Build failed with error in Reality Kit Content

I have an arguably massive project and am not sure if the issue is with the assets or my approach in the code.

the error says : Tool terminated due to error "SIGNAL 6:Abort trap:6"

Basically I have around 15-20 assets (usda files built out of usdz files). In the code i am loading a scene with all the usda files and then have the functions to enable and disable a particular asset when needed.

This was working as intended when i am using dummy assets(with less polygons, lesser textures)

But when i placed the actual assets the error appears and persists. Do I have a bad approach of loading all the scenes at once?

Previously i have used an approach which loads the scenes when needed and that involved some lag before rendering the assets. But my current approach(when using dummies) works like a dime rendering and hiding the assets in realtime with no lag.

Kindly suggest any workarounds.

Build failed with error in Reality Kit Content
 
 
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