Mail From Apple:
An unexpected issue with the mentioned build.
To resolve this issue, please make sure to include the mandatory LC_MAIN command in your EXECUTE executable (Payload/KitchenStory.app/KitchenStory).
I am not understanding how to include LC_MAIN command in Executable
An unexpected issue with the mentioned build.
To resolve this issue, please make sure to include the mandatory LC_MAIN command in your EXECUTE executable (Payload/KitchenStory.app/KitchenStory).
I am not understanding how to include LC_MAIN command in Executable
LC_MAIN is a Mach-O load command that tells the system where to start your program; see <mach-o/loader.h> for the gory details. You can dump these load commands using otool. For example, here’s what I see when I dump a small iOS test app here in my office:
This load command should be inserted automatically by your build tool. Are you building your app using Xcode? How are you submitting it to the App Store? Using the Organizer?
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Code Block % otool -l Test678672.app/Test678672 | grep -B 1 -A 3 LC_MAIN Load command 11 cmd LC_MAIN cmdsize 24 entryoff 17840 stacksize 0
This load command should be inserted automatically by your build tool. Are you building your app using Xcode? How are you submitting it to the App Store? Using the Organizer?
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"