Does Apple allow execution of Lua scripts inside an iOS game or app?

I am aware that this question has been asked before, but the answer seems to have changed over the years, and other answers online are still not clear to me. Currently (May 2022), it seems like Apple will allow Lua scripts to be run from inside an iOS app, but I am hoping someone can provide a definitive answer.

I am planning on building a Lua scripting engine into my iOS game engine to allow AI designers to control the game's AI. The game engine is written in Swift and SpriteKit and targets iOS on iPhone and iPad. I am including the Lua scripts bundled with my application bundle, which are interpreted at runtime by a Lua interpreter that I am also including inside the application bundle.

I believe section 3.3.2 of the Apple Developer Program License Agreement is the pertinent section, and it sounds like using Lua scripts that are interpreted at runtime by an iOS app is fine. If anyone can offer any further confirmation or guidance to my interpretation, it would be much appreciated. My Lua scripts are directly related to the primary purpose of my app (AI scripts for a game).

I posted this question on StackOverflow, but it was closed because I was told the question seeks legal advice rather than technical advice, so if that will be true here as well, can anyone tell me where I should go to ask this question?

Does Apple allow execution of Lua scripts inside an iOS game or app?
 
 
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