VisionOS - RealityKit objects cut out / occluded when out of RealityView since beta8

I've updated my project from Beta7 to Beta8. Now, the models outside the screen view are being cut off, invisible when out of the 2D screen's width/height. Depth seems ok.

Is there any property like CSS's overflow:hidden etc, that I can give to the RealityView so I can see the outsides?

Code is something like this.


struct AnimationTest: View {
    
    var body: some View {
        
        RealityView { content in
            
            if let scene = try? await Entity(named: "Card", in: realityKitContentBundle) {
                content.add(scene)
            }

                    let transform = Transform(translation: [0.25, 0.0, 0.0])
                    ent.transform = transform
            ...

VisionOS - RealityKit objects cut out / occluded when out of RealityView since beta8
 
 
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