Real Money Gaming app (Online Casino) and on demand resources

Hi all, we're developing the Real Money Gambling app and store our games in Apple Cloud (we use game bundles that store as Hosted on-demand resources). We know, that we have only 20Gb available space in Apple's Cloud - https://developer.apple.com/library/archive/documentation/FileManagement/Conceptual/On_Demand_Resources_Guide/PlatformSizesforOn-DemandResources.html#//apple_ref/doc/uid/TP40015083-CH23-SW1 So, we use all this 20 Gb for storing the games, we successfully pass the review and now live in Apple Store. My question is, we want to update the app, for example we fix the minor bugs or add some new functionality into the app. We create the new build and send it for review. But when we create the new build we need to sign all games in Apple's storage with this new build and upload all the games one more time on Apple's cloud, so we rewrite the games. And what will be with the old version of the app? As I understand, the games in the old version will not be available for the user (and will be available only after he updates the app), because we deleted these games and uploaded the same games but these games will work only with the new build. How does app update work in general if we use hosted on-demand resources (we use the full 20 Gb of storage)? Help me please, guys.

Accepted Reply

Hi all, we checked internally and it seems that we can use 20 Gb for every version of the app. If in the new version we don't upgrade the app version, this new version rewrite all data in the previous version. But if we upgrade the app version, the previous version will use the 20Gb that allocated to this version, and the new version will use the another 20Gb.

Replies

Hi all, we checked internally and it seems that we can use 20 Gb for every version of the app. If in the new version we don't upgrade the app version, this new version rewrite all data in the previous version. But if we upgrade the app version, the previous version will use the 20Gb that allocated to this version, and the new version will use the another 20Gb.

Hi, i am new in this thing about On demand resources, and I am working on a app that has casino games but apple is rejecting it because I only has a webView that calls the url of the selected game and show it to the user. We have the same functionality in the android app and web site, but we don't know how to make it for iOS, can you help me