In Xcode 15, the checkbox for "Connect via network" is grayed out and cannot be unchecked. However, I would like to disable it because debugging via network is too slow for me.
Does anyone have an idea how I can disable this?
In Xcode 15, the checkbox for "Connect via network" is grayed out and cannot be unchecked. However, I would like to disable it because debugging via network is too slow for me.
Does anyone have an idea how I can disable this?
Last week Apple published TN3158 Resolving Xcode 15 device connection issues that addresses this topic in depth.
IMPORTANT While this technote is associated with changes in macOS 14.4 and Xcode 15.3, both currently available as release candidates, installing these builds will not automagically fix all device connection problems. Read TN3158 for more backstory on this.
Because I want to separate the pre- and post-TN3158 discussion of this issue, I’ve locked this thread. If you have more to say on this subject, I’ve created a new thread for that discussion, namely Xcode 15.3 device connection issues.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Pre-TN3158 bugs
FB13198191
FB13203790
FB13204677
FB13208687
FB13210513
FB13211128
FB13231882
FB13246000
FB13256031
FB13267950
FB13278689
FB13350507
FB13380011
FB13474705
FB13513987
FB13601388
Revision History
2023-03-05 Made major changes to reference TN3158.
2024-02-09 Added more bug numbers.
2024-01-09 Added more bug numbers.
2023-11-09 Added more bug numbers.
2023-11-08 First posted.
Can you point more precise than "Xcode Release Notes"? I'm unable to find anything related in the changelog from "Xcode 15.1 Beta 2 Release Notes" or "Xcode 15.0.1 Release Notes"
What if Apple "keeps this professional" and does not take such radical decisions that affects hundreds of thousands of people. Loading apps on device and debugging is extremely slow, and I've lost hours of works because of this. Guessing by the comments here, tons of feedback has been received by Apple, even from the beta stage, yet Apple released this crawling Xcode.
Using and debugging with Xcode is now so pain in the *** that I seriously consider using another tool and Apple answer is not an answer !
Let's try this one https://developer.apple.com/forums/thread/744083?login=true
Hi @eskimo, do you have any update on this? It's impossible to debug using two devices and a single cable, when unplugging one and plugging the other one, debugging continues on the former device. Is such a scenario illegal, and does Apple want us to stop doing it?
do you have any update on this?
No. If I have info to share, I’ll update the pinned answer.
Is such a scenario illegal … ?
I can’t answer legal questions. However, my general advice still stands: If this is causing you grief, I recommend that you file a bug with the details of your particular situation. My pinned answer has specific advice on how to do that.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Thanks, unfortunately I've filled a couple of bug reports over the years, and also feature improvement reports, and none of them ever got tackled. It looks like Apple doesn't need our bug reports anyways.
Same problem. It broke the devs entirely. This is worst thing ever... XCode Version 15.2 (15C500b) macOS 14.3.1 (23D60)
Would love a solution here as well !
I have to disconnect my iPhone from the wifi if I want to debug, because even if plugged, debugging seems to prioritize network over usb. It also seems to slow down all my network connections on my phone which is a bummer.
I observed a clear regression from beta 8, it was way faster on the prior iOS 17 / Xcode 15 betas.
Same, it's absolutely killing me how slow app launches and debugging are.
+1