In new VisionOS platform, CustomMaterial in RealityKit can not userd, it should use ShaderGraphMaterial instead, but i can't find the way to change the culling mode. With old CustomMaterial, it has a facculling property, Is there a way to change the culling mode in new ShaderGraphMaterial?
How to set the material's property faceCullling to none in ShaderGraphMaterial
Hi, unfortunately there is no faceCulling API on ShaderGraphMaterial in visionOS 1.0. However, the team is aware of this gap in our API, and we hope to address it in a future release.