Shabtay PuppetPC
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Jul ’25
ITMS-90338: Non-public API usage
I am working on a multi-targeted React Native app. I have deployed most of them without any issues. I didn't receive any errors during the process. One of the apps was even validated and uploaded successfully. However, I later received an error message from the Play Store, which is shown below. ITMS-90338: Non-public API usage - The app references non-public selectors in ETCiso: _isKeyDown, _modifiedInput, _modifierFlags. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at All the settings are the same as the other apps. If there is an error or issue in the binary, then why is it passing validation and uploading successfully? Any one help me to solve this
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135
Jul ’25
3rd time rejected: Guideline 4.3(a) - Design - Spam
My app keep getting rejected after changing complete UI. It's an finance tool app. any advice Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts
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Jul ’25
Build number management with Catalyst app
I have an iOS app that also has a Mac Catalyst version that I distribute on the Mac App Store. I upload builds to App Store Connect and use the "Manage version and build number" setting introduced in the past couple of years. This always works without a problem for the iOS version of the app. However, on the Mac, I often get a validation error like this: This bundle is invalid. The value for key CBundleVersion [2958] in the Info.plist file must contain a higher version than that of the previously uploaded version [2959]. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion (ID: 44cc3c93-a563-45bd-8e10-884444207eae) This is all without making any changes to the code or info plist. The exact same code will build, archive, and upload with no problems whatsoever. I often end up having to manually update the bundle version in order to get an upload to succeed. Once I do, both the iOS and Mac versions will upload and validate successfully, but the problem inevitably returns in future releases. All in all, it seems to defeat the purpose of the Xcode automatic build management feature. Am I missing a step somewhere? Why would this happen with the Mac build but not iOS?
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143
Jul ’25
App Review Delay – Healthcare App with Medical Device Integration
Hi all, I submitted a healthcare-related iOS app on June 19 that integrates with a health monitoring device. It had a few prior rejections due to compliance concerns, which we addressed. Apple Developer Support confirmed the review is still in progress and that it requires additional time. I'm wondering if others have experienced similarly extended review timelines for healthcare or medical device-integrated apps, and how long it took for resolution. Would appreciate any advice or shared experiences on this. Thanks!
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Jul ’25
App Icon - Requirements
I've been able to submit my app without issue so far until today, but it looks like app icon requirements either changed or being enforced differently? Validation failed Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 954a36b1-b212-4d7f-8a12-db2d6abe83e2) Validation failed Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 7ded4fb3-a0f0-4542-9373-a3dcf9ace3ef) Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 43a6785a-3917-4ac9-90b1-dc85d5b2fdd8) Contents.json I already have a 1024x1024 PNG for 'Any Apperance' so not sure what that one is about. The others I cannot find slots for, to provide a generic icon even though they wont be used since my app is only for iOS18+ I attempted adding a new icon set "App Icon" with the 120x120 PNG but that did not seem to work so I removed it. Any suggestions? *note I am also using the .Icon file created by Icon Composer (v3)
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Jul ’25
Apps still not review after 5 days
We submitted our apps on June 26th 2025, in order to make them available to our customers. To date, we have heard nothing from the AppStore Connect team. The availability of these apps on the store is vital to the operation of our company, since our customers are eagerly awaiting their use, which is a drag on our sales. It's frustrating not to have a faster service, especially as we pay an annual fee, without having more information on potential slowdowns such as during the Christmas period. Any help or visibility would be appreciated Wishing you a good day and good luck to my fellow developers if you're in the same situation. Best regards,
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Jul ’25
App submission rejected
I submitted an app and it was rejected with what looked like a generic message that said "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences." I'm new to app development and this is my first app. Prior to starting, I searched the app store for the functionality and didn't find anything similar. So, I created a unique app using the online Thunkable program. I responded to the rejection message with this information and asked for clarification. It's been 6 days and Apple hasn't responded to my request response. I put in a lot of time and effort developing the app and it very frustrating to have this held up. I'm looking for suggestions on how to proceed.
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Jun ’25
Is a Read-Only GET Request Without User Data Considered ‘No Data Collection’?
Hi everyone, My iOS app performs only a GET request to an external server to receive a JSON with configuration data (e.g., app settings). It does not send any personal data — it's a read-only request used only to adjust app behavior. Since the app only performs a GET request to the server and does not send any data from the user, no data is collected or stored. In App Store Connect > App Privacy, is it correct to select: "No, we do not collect data from this app"? Just want to confirm this is acceptable before submitting. Thanks!
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108
Jun ’25
Updating developer name on the App Store
Hi everyone, I made a mistake when submitting my first app and accidentally set my developer name as the app name instead of my business name. Now all my apps show the wrong developer name on the App Store. Apple support said it can't be changed after the first app, but I've seen some posts mentioning people got it changed through support. Has anyone successfully changed their developer name after initial setup? Is closing the account and starting fresh the only real option? Really don't want to lose my app's reviews and ratings. Any experiences or advice would be appreciated! Thanks
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Jun ’25