Mail From Apple: 
An unexpected issue with the mentioned build.
To resolve this issue, please make sure to include the mandatory LC_MAIN command in your EXECUTE executable (Payload/KitchenStory.app/KitchenStory).
I am not understanding how to include LC_MAIN command in Executable
        
      
      
        An unexpected issue with the mentioned build.
To resolve this issue, please make sure to include the mandatory LC_MAIN command in your EXECUTE executable (Payload/KitchenStory.app/KitchenStory).
I am not understanding how to include LC_MAIN command in Executable
LC_MAIN is a Mach-O load command that tells the system where to start your program; see <mach-o/loader.h> for the gory details.  You can dump these load commands using otool.  For example, here’s what I see when I dump a small iOS test app here in my office:
This load command should be inserted automatically by your build tool. Are you building your app using Xcode? How are you submitting it to the App Store? Using the Organizer?
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Code Block   % otool -l Test678672.app/Test678672 | grep -B 1 -A 3 LC_MAIN  Load command 11        cmd LC_MAIN    cmdsize 24   entryoff 17840  stacksize 0 
This load command should be inserted automatically by your build tool. Are you building your app using Xcode? How are you submitting it to the App Store? Using the Organizer?
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"